Fall 2002CS 67501 History of HCI Key People and events Series Of Paradigma Shifts Understanding where you’ve come from can help a lot in figuring out where.

Slides:



Advertisements
Similar presentations
A graphical user interface (GUI) is a human-computer interface (i.e., a way for humans to interact with computers) that uses windows, icons and menus.
Advertisements

ITIS 6400/8400 Principles of Human Computer Interaction
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
Human Computer Interaction Paradigms. why study paradigms  Concerns  how can an interactive system be developed to ensure its usability?  how can the.
Usability paradigms and principles z Designing for maximum usability is the goal of design z History of interactive system design provides paradigms for.
Interaction Devices Chandra Kelley Sandeep Parwaga.
1 HCI History – Part 1 of 2 Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to.
History of Human Computer Interaction
What is HCI? Material from /525 Human Computer Interaction Dr Steve Jones.
Saul Greenberg History of Human Computer Interaction Where did HCI innovations and philosophy come from? Who were the major personalities? What were the.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
Human Computer Interaction
Lecture 7 paradigms.
Key people, events, ideas and paradigm shifts
CMC/CC A Paradigms for Interaction Master IK, CIW, MMI L.M. Bosveld-de Smet Hoorcollege 3; ma. 18 sept. 2006;
The Xerox “Star” A Retrospective By Bruno Nadeau & Luv Sharma.
Why study HCI’s history?
RAND’s vision (1954) From ImageShack web site // ; original source unknown.
0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human.
ITIS 3130 Human Computer Interaction
ITIS 3130 Human Computer Interaction
Jayden Sedunary. For those non computer literate people, a Graphical User Interface is a type of interface item that allows people to interact with programs.
Towards a Unified Interaction Framework for Ubicomp User Interfaces Jason I. Hong Scott Lederer Mark W. Newman G r o u p f o r User Interface Research.
History & Frameworks of HCI Key people, events and ideas in HCI Course Project introduction.
Introduction to Usability Engineering CS 352 Winter
CSCI 4163 / CSCI 6904 Human-Computer Interaction web.cs.dal.ca/~hawkey/4163 Dr. Kirstie Hawkey,
CMPUT 301: Lecture 17 Usability Paradigms and Principles Lecturer: Martin Jagersand Department of Computing Science University of Alberta Notes based on.
ACS 367 Interface Design Introduction & Text Overview Galitz, Wilbert O. The Essential Guide to User Interface Design.
Human-Computer Interaction IS/HCC 760 Fall 2011 Shaun Kane.
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
History of HCI. Objectives By the end of the class, you will be able to… –Describe major milestones in the history of HCI and explain their impact in.
Chapter 4 Paradigms (additional materials). Beginnings – Computing in 1945 Harvard Mark I –Picture from
Essential Guide to User Interface Design PART 1 The User Interface – Introduction and Overview Chapter 1 – Importance of the User Interface.
Paradigms Material from Authors of Human Computer Interaction Alan Dix, et al.
History & Paradigms Where have we come from? Where are we going?
ACS 367 Interface Design History. Brief History n Early research –SRI in 1960s »The very system that I am using to access this information has its intellectual.
Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 15 Interaction.
Paradigms for Interaction New computing technologies arrive, creating a new perception of the human-computer relationship Batch processing -> Impersonal.
HCI Course: Intro & History Stephen Gilbert Jun 20, 2014 SPIRE-EIT.
HYPERTEXT and HYPERMEDIA By Steven Geist and Larnic Ransom.
C OMPUTING E SSENTIALS Timothy J. O’Leary Linda I. O’Leary Presentations by: Fred Bounds.
Alan Kay: LCC 2700: Intro to Computational Media Spring 2005.
Introduction to Human Factors in Information Systems Dr. Cindy Corritore Creighton University ITM 734 Fall 2005.
What are Paradigms Predominant theoretical frameworks or scientific world views –e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in.
Augmenting Understanding: 2 Digital Innovators LCC 2700: Intro to Computational Media Fall 2005 Ian Bogost.
CS 580 chapter 4 paradigms.
LCC 2700: Intro to Computational Media
Human Computer Interaction Lecture 08 Interaction Paradigms
Human Computer Interaction Lecture 08 Interaction Paradigms
Human – Computer Interaction
Human Computer Interaction
Physical aspects of interfaces Industrial interfaces
INTERACTION PARADIGMS
Human Computer Interaction Lecture 09 Interaction Paradigms
Usability paradigms and principles
Paradigms (additional materials)
History of HCI Key People and events Series Of Paradigma Shifts
Usability paradigms and principles
G52GUI Course Guoping Qiu 04/12/2018.
CSE310 Human-Computer Interaction
Chapter 4 paradigms.
Human Computer Interaction Lecture 09 Interaction Paradigms
Chapter 4 paradigms.
Chapter 4 paradigms.
Paradigms (additional materials)
Presentation transcript:

Fall 2002CS History of HCI Key People and events Series Of Paradigma Shifts Understanding where you’ve come from can help a lot in figuring out where you’re going Knowledge of an area implies an appreciation of its history

Fall 2002CS Paradigms Predominant theoretical frameworks or scientific world views  e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in physics Understanding HCI history is largely about understanding a series of paradigm shifts  Not all coming on next slides are really “paradigm” shifts, but you get the idea

Fall 2002CS Paradigm Shifts Cards,tape -> VDU Mainframe -> PC Glass tty -> WIMP interface Commands -> Direct manipulation Direct manipulation -> Agents Visual -> Multimedia Linear -> Web-like Desktop -> Ubiquitous, Mobile Single user -> CSCW Purposeful use -> Situated use

Fall 2002CS History of HCI Digital computer grounded in ideas from 1700’s & 1800’s Technology became available in the 1940’s and 1950’s

Fall 2002CS Vannevar Bush “As We May Think” Atlantic Monthly “…publication has been extended far beyond our present ability to make real use of the record.”

Fall 2002CS Bush Postulated Memex device  Can store all records/articles/communications  Large memory  Items retrieved by indexing, keywords, cross references  Can make a trail of links through material  etc. Envisioned as microfilm, not computer

Fall 2002CS J.R. Licklider Postulated “man-computer symbiosis” Couple human brains and computing machines tightly to revolutionize information handling

Fall 2002CS Vision/Goals ImmedIntermedLong-term Time sharing Electronic I/O Interactive, real- time system Large scale information storage and retrieval Combined speech recognition, character recognition, light- pen editing Natural language understanding Speech recognition of arbitrary users Heuristic programming

Fall 2002CS Mid 1960’s Computers too expensive for individuals -> timesharing  increased accessibility  interactive systems, not jobs  text processing, editing  , shared file system Need for HCI

Fall 2002CS Ivan Sutherland SketchPad - ‘63 PhD thesis at MIT  Hierarchy - pictures & subpictures  Master picture with instances (ie, OOP)  Constraints  Icons  Copying  Light pen as input device  Recursive operations

Fall 2002CS Video Display Units More suitable medium than paper Sutherland’s Sketchpad as landmark system Computers used for visualizing and manipulating data

Fall 2002CS Douglas Engelbart Landmark system/demo:  hierarchical hypertext, multimedia, mouse, high-res display, windows, shared files, electronic messaging, CSCW, teleconferencing,... Inventor of mouse

Fall 2002CS Alan Kay Dynabook - Notebook sized computer loaded with multimedia and can store everything Desktop interface Personal computing

Fall 2002CS Personal Computing System is more powerful if it’s easier to use Small, powerful machines dedicated to individual Importance of networks and time-sharing Kay’s Dynabook, IBM PC

Fall 2002CS Personal Computers ‘70’s IBM PC  Text and command-based  Sold lots

Fall 2002CS PCs with GUIs Xerox PARC - mid 1970’s  Alto local processor, bitmap display, mouse Precursor to modern GUI, windows, menus, scrollbars LAN - ethernet

Fall 2002CS Xerox Star - ‘81 First commercial PC designed for “business professionals”  desktop metaphor, pointing, WYSIWYG, high degree of consistency and simplicity First system based on usability engineering  Paper prototyping and analysis  Usability testing and iterative refinement

Fall 2002CS Star Commercial flop  $15k cost  closed architecture  lacking key functionality (spreadsheet)

Fall 2002CS Apple Lisa - ‘82 Based on ideas of Star More personal rather than office tool  Still $$$ Failure

Fall 2002CS Apple Macintosh - ‘84 Aggressive pricing - $2500 Not trailblazer, smart copier Good interface guidelines 3 rd party applications High quality graphics and laser printer

Fall 2002CS WIMP Windows, Icons, Menus, Pointers Can do several things simulataneously Familiar GUI interface Xerox Alto, Star; early Apples

Fall 2002CS Metaphor All use is problem-solving or learning to some extent Relating computing to real-world activity is effective learning mechanism  File management on office desktop  Financial analysis as spreadsheets

Fall 2002CS Ben Shneiderman Coins and explores notion of direct manipulation of interface Long-time Director of HCI Lab at Maryland

Fall 2002CS Direct Manipulation ‘82 Shneiderman describes appeal of graphically-based interaction  object visibility  incremental action and rapid feedback  reversibility encourages exploration  replace language with action  syntactic correctness of all actions WYSIWYG, Apple Mac

Fall 2002CS Multimodality Mode is a human communication channel  Not just the senses, e.g., speech and non- speech audio are two modes Emphasis on simultaneous use of multiple channels for I/O

Fall 2002CS Ted Nelson Computers can help people, not just business Coined term “hypertext”

Fall 2002CS Hypertext Think of information not as linear flow but as interconnected nodes Bush’s MEMEX, Nelson’s hypertext Non-linear browsing structure WWW ‘93

Fall 2002CS Nicholas Negroponte MIT machine architecture & AI group ‘69-’80s Ideas:  wall-sized displays, video disks, AI in interfaces (agents), speech recognition, multimedia with hypertext

Fall 2002CS Language (Agents) Actions do not always speak louder than words Interface as mediator or agent Language paradigm

Fall 2002CS CSCW Computer-Supported Cooperative Work No longer single user/single system Micro-social aspects are crucial as prominent success but other groupware still not widely used

Fall 2002CS Mark Weiser Introduced notion of “calm technology”  It’s everywhere, but recedes quietly into background CTO of Xerox PARC

Fall 2002CS Ubiquity Person is no longer user of virtual device but occupant of virtual, computationally- rich environment Can no longer neglect macro-social aspects Late ‘90s - PDAs, VEs,...