Neal Stublen
Class Objectives Develop an understanding of the.NET Framework Gain proficiency using Visual Studio Begin learning the C# programming language Apply object-oriented concepts within the C# language Develop basic Windows Forms applications Learn basic.NET database concepts
Suggestions Install Visual Studio Visual Studio Express 2013 for Windows Desktop Review each chapter We won’t necessarily hit every point in class Bring back questions Work projects at end of each chapter Make changes and experiment
Tonight’s Agenda Overview of.NET Using Visual Studio Designing a Form Object-Oriented Programming Walk through a simple object example Apply what we’ve learned Q&A
Windows Applications Microsoft Windows OS / Intel Platform Windows Application File SystemNetworkDisplay
.NET Applications.NET Framework Class Libraries Common Language Runtime (CLR).NET Application (or "Assembly") Non-Microsoft OS? / Non-Intel Platform? Microsoft Windows OS / Intel Platform File SystemNetworkDisplay
C#,.NET, and Windows C# Source Files.NET "Assembly" (MSIL) C# Compiler.NET "Assembly" (MSIL) CLR "Native" Code
How does C# compare? VB.NET, F#, Managed VC++ are other.NET languages They all compile into MSIL assemblies that run on the.NET CLR They all have their own unique syntax Java has many similarities.NET class library instead of the Java support classes Might be considered a "safer" version of C++.
Using Visual Studio Start Visual Studio Create a project Windows Forms for desktop applications Web Forms for web-based applications Console applications for the command line The project represents all or part of an application A solution is a container for multiple projects
Express Editions Free Visual Studio versions us/products/visual-studio-express-vs.aspx us/products/visual-studio-express-vs.aspx
Visual Studio Summary Project A collection of files that are used to generate an application or class library.csproj file extention Solution A collection of projects.sln file extension Open/close a project/solution Projects target a specific version of the.NET Framework
Visual Studio Summary Menus and toolbars can be customized Solution Explorer manages project files Form Designer allows us to create and modify forms Controls are added to a form using the Toolbox Properties change the appearance and/or function of a form or control
Visual Studio Summary Tabbed windows can be docked just about anywhere Tabbed windows can be floating or docked Tabbed windows can be pinned or hidden Code Editor allows you to edit source code Editing window can be split into two panes
Visual Studio Summary Settings can be imported and exported We will work with WinForms applications in this class Projects can be “built” and “run” from within Visual Studio
Form Design Add controls from the toolbox Set control properties Name, Text Enabled, ReadOnly, TabOrder, TabStop, TextAlign AcceptButton, CancelButton, StartPosition Specify access keys (&) Specify tab order between controls Document Outline View Renaming and saving files
Form Exercise Create a project named "InvoiceTotal" in your S: folder Reproduce the following form: Consider tab order, access keys, etc.
Form Design Summary Control Toolbox Tab Order Properties Window Name, Text Enabled, ReadOnly, TabOrder, TabStop, TextAlign AcceptButton, CancelButton, StartPosition Access keys (&) Document Outline View Renaming and saving files
Object-Oriented Programming .NET represents everything as an "object" What objects can we identify in our InvoiceTotal application? Forms, Controls
Object-Oriented Programming Objects are made up of data and a set of functions that act on that data What data would be stored in the InvoiceTotal form and its controls? Position, Text What functions might use that data?
Objects and Classes An object is represented by a "class" A class has “member” data Variables A class has “member” functions Methods
A class Definition class Counter { };
A class Definition class Counter { // “class” is a keyword that tells the // compiler we are defining a new type of // object. };
The class Name (or Type) class Counter { // “Counter” is the name of the new class // type. };
Member Variables class Counter { private int mValue; // We declare member variables that will // hold data for the class. };
Member Visibility class Counter { private int mValue; // “private” is a keyword that tells the // compiler the class member is not visible // to other objects. };
Member Type class Counter { private int mValue; // “int” is a built-in type that tells the // compiler we are defining an integer // value. };
Member Name class Counter { private int mValue; // “mValue” is the name we will use when // referring to this data member. };
Member Initializer class Counter { private int mValue = 0; // (Optional) We can assign an initial value to // the data member. };
A class Constructor class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } };
Constructor Visibility class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // “public” is a keyword that tells the // compiler the class member is visible to // other objects. };
Constructor Name class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // “Counter” repeats the class name, which // tells the compiler we are defining a // constructor for the class. };
Constructor Parameter class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // “int inInitialValue” is a parameter of // the constructor. It is used to set the // initial state of the object. };
Constructor Body class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // The body of the constructor assigns // initial values to any data members of // the class. };
Assignment Operator class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // “=” is an assignment operator that assigns // a value to a variable. };
A class Method class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // Increment the counter by one. public int Increment() { return ++mValue; } };
Method Visibility class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // Increment the counter by one. public int Increment() { return ++mValue; } };
Method Return Type class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // Increment the counter by one. public int Increment() { return ++mValue; } };
Method Name class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // Increment the counter by one. public int Increment() { return ++mValue; } };
Method Body class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // Increment the counter by one. public int Increment() { return ++mValue; } };
Prefix/Postfix Operators class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // Increment the counter by one. public int Increment() { return ++mValue; } };
Code Comments class Counter { private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } // Increment the counter by one. public void Increment() { mValue = mValue + 1; } }; Counter myCounter = new Counter(0);
Instantiating a class class Counter {... }; Counter myCounter = new Counter(0); Counter yourCounter = new Counter(10);
Instantiating a class class Counter {... }; Counter myCounter = new Counter(0); Counter yourCounter = new Counter(10); // “new” is a keyword that tells the compiler // we want to create an instance of the class. // We have created two instances of the Counter // class.
Instantiating a class class Counter {... }; Counter myCounter = new Counter(0); myCounter.Increment(); // We call a method by using the “.” operator on // a class instance. // All statements are terminated by a semi-colon.
What’s in a form? A form is defined by a class Controls on the form are member variables Event handlers are member functions
Form Summary The Code Editor allows us to expand and collapse blocks of code. Forms are just objects Forms are created by making changes to the object’s properties and calling the object’s methods. The Designer just adds code to the form’s class.
Style Tips Use of braces, parentheses, etc. Use of indentation and spacing Improves readability Use code comments Improves maintainability
Controls and Events We can perform actions in response to Click events Control events are handled by form methods
Event Summary Forms and controls dispatch events Event handlers respond to events
Best Practices The calculator logic should not be part of the form Place the calculator logic in a class that can be tested and used from many places
InvoiceCalculator What methods would you place on an InvoiceCalculator object? What data members would be part of the InvoiceCalculator object? Refactoring the calculator