Information Systems and Management. E-Commerce Properties of the Internet 1.Mediating Technology o Connects parties 2.Universality o Enlarges the world.

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Presentation transcript:

Information Systems and Management

E-Commerce

Properties of the Internet 1.Mediating Technology o Connects parties 2.Universality o Enlarges the world o Anyone, anywhere can make their products available to anyone anywhere

3.Network Externalities o More valuable to users as more people become involved o Metcalfe’s Law: The value of a network increases as the square of the number of people in the network o 1 st person to own a phone Properties of the Internet

4.Distribution Channel o Replacement effect: serve the same customers via a new channel o Extension effect: serves new customers because the new channel is easier or cheaper to use Properties of the Internet

5.Time Moderator o Instant access – Quick o 24 hour access – anytime 6.Promotes Information Asymmetry o Ensures both parties to a transaction have equal access to information that is important to the transaction o My car purchase Properties of the Internet

7.Infinite Virtual Capacity o Capacity to serve users seems infinite 8.Low Cost Standard o Most development costs have been underwritten by governments Properties of the Internet

9.Creative Modifiers o Facilitates the old giving way to the (superior) new 10.Transaction-Cost Reducer o The internet reduces the cost per transaction o or redistributes them o my cheque book Properties of the Internet

The Business Value of the Internet 1.Generate new revenue streams 2.Reduce costs 3.Attract new customers 4.Increase the loyalty of existing customers 5.Develop new distribution channels for existing products 6.Develop new information based products

Creating Collaborative Partnerships through E-Business E-Commerce Buying and selling of goods and services over the internet E-Business E-Commerce plus serving (post-sale) customers and collaborating with business partners Production plans inventory

Categories of Electronic Business

1.Business to Business (B2B) Involves electronic market places and direct market links between business The largest category in terms of number and value transactions

B2B Models –Catalogue aggregators: super catalogue of many sellers –Auction: Buyers Bid –Market Exchange: standard, near commodity products Fee for transactions –Barter: Exchange of physical assets

2.Business to Consumer (B2C) Selling products & services directly to customers Without mediation Models: Electronic stores – catalogue shopping online Online Auctions Electronic Mall – multiple firms at one portal Subscription – fees to subscribe

3.Consumer to Consumer (C2C) Through a 3 rd party Models: E-Bay – fee for transaction Napster 3 ½. Peer to Peer (P2P) Direct computer to computer Interaction with ‘W’ drive

4.Government to Constituents (G2C) Use the internet to help facilitate communications with and service delivery to both private citizens and organizations 4.1. Government to Business (G2B) 4.2. Government to Government (G2G)

Types of Prices The influence of the internet How prices are set

Menu –Seller sets a price –Buyer takes it or leaves it –Most common form One-to-one –Buyer negotiates with seller Types of Prices

Auction –Seller solicits bids from interested parties –Items goes to the highest bidder Reverse Auction −Buyer solicits bids from sellers for a particular product at a maximum price −Buyer chooses the lowest bid from the sellers Types of Prices

Barter –Products and services are swapped Types of Prices

The Next Generation M-Commerce –The ability to purchase goods and services through a wireless Internet-enabled device

Challenges of the E-Business Models Security –Consumer Perspective Information Safe? –Personal –Payment –Business Perspective Valid Customer?

Royal Bank –User ID and Passwords –Challenge questions –Now, by-pass challenge questions on my computer –Remember challenge questions when using another computer Challenges of the E-Business Models

Taxation –Should be the same as traditional businesses –Not clear which jurisdiction applies Consumer Protection –Unsolicited goods and communication –Illegal or harmful goods –Insufficient information –Invasion of privacy –Cyber Fraud Challenges of the E-Business Models

Terms Pure Play –An internet retailer that has no physical store E-Market Place –Interactive business communities providing a central market space where multiple buyers and sellers can engage in E- Business activities

Future Trends Channel Synchronization –Serve customers seamlessly no matter what the entry point Portal –Gateway to gain access to an organization E-Government –Improve delivery service –Enhance quality of interaction government and its citizens