New Literacies Group 3 Michelle Cook Krystle Rickert Kate Robold April Welch.

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Presentation transcript:

New Literacies Group 3 Michelle Cook Krystle Rickert Kate Robold April Welch

Laptops in Classrooms Positives  Testing scores are improved  Students rate instructors higher because they find them more interesting  Students work is neater  Students work is finished promptly  Allows for more experiments to be done in the classroom Negatives  Test scores are lower  Typing distracts the teacher  Students not focused on instructions  Internet access becomes distraction  Teachers have to monitor even more what the children are viewing in the classroom

Internet in the Classroom Pros:  Access to research and data facts and sources  Promotes exploration of knowledge which promotes learning  Up to date knowledge  Provides experience with a commonly used tool in the real world  Prepares students for use with computers  Can promote participation in group projects  Access to Cons:  Credibility of source  Outdated information  Inappropriate sites  Cost of maintenance and software  Academic dishonesty  New dependence on Internet  Students miss class  Encourages laziness References: ultural_Foundations_of_American_Edu cation/Second_Edition/ n/proscon.htm ultural_Foundations_of_American_Edu cation/Second_Edition/ n/proscon.htm

Video in the Classroom  Two types of Video –Watching via a television –Creating using a camcorder  Role of Watching Videos –Provides a real-life experience –Engages students –Incorporates a variety of instructional methods –Involves interactive instruction

Video in the Classroom Cont.  Role of Video Production –Motivates students to learn with new technologies –Involves cooperative group work –Teaches media literacy –Encourages planning skills –Includes theatrical aspects –Creates pride in student achievement and work –Allows group/individual creativity  Cons of Video Production –Cost –Equipment can be unreliable –Time demand –Classroom chaos

CD-ROM (Educational Software)  Educational software is computer software whose primary purpose is teaching or self-learning.  Software designed for use in school classrooms.  Software may be projected onto a large whiteboard at the front of the class and/or run simultaneously on a network of desktop computers in a classroom.  Categories for teaching are reference works and children’s software Educational Software & Kids Online Games - Caltrox are Developers of Kids Online Games, Educational Software, Preschool Activities & Lessons used by Parents, Teachers, Child Care Centers and Schools

References  _American_Education/ Second_Edition/ _American_Education/ Second_Edition/ _American_Education/ Second_Edition/    ooms&FORM=MSNH ooms&FORM=MSNH  newliteracies/leu newliteracies/leu newliteracies/leu  p p p