What’s inside a router. Router architecture overview two key router functions:  run routing algorithms/protocol (RIP, OSPF, BGP)  forwarding datagrams.

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Presentation transcript:

what’s inside a router

Router architecture overview two key router functions:  run routing algorithms/protocol (RIP, OSPF, BGP)  forwarding datagrams from incoming to outgoing link high-seed switching fabric routing processor router input ports router output ports forwarding data plane (hardware) routing, management control plane (software) forwarding tables computed, pushed to input ports

line termination link layer protocol (receive) lookup, forwarding queueing Input port functions decentralized switching:  given datagram dest., lookup output port using forwarding table in input port memory (“match plus action”)  goal: complete input port processing at ‘line speed’  queuing: if datagrams arrive faster than forwarding rate into switch fabric physical layer: bit-level reception data link layer: e.g., Ethernet see chapter 5 switch fabric

Switching fabrics  transfer packet from input buffer to appropriate output buffer  switching rate: rate at which packets can be transfer from inputs to outputs  often measured as multiple of input/output line rate  N inputs: switching rate N times line rate desirable  three types of switching fabrics memory bus crossbar

Switching via memory first generation routers:  traditional computers with switching under direct control of CPU  packet copied to system’s memory  speed limited by memory bandwidth (2 bus crossings per datagram) input port (e.g., Ethernet) memory output port (e.g., Ethernet) system bus

Switching via a bus  datagram from input port memory to output port memory via a shared bus  bus contention: switching speed limited by bus bandwidth  32 Gbps bus, Cisco 5600: sufficient speed for access and enterprise routers bus

Switching via interconnection network  overcome bus bandwidth limitations  banyan networks, crossbar, other interconnection nets initially developed to connect processors in multiprocessor  advanced design: fragmenting datagram into fixed length cells, switch cells through the fabric.  Cisco 12000: switches 60 Gbps through the interconnection network crossbar

Output ports  buffering required when datagrams arrive from fabric faster than the transmission rate  scheduling discipline chooses among queued datagrams for transmission line termination link layer protocol (send) switch fabric datagram buffer queueing

Output port queueing  buffering when arrival rate via switch exceeds output line speed  queueing (delay) and loss due to output port buffer overflow! at t, packets more from input to output one packet time later switch fabric switch fabric

Input port queuing  fabric slower than input ports combined -> queueing may occur at input queues  queueing delay and loss due to input buffer overflow!  Head-of-the-Line (HOL) blocking: queued datagram at front of queue prevents others in queue from moving forward output port contention: only one red datagram can be transferred. lower red packet is blocked switch fabric one packet time later: green packet experiences HOL blocking switch fabric

routing algorithms  link state  distance vector  hierarchical routing

1 2 3 IP destination address in arriving packet’s header routing algorithm local forwarding table dest address output link address-range 1 address-range 2 address-range 3 address-range Interplay between routing, forwarding routing algorithm determines end-end-path through network forwarding table determines local forwarding at this router

u y x wv z graph: G = (N,E) N = set of routers = { u, v, w, x, y, z } E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) } Graph abstraction aside: graph abstraction is useful in other network contexts, e.g., P2P, where N is set of peers and E is set of TCP connections

Graph abstraction: costs u y x wv z c(x,x’) = cost of link (x,x’) e.g., c(w,z) = 5 cost could always be 1, or inversely related to bandwidth, or inversely related to congestion cost of path (x 1, x 2, x 3,…, x p ) = c(x 1,x 2 ) + c(x 2,x 3 ) + … + c(x p-1,x p ) key question: what is the least-cost path between u and z ? routing algorithm: algorithm that finds that least cost path

Routing algorithm classification Q: Centralized or decentralized information? Centralized:  all routers have complete topology, link cost info  “link state” algorithms decentralized:  router knows physically- connected neighbors, link costs to neighbors  iterative process of computation, exchange of info with neighbors  “distance vector” algorithms Q: static or dynamic? static:  routes change slowly over time dynamic:  routes change more quickly  periodic update  in response to link cost changes

Hierarchical routing scale: with 600 million destinations:  can’t store all dest’s in routing tables!  routing table exchange would swamp links! administrative autonomy  internet = network of networks  each network admin may want to control routing in its own network our routing study thus far - idealization  all routers identical  network “flat” … not true in practice

 aggregate routers into regions, “autonomous systems” (AS)  routers in same AS run same routing protocol  “intra-AS” routing protocol  routers in different AS can run different intra-AS routing protocol  gateway router:  at “edge” of its own AS  has link to router in another AS Hierarchical routing

3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b Intra-AS Routing algorithm Inter-AS Routing algorithm Forwarding table 3c Interconnected ASes  forwarding table configured by both intra- and inter-AS routing algorithm  intra-AS sets entries for internal dests  inter-AS & intra-AS sets entries for external dests

Inter-AS tasks  suppose router in AS1 receives datagram destined outside of AS1:  router should forward packet to gateway router, but which one? AS1 must: 1. learn which dests are reachable through AS2, which through AS3 2. propagate this reachability info to all routers in AS1 job of inter-AS routing! AS3 AS2 3b 3c 3a AS1 1c 1a 1d 1b 2a 2c 2b other networks other networks

Example: setting forwarding table in router 1d  suppose AS1 learns (via inter-AS protocol) that subnet x reachable via AS3 (gateway 1c), but not via AS2  inter-AS protocol propagates reachability info to all internal routers  router 1d determines from intra-AS routing info that its interface I is on the least cost path to 1c  installs forwarding table entry (x,I) AS3 AS2 3b 3c 3a AS1 1c 1a 1d 1b 2a 2c 2b other networks other networks x …

Example: choosing among multiple ASes  now suppose AS1 learns from inter-AS protocol that subnet x is reachable from AS3 and from AS2.  to configure forwarding table, router 1d must determine which gateway it should forward packets towards for dest x  this is also job of inter-AS routing protocol! AS3 AS2 3b 3c 3a AS1 1c 1a 1d 1b 2a 2c 2b other networks other networks x …… … ?

learn from inter-AS protocol that subnet x is reachable via multiple gateways use routing info from intra-AS protocol to determine costs of least-cost paths to each of the gateways hot potato routing: choose the gateway that has the smallest least cost determine from forwarding table the interface I that leads to least-cost gateway. Enter (x,I) in forwarding table Example: choosing among multiple ASes  now suppose AS1 learns from inter-AS protocol that subnet x is reachable from AS3 and from AS2.  to configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x  this is also job of inter-AS routing protocol!  hot potato routing: send packet towards closest of two routers.

routing in the Internet  RIP  OSPF  BGP

Intra-AS Routing  also known as interior gateway protocols (IGP)  most common intra-AS routing protocols:  RIP: Routing Information Protocol  OSPF: Open Shortest Path First  IGRP: Interior Gateway Routing Protocol (Cisco proprietary)

RIP ( Routing Information Protocol)  distance vector algorithm  distance metric: # hops (max = 15 hops), each link has cost 1  DVs exchanged with neighbors every 30 sec in response message (aka advertisement)  each advertisement: list of up to 25 destination subnets (in IP addressing sense) D C BA u v w x y z subnet hops u 1 v 2 w 2 x 3 y 3 z 2 from router A to destination subnets:

OSPF (Open Shortest Path First)  “open”: publicly available  uses link state algorithm  LS packet dissemination  topology map at each node  route computation using Dijkstra’s algorithm  OSPF advertisement carries one entry per neighbor  advertisements flooded to entire AS  carried in OSPF messages directly over IP (rather than TCP or UDP  IS-IS routing protocol: nearly identical to OSPF

OSPF “advanced” features (not in RIP)  security: all OSPF messages authenticated (to prevent malicious intrusion)  multiple same-cost paths allowed (only one path in RIP)  for each link, multiple cost metrics for different TOS (e.g., satellite link cost set “low” for best effort ToS; high for real time ToS)  integrated uni- and multicast support:  Multicast OSPF (MOSPF) uses same topology data base as OSPF  hierarchical OSPF in large domains.

Why different Intra-, Inter-AS routing ? policy:  inter-AS: admin wants control over how its traffic routed, who routes through its net.  intra-AS: single admin, so no policy decisions needed scale:  hierarchical routing saves table size, reduced update traffic performance:  intra-AS: can focus on performance  inter-AS: policy more important than performance

broadcast and multicast routing

R1 R2 R3R4 source duplication R1 R2 R3R4 in-network duplication duplicate creation/transmission duplicate Broadcast routing  deliver packets from source to all other nodes  source duplication is inefficient:  source duplication: how does source determine recipient addresses?

In-network duplication  flooding: when node receives broadcast packet, sends copy to all neighbors  problems: cycles & broadcast storm  controlled flooding: node only broadcasts pkt if it hasn’t broadcast same packet before  node keeps track of packet ids already broadacsted  or reverse path forwarding (RPF): only forward packet if it arrived on shortest path between node and source  spanning tree:  no redundant packets received by any node

A B G D E c F A B G D E c F (a) broadcast initiated at A (b) broadcast initiated at D Spanning tree  first construct a spanning tree  nodes then forward/make copies only along spanning tree

Multicast routing: problem statement goal: find a tree (or trees) connecting routers having local mcast group members  tree: not all paths between routers used  shared-tree: same tree used by all group members shared tree source-based trees group member not group member router with a group member router without group member legend  source-based: different tree from each sender to rcvrs

Approaches for building mcast trees approaches:  source-based tree: one tree per source  shortest path trees  reverse path forwarding  group-shared tree: group uses one tree  minimal spanning (Steiner)  center-based trees