Monday, 26 January 2015 Warm Up Recognize any of these movies? If you do, write down the 5 most important things the main character goes through. If not,

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Presentation transcript:

Monday, 26 January 2015 Warm Up Recognize any of these movies? If you do, write down the 5 most important things the main character goes through. If not, write about a character from your own favorite movie.

Agenda Hero Journey/Elements of a Hero Notes Entire Myth Chart-Due tomorrow!!

The Heroes Journey The Heroes Journey

I m p o r t a n t Background I m p o r t a n t Background

Carl Jung 1875 – 1961 Swiss psychologist/ psychiatrist Collaborator and friend of Freud Collective unconscious = inherited fantasy life Archetypes = basic components of human psychic nature The hero = an important archetype

Everyone shares common ideas for stories and the characters who populate the tales.

Joseph Campbell 1904 – 1988 Mythologist, college professor, author Campbell’s big contribution: definition of a hero [from mythical to ordinary human] Path with specific stages, all of which the potential hero must travel

The Hero Journey: The Hero Journey:

Stage 1: Call to Adventure A herald or announcer appears – Often [but not always ] someone dark, loathly, terrifying, and/or unordinary – Sometimes a beast The call is typically heard someplace remote —for example, in a dark forest, near a great tree, beside a babbling spring, etc. The call promises both treasure and danger. The call requires travel to a distant land, forest, or kingdom somewhere underground, beneath the waves, above the sky, on a secret island, atop a lofty mountain—even into a profound dream state.

Stage 2: Super- natural Aid/ Helper Usually [but not always] masculine in form Typically a wizard, hermit, shepherd,or smith—someone on the exterior of the community Supplies the amulets and advice that the hero will require to begin

Remember Gandalf from The Lord of the Rings, who called first Bilbo and then Frodo?

Hagrid comes to Harry Potter’s aid

Campbell says this about supernatural aid: For those who have not refused the call, the first encounter encounter … is with a protective figure figure … who provides the adventurer with charms charms against the dragon forces forces he is about to pass.

Stage 3: Crossing the Threshold This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.

Campbell says this about the crossing of the first threshold: The hero goes forward in his adventure until he comes to … the entrance zone of magnified power. Beyond … is darkness, the unknown, and danger.

Campbell says, “The hero … is swallowed into the unknown, and would appear to have died.” Campbell says, “The hero … is swallowed into the unknown, and would appear to have died.”

Stage 4: The Road of Trials/Tests The hero must put aside pride, virtue, beauty, and life. He must bow and submit to the absolutely intolerable. Dragons must be slain, victories won, barriers passed, ecstasies experienced, etc.-- usually in series of threes.

Campbell says this about the road of trials: Once having traversed the threshold, the hero … must survive survive a succession of trials.

Stage 5: Helpers Usually depicted young and/or beautiful Teaches the hero an important lesson. Does not have to be a goddess [such as the Greek Athena or the Egyptian Isis]. Any strong female or feminine force meets the requirements for this stage.

[The goddess] is the incarnation of the promise promise of perfection perfection …. She … guides [the hero] to burst his fetters. Campbell says this about the meeting with the goddess:

Stage 6: The Supreme Ordeal Here the fortunes of the hero hit bottom in a direct confrontation with his greatest fear. He faces the possibility of death and is brought to the brink in a battle with a hostile force. The Supreme Ordeal is a "black moment" for the audience, as we are held in suspense and tension, not knowing if he will live or die.

Stage 7: Flight After accomplishing the mission, the hero must return to the threshold of adventure and prepare for a return to the everyday world. If the hero has angered the opposing forces by stealing the elixir or killing a powerful monster, the return may take the form of a hasty flight.

Stage 8: Return The hero again crosses the threshold of adventure and returns to the everyday world of daylight. The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest. Sometimes the hero is pulled out of the adventure world by a force from the daylight world.

He [must] re-enter … where men who are fractions imagine themselves to be complete. He [must] re-enter … where men who are fractions fractions imagine themselves to be complete. Campbell says this about crossing the return threshold:

Stage 9: The Ultimate Boon All previous steps have prepared and purified the hero for the boon. A difficult task is accomplished with great ease. The boon is sometimes the goal of the adventure--a magical elixir, the holy grail, a golden fleece.

Campbell says this about the ultimate boon: The ease with which the adventure is here accomplished signifies that the hero is a superior man, a born king. Where the usual hero would face a test, the elect encounters no delaying obstacle and makes no mistake.