Smartcards in Education Games2Grow Presentation May 2007 Karl Lane – Technical Director
“A flexible learning card and reward solution can strengthen and enhance the effectiveness of community engagement, regeneration and skills provision.” Karl Lane Routeco Integrated Objective
Regional backgrounds Providers, Employers and Partners The Black Country Learning Net Project Portsmouth Smart Pathways Project Milton Keynes Adult Education Sandwell Adult Education Buckinghamshire Adult Learning Closer cross provider collaboration requested Solution implemented with employer beneficiaries Games 2 Grow Project Background
Joined up and flexible delivery model Reward for learning through appropriate local schemes Regeneration and the attraction of disadvantaged groups Improved community engagement Building partnership approach to delivery Class room delivery (Blended Approach) Automated collection of high quality management information Why Smartcards in education?
Improved engagement process: Sector / Beneficiary Groups Geography Targeted Learning Data Acquisition: Online service questionnaires IAG Fast Track Specific beneficiary data Permission based model Progression and Retention: Entitlement Retail outlet integration Collaboration Partner data sharing Smartcards in action Control Engage Provider Engagement Portal Control Engage National Unique Learner Number Control Engage Provider Engagement Portal Control Engage Provider Engagement Portal Control Engage Employer Engagement Portal Existing MIS System
Web mail module (POP3 / SMTP access) Unlimited storage capability Group collaboration capability Full online calendar Automatic alerts (Linked to My Portal) Multilanguage capable Filtering and anti virus ILP Attachments Module Access to online learning resources Learner file attachments, web links & media resources NLN materials access SMS Messaging Module Automatic text alerting capability through individual learning plan update or course broadcast mode My Portal Life Long Learning Record My Portfolio Individual Learning Plan Course Prospectus Individualised Targeted Opportunities E-Messaging Discussion Forums File Storage Tutor Broadcasts Electronic Notices My Profile Editor Entitlement Reward Points Portal Personalisation Structured Learning Approach Beyond Classroom interaction PC Login Software DDA Compliant Access Personal Authentication Session Activity Web activity logs Offline Course Prospectus Service Feedback options Personalisation Process Ownership Smart card layer Utilise the smart card to provide an overall approach to accessing resources and entitlement rewards. As well as using it as a strong marketing vehicle. Engage Functions Satisfaction Speed Access Effective Engagement VLE and Online Learning
Games 2 Grow An interactive structured learning solution designed to include many of the principles utilised by commercial gaming 14 – 19 Age Range Engagement
Games 2 Grow Gaming Platforms
Games 2 Grow Concepts Self and Group Identity Access and Control Individual Missions Clan Missions WWW Collaboration Web Conferencing Points Management Instant Leader boards Online Verification and feedback Structured Points based Discipline
Karl Lane - Routeco Thank you for listening. For more information on smartcards in learning visit: For copies of these slide or further information see me over coffee. Presentation End