Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies.

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Presentation transcript:

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  What is Accessibility?  Definition  Benefits  Examples

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Types of Disabilities  Visual  Auditory  Motor  Cognitive  Situational

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Assistive Technologies  Software Examples  Hardware Examples  Situational Examples

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Guidelines & Standards  Web Content Accessibility Guidelines  Section 508 Standards

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  George Mason University’s Office of Equity and Diversity Services

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  The Jamestown-Yorktown Foundation

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Integrative Chiropractic & Acupuncture

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Statement  Working Draft By creating and striving to conform to industry-standard accessibility guidelines, video games can be more accessible to all players.

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Abstract  Part 1: The Problem Hindered largely by the game industry’s lack of accessibility standards, most video games are not accessible for all players with disabilities.

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Abstract  Part 2: The Methods Using the World Wide Web Consortium’s (W3C) Web Content Accessibility Guidelines (WCAG) as a basis for review, this thesis evaluates and analyzes existing video games for accessibility.

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Abstract  Part 3: The Solution It then uses the results of this investigation to draft Video Game Accessibility Guidelines (VGAG), which explain how to make games more accessible for all players.

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Abstract  Part 4: The Outcome A functional prototype demonstrates these innovative guidelines in action, encouraging the consideration and implementation of universal accessibility in all video games.

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Experiments  Digital Wireframe  Prototype v1  Prototype v2

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Schedule  45-Hour Review  Thesis Committee  Evaluation and Analysis  Accessibility Guidelines  Functional Prototype  Thesis Paper

Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction  What is Accessibility?  Types of Disabilities  Assistive Technologies  Guidelines & Standards Portfolio  George Mason University  Jamestown-Yorktown  Integrative Chiropractic Thesis  Statement  Abstract  Problem  Methods  Solution  Outcome  Experiments  Schedule  Journal  Interactive Design and Game Development  Savannah College of Art and Design  Savannah, Georgia Chris Quinn  this PowerPoint presentation  Thesis Journal  Blog