Copyright - Planchard 2012 History of Engineering Graphics Stephen H. Simmons TDR 200.

Slides:



Advertisements
Similar presentations
ENS 207 engineering graphics
Advertisements

NEXT Sketch Up NEXT Inventor NEXT 3 Ds Max.
ENS 207 engineering graphics
Technical Sketching and Shape Description
OBLIQUE VIEWS Oblique drawings provide a quick way to sketch an object and represent the three dimensions of height, width and depth. Oblique drawings.
Calera High School STEM
MECHANICAL DRAWING MULTIVIEW DRAWINGS.
Sasha Vasserman.  Two triangles are similar if two pairs of corresponding angles are congruent.
SolidWorks Teacher Guide Lesson9 School’s Name Teacher’s Name Date.
Image courtesy of National Optical Astronomy Observatory, operated by the Association of Universities for Research in Astronomy, under cooperative agreement.
Image courtesy of National Optical Astronomy Observatory, operated by the Association of Universities for Research in Astronomy, under cooperative agreement.
TEKS 8.6 (A,B) & 8.7 (A,D) This slide is meant to be a title page for the whole presentation and not an actual slide. 8.6 (A) Generate similar shapes using.
Shapes and the Coordinate System TEKS 8.6 (A,B) & 8.7 (A,D)
CE En 112 Engineering Drawing with CAD Application Manual Drafting Supplement (Lecture C) Engineering Geometry and Construction.
Analytic Geometry in Three Dimensions
Cylindrical and Spherical Coordinates Representation and Conversions.
11 Analytic Geometry in Three Dimensions
© Dr Simin Nasseri Southern Polytechnic State University 1 Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display.
Isometric and Orthographic Projections
Multi-View Drawing (Text Chapter 8)
Multiview Drawing 5.00 Demonstrate orthographic projection techniques and principles as they apply to multiview drawings.
Geometric Construction Engineering Graphics Stephen W. Crown Ph.D.
Dr. R. Ribeiro, Mechanical Engg. Dept. IITD
Tools of Geometry Chapter 1 Vocabulary Mrs. Robinson.
ISOMETRICS Isometric means “equal in measure” and refers to the fact that the three receding axes are tilted at 30°. Isometric drawings are constructed.
Chapter 2: Fundamentals I. After completing this Chapter, you will be able to do the following: Construct Geometric Figures Use Coordinate Systems Additional.
Fundamentals of Descriptive Geometry (Text Chapter 26)
Part and Drawing Dimensioning
03 MEMB113 ENGINEERING GRAPHICS & CAE ENGINEERING DESIGN ENGINEERING GEOMETRY.
ENTC 1110 OBLIQUE PICTORIALS.
Acute angle An angle with a measure less than 90 degrees.
March 5, Quiz Monday on the following:
Section Plane Through Apex Section Plane Through Generators Section Plane Parallel to end generator. Section Plane Parallel to Axis. Triangle Ellipse Parabola.
Orthographic Multiview Projection Multiview Projection.
Vectors and the Geometry of Space 9. Three-Dimensional Coordinate Systems 9.1.
Vectors and the Geometry of Space 2015
PROJECTIONS OF SOLIDS & SECTIONS OF SOLIDS
Chapter Nine Vectors and the Geometry of Space. Section 9.1 Three-Dimensional Coordinate Systems Goals Goals Become familiar with three-dimensional rectangular.
F.V. and S.V.of an object are given. Draw it’s isometric view.
Copyright © 2011 Pearson Education, Inc. Equations and Graphs in Two Variables Section 1.3 Equations, Inequalities, and Modeling.
DPT 312 METROLOGY CHAPTER 3 MEASUREMENT AND TOLERANCES
TECH 104 – Technical Graphics Communication Introduction to Engineering Graphics Communication.
Explanatory notes added to a drawing.
PRESENTATION ON INTERSECTION OF SOLIDS by Mr.Venkata Narayana Mr.A.S.Pavan Kumar Department of Mechanical Engineering SNIST.
Attributes A quality that is characteristic of someone or something.
AUXILIARY VIEWS C H A P T E R E I G H T.
Chapter 8 Engineering Geometry
VECTORS AND THE GEOMETRY OF SPACE 10. VECTORS AND THE GEOMETRY OF SPACE In this chapter, we introduce vectors and coordinate systems for three-dimensional.
Descriptive Geometry. Introduction  What is Descriptive Geometry? →It is the study of points, lines, and planes in space to determine their locations.
MOHR'S CIRCLE The formulas developed in the preceding article may be used for any case of plane stress. A visual interpretation of them, devised by the.
1 Ι © Dassault Systèmes Ι Confidential Information Ι Instructor’s Guide to Teaching SolidWorks Software Lesson 9 School’s Name Teacher’s Name Date.
Fundamentals of Descriptive Geometry AT 301 Dr. Trent.
Everything we use has symbols and legends for us to follow. But we would never know what the symbols meant unless we had a Legend. Everything we use has.
Copyright Planchard 2012 Alphabet of lines and Precedence of Lines Stephen H. Simmons TDR 200.
Vocabulary for the Common Core Sixth Grade.  base: The side of a polygon that is perpendicular to the altitude or height. Base of this triangle Height.
GEOMETRY!!!. Points  A point is an end of a line segment.  It is an exact location in space.   It is represented by a small dot. Point A A.
9 Multiview Drawings Permission granted to reproduce for educational use only. © Goodheart-Willcox Co., Inc. Understand the principles of orthographic.
1 SheetCourse: Engineering Graphics 1504Memorial University of Newfoundland Engineering Graphics 1504 Lecture 2 – General Sketching Objectives l Lines.
TECH 104 – Technical Graphics Communication Week 12: 3D Modeling Basics.
Analytic Geometry in Three Dimensions
ISOMETRIC DRAWINGS LECTURE NO
Engineering Geometry Engineering geometry is the basic geometric elements and forms used in engineering design. Engineering and technical graphics are.
Copyright © Cengage Learning. All rights reserved.
DIMENSION PLACEMENT By: Muhammad Zahid.
Lines used in drafting are lines whose appearance and meaning are determined by international agreements. Geometric Lines.
Solid Geometry.
Orthographic Projection
Geometric Constraints
Presentation transcript:

Copyright - Planchard 2012 History of Engineering Graphics Stephen H. Simmons TDR 200

Copyright - Planchard 2012 History of Engineering Graphics Engineering Graphics is the academic discipline of creating standardized technical drawings by architects, interior designers, drafters, design engineers, and related professionals. Standards and conventions for layout, sheet size, line thickness, text size, symbols, view projections, descriptive geometry, dimensioning, tolerencing, abbreviations, and notation are used to create drawings that are ideally interpreted in only one way.

Copyright - Planchard 2012 History of Engineering Graphics A technical drawing differs from a common drawing by how it is interpreted. A common drawing can hold many purposes and meanings, while a technical drawing is intended to concisely and clearly communicate all needed specifications to transform an idea into physical form for manufacturing, inspection or purchasing.

Copyright - Planchard 2012 History of Engineering Graphics Engineering graphics is a visual means to develop ideas and convey designs in a technical format for construction and manufacturing. Drafting is the systematic representation and dimensional specification and annotation of a design.

Copyright - Planchard 2012 History of Engineering Graphics 2 Dimensional Cartesian Coordinate system –A Cartesian coordinate system in two dimensions is commonly defined by two axes, at right angles to each other, forming a plane (an x,-y plane). –The point of intersection, where the axes meet, is called the origin.

Copyright - Planchard 2012 History of Engineering Graphics 2 Dimensional Cartesian Coordinate system –The x and y axes define a plane that is referred to as the xy plane. –To specify a particular point on a two dimensional coordinate system, indicate the x unit first (abscissa), followed by the y unit (ordinate) in the form (x,-y), an ordered pair.

Copyright - Planchard 2012 History of Engineering Graphics 2 Dimensional Cartesian Coordinate system –The example displays an illustration of a Cartesian coordinate plane. –Four points are marked and labeled with their coordinates: (2,3), (-3,1), (-1.5,-2.5), and the origin (0,0).

Copyright - Planchard 2012 History of Engineering Graphics 2 Dimensional Cartesian Coordinate system –The intersection of the two axes creates four regions, called quadrants, indicated by the Roman numerals I, II, III and IV. –Conventionally, the quadrants are labeled counter-clockwise starting from the upper right ("northeast") quadrant.

Copyright - Planchard 2012 History of Engineering Graphics 3 Dimensional Cartesian Coordinate system –The three dimensional coordinate system provides the three physical dimensions of space: height, width, and length. The coordinates in a three dimensional system are of the form (x,y,z).

Copyright - Planchard 2012 History of Engineering Graphics 3 Dimensional Cartesian Coordinate system –Once the x- and y-axes are specified, they determine the line along which the z-axis should lie, but there are two possible directions on this line. –The two possible coordinate systems which result are called “Right-hand” and “Left-hand.”

Copyright - Planchard 2012 History of Engineering Graphics 3 Dimensional Cartesian Coordinate system –Most CAD systems use the Right-hand rule for a coordinate system. –To use the Right-hand rule - point your thumb of your right hand in the positive direction for the x axis and your index finger in the positive direction for the y axis, your remaining fingers curl in the positive direction for the z axis as illustrated.

Copyright - Planchard 2012 History of Engineering Graphics 3 Dimensional Cartesian Coordinate system –The Right-hand rule is also used to determine the direction of rotation. Your fingers will curl in the positive direction for the rotation. –Each reference line is called a coordinate axis or just axis of the system, and the point where they meet is its origin.

Copyright - Planchard 2012 History of Engineering Graphics 3 Dimensional Cartesian Coordinate system –The origin in SolidWorks is displayed in blue in the center of the Graphics window. –The origin represents the intersection of the three default reference planes: Front Plane, Top Plane and Right Plane.

Copyright - Planchard 2012 History of Engineering Graphics 3 Dimensional Cartesian Coordinate system –The positive x-axis is horizontal and points to the right of the origin in the Front view. –The positive y-axis is vertical and point upward in the Front view.

Copyright - Planchard 2012 History of Engineering Graphics Absolute Coordinates Absolute coordinates are the coordinates used to store the location of points in your CAD system. These coordinates identify the location in terms of distance from the origin (0,0,0) in each of the three axis (x, y, z) directions of the Cartesian coordinate system. –As an example - someone provides directions to your house (or to a house in an area where the streets are laid out in nice rectangular blocks). A way to describe how to get to your house would be to inform the person how many blocks over and how many blocks up it is from two main streets (and how many floors up in the building, for 3D). The two main streets are like the x and y axes of the Cartesian coordinate system, with the intersection as the origin (0,0,0). Origin (0,0,0)

Copyright - Planchard 2012 History of Engineering Graphics Relative Coordinates Instead of having to specify each location from the origin (0,0,0), using relative coordinates allows you to specify a 3D location by providing the number of units from a previous location. The location is defined relative to your previous location. To understand relative coordinates, think about giving someone directions from his or her current position, not from two main streets.

Copyright - Planchard 2012 History of Engineering Graphics Polar Coordinates Polar coordinates are used to locate an object by providing an angle (from the x axis) and a distance. Polar coordinates can either be absolute, providing the angle and distance from the origin (0,0,0), or they can be relative, providing the angle and distance from the current location.

Copyright - Planchard 2012 History of Engineering Graphics Cylindrical and Spherical Coordinates Cylindrical and spherical coordinates are similar to polar coordinates except that you specify a 3D location instead of one on a single flat plane (such as a map). Cylindrical coordinates specify a 3D location based on a radius, angle, and distance (usually in the z axis direction).

Copyright - Planchard 2012 History of Engineering Graphics Cylindrical and Spherical Coordinates It may be helpful to think about this as giving a location as though it were on the edge of a cylinder. The radius tells how far the point is from the center (or origin); the angle is the angle from the x axis along which the point is located; and the distance gives you the height where the point is located on the cylinder.

Copyright - Planchard 2012 History of Engineering Graphics Free Hand Sketching Two types of drawings are generally associated with the four key stages of the engineering process: (1) Freehand sketches and (2) Detailed Engineering Drawings.

Copyright - Planchard 2012 History of Engineering Graphics Free Hand Sketching Geometric Entities: –Points are geometrical constructs. –Points are considered to have no width, height, or depth. –Points are used to indicate locations in space. When you represent a point in a free hand sketch, the convention is to make a small cross or a bar if it is along a line, to indicate the location of the point.

Copyright - Planchard 2012 History of Engineering Graphics Free Hand Sketching Geometric Entities: –Lines. A straight line is defined as the shortest distance between two points. –Geometrically, a line has length, but no other dimension such as width or thickness. –Lines are used in drawings to represent the edge view of a surface, the limiting element of a contoured surface, or the edge formed where two surfaces on an object join. –In CAD, 2D lines are typically stored by the coordinates (x,y) of their endpoints.

Copyright - Planchard 2012 History of Engineering Graphics Free Hand Sketching Geometric Entities: –Planes are defined by: Two parallel lines Three points not lying in a straight line A point and a line Two intersecting lines

Copyright - Planchard 2012 History of Engineering Graphics Free Hand Sketching Geometric Entities: –A circle is a set of points that are equidistant from a center point. The distance from the center to one of the points is the radius. The distance across the center to any two points on opposite sides is the diameter. The circumference of a circle contains 360° of arc.

Copyright - Planchard 2012 History of Engineering Graphics Free Hand Sketching Geometric Entities: –An arc is a portion of a circle. An arc can be defined by specifying: Center, radius, and angle measure (sometimes called the included angle or delta angle) Center, radius, and arc length Center, radius, and chord length Endpoints and arc length Endpoints and a radius Endpoints and one other point on the arc (3 points) Endpoints and a chord length

Copyright - Planchard 2012 History of Engineering Graphics Solid Primitives Many 3D objects can be visualized, sketched, and modeled in a CAD system by combining simple 3D shapes or primitives. Solid primitives are the building blocks for many solid objects. (a)box, (b) sphere, (c) cylinder, (d) cone, (b)(e) torus, (f) wedge, and (g) pyramid

Copyright - Planchard 2012 History of Engineering Graphics Solid Primitives You should become familiar with these common primitive shapes and their geometry. The same primitives that helped you understand how to sketch objects can also help you create 3D models. (a)box, (b) sphere, (c) cylinder, (d) cone, (b)(e) torus, (f) wedge, and (g) pyramid

Copyright - Planchard 2011 Solid Primitives (Cont:) Look around the room and identify some solid primitives that make up the shapes you see. The ability to identify primitive shapes can help you to model features of the objects. Knowing how primitive shapes appear in orthographic views can help you sketch these features correctly and to read drawings that others have created.

Copyright Planchard 2011 Basic Geometric Objects In geometry, the dimensions of a figure are the number of dimensions needed to specify its size or shape. A point is considered to have zero dimension, a line to have one dimension, a plane figure to have two, and a solid body to have three. –Points (0-Dimension) –Lines, circles, arcs, etc. (1-Dimension - curves) –Planes, cylinders, cones, spheres (2-Dimension - surfaces) –Cubes, cylinders, spheres, rectangular, etc. (3-Dimension - solids) Let’s view a few examples on the next slides!

Copyright Planchard 2011 Basic Geometric Objects Point at the origin Line at the origin (Coincident and vertical) 1 dimension Tangent Arc, Tangent to the line, 1 dimension Rectangle, center at the origin, 2 dimensions Circle, Coincident to the origin, 1 dimension

Copyright Planchard 2011 Basic Geometric Objects 2D rectangle, center at the origin, 2 dimensions 3D – 3 dimensions Circle Coincident to the origin, 1 dimension 3D – 2 dimensions

Copyright Planchard 2011 Basic Geometric Constraints Vertical Parallel Horizontal Perpendicular Coincident Concentric

Copyright Planchard 2011 Basic Geometric Constraints Tangency Symmetry Equal Pierce Midpoint Intersection