Interactive Deformation of Light Fields Billy Chen Eyal Ofek Heung-Yeung Shum Marc Levoy
Image-based rendering Levoy et al., 1996Shum et al., 1999 Zitnick et al., 2004Uyttendaele et al., 2004
Previous work Seitz, S., Kutulakos, K. N. Plenoptic image editing, In Proc. ICCV Zhang, Z., Wang, L., Guo, B., Shum, H.-Y, Feature-based light field morphing, In Proc. SIGGRAPH Weyrich, T., Pfister, H., Gross, M., Rendering deformable surface reflectance fields, In IEEE Transactions on Computer Graphics and Visualization.
Light field deformation
Outline Coaxial light fields Framework for deformation Splitting Deforming Rendering Results
Outline Coaxial light fields Framework for deformation Splitting Deforming Rendering Results
Coaxial light fields … …
Outline Framework for deformation Splitting Deforming Rendering Results
Splitting a light field A sub-light field consists of a bundle of rays a deformation box u s
Sub-light field example
Projector-based light field segmentation
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Outline Coaxial light fields Framework for deformation Splitting Deforming Rendering Results
Deformation
Ray warping preserves mapping specified by the animator preserves C 0 continuity of points maps lines to lines
Inverse view ray warping
Hardware accelerated warping front id mapback id map deformation 256 x 256 resolution texture map anisoptric filter for mip-mapped texture 64 x 64 triangles real-time with a NVIDIA GeForce 3
Outline Coaxial light fields Framework for deformation Splitting Deforming Rendering Results
For each camera pixel 1.Segment ray 2.Warp ray 3.Render ray 4.Mask ray Rendering and visibility
Results
Conclusion A pipeline for deforming light fields Light field segmentation Ray warping Rendering multiple light fields Coaxial light fields Enables interactive deformation of photo- realistic objects Applications: photo-realistic rapid prototyping, games
Thank you Reviewers NSF (IIS ) DARPA (NBCH ) Elizabeth Chen, Vaibhav Vaish, Gaurav Garg
Failure cases
Video of acquisition process
Deformation and compositing