Introduction1-1 Chapter 1: Introduction Our goal:  get “feel” and terminology  more depth, detail later in course  approach:  use Internet as example.

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Introduction1-1 Chapter 1: Introduction Our goal:  get “feel” and terminology  more depth, detail later in course  approach:  use Internet as example Overview:  what’s the Internet  what’s a protocol?  network edge  network core  access net, physical media  Internet/ISP structure  performance: loss, delay  protocol layers, service models  network modeling

Introduction1-2 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History

Introduction1-3 What’s the Internet: “nuts and bolts” view  millions of connected computing devices: hosts = end systems  running network apps Home network Institutional network Mobile network Global ISP Regional ISP router PC server wireless laptop cellular handheld wired links access points  communication links  fiber, copper, radio, satellite  transmission rate = bandwidth  routers: forward packets (chunks of data)

Introduction1-4 “Cool” internet appliances Web-enabled toaster + weather forecaster Internet phones Radio Frequency Identification (RFID) Internet gaming, chatting

Introduction1-5 What’s the Internet: “nuts and bolts” view  protocols control sending, receiving of msgs  e.g., TCP, IP, HTTP, Skype, Ethernet  Internet: “network of networks”  loosely hierarchical  public Internet versus private intranet  Internet standards  RFC: Request for comments  IETF: Internet Engineering Task Force Home network Institutional network Mobile network Global ISP Regional ISP

Introduction1-6 What’s the Internet: a service view  communication infrastructure enables distributed applications:  Web, VoIP, , games, e- commerce, file sharing  communication services provided to apps:  reliable data delivery from source to destination  “best effort” (unreliable) data delivery  Provide a comment playground for everyone

Introduction1-7 What’s a protocol? human protocols:  “what’s the time?”  “I have a question”  introductions … specific msgs sent … specific actions taken when msgs received, or other events network protocols:  machines rather than humans  all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt

Introduction1-8 What’s a protocol? a human protocol and a computer network protocol: Hi Got the time? 2:00 TCP connection request TCP connection response Get time

Introduction1-9 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History

Introduction1-10 A closer look at network structure:  network edge: applications and hosts  access networks, physical media: wired, wireless communication links  network core:  interconnected routers  network of networks

Introduction1-11 The network edge:  end systems (hosts):  run application programs  e.g. Web,  at “edge of network” client/server peer-peer  client/server model  client host requests, receives service from always-on server  e.g. Web browser/server; client/server  peer-peer model:  minimal (or no) use of dedicated servers  e.g. Skype, BitTorrent, Joost

Introduction1-12 Network edge: connection-oriented service (TCP) Goal: data transfer between end systems  handshaking: setup (prepare for) data transfer ahead of time  Hello, hello back human protocol  set up “state” in two communicating hosts  TCP - Transmission Control Protocol  Internet’s connection- oriented service TCP service [RFC 793]  reliable, in-order byte- stream data transfer  loss: acknowledgements and retransmissions  flow control:  sender won’t overwhelm receiver  congestion control:  senders “slow down sending rate” when network congested

Introduction1-13 Network edge: connectionless service (UDP) Goal: data transfer between end systems  same as before!  UDP - User Datagram Protocol [RFC 768]:  connectionless  unreliable data transfer  no flow control  no congestion control  No need to setup App’s using TCP:  HTTP (Web), FTP (file transfer), Telnet/ssh (remote login), SMTP ( ) App’s using UDP:  streaming media, teleconferencing, DNS, Internet telephony

Introduction1-14 Access networks and physical media Q: How to connect end systems to edge router?  residential access nets  institutional access networks (school, company)  mobile access networks Keep in mind:  bandwidth (bits per second) of access network?  shared or dedicated?

Introduction1-15 Residential access: point to point access  Dialup via modem  up to 56Kbps direct access to router (often less)  Can’t surf and phone at same time: can’t be “always on”  DSL: digital subscriber line  up to 1 Mbps upstream (today typically < 256 kbps)  up to 8 Mbps downstream (today typically < 1 Mbps)  Why asymmetric ? Why not 0 bps for upstream?  FDM: 50 kHz - 1 MHz for downstream 4 kHz - 50 kHz for upstream 0 kHz - 4 kHz for ordinary telephone

Introduction1-16 Residential access: cable modems  HFC: hybrid fiber coaxial cable  asymmetric: up to 30Mbps downstream, 2 Mbps upstream  deployment: available via cable TV companies  homes in neighborhood share access to router  Cable modem compared to DSL:  Pro: Higher bandwidth (30 vs. 8; 2 vs. 1)  Con: Shared medium with neighbors

Introduction1-17 Residential access: cable modems Diagram:

Introduction1-18 Cable Network Architecture: Overview home cable headend cable distribution network (simplified) Typically 500 to 5,000 homes

Introduction1-19 Cable Network Architecture: Overview home cable headend cable distribution network server(s)

Introduction1-20 Cable Network Architecture: Overview home cable headend cable distribution network (simplified)

Introduction1-21 Cable Network Architecture: Overview home cable headend cable distribution network Channels VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO DATADATA DATADATA CONTROLCONTROL FDM (more shortly):

Introduction1-22 Company access: local area networks  company/univ local area network (LAN) connects end system to edge router  Ethernet:  10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet  modern configuration: end systems connect into Ethernet switch  LANs: chapter 5

Introduction1-23 Wireless access networks  shared wireless access network connects end system to router  via base station aka “access point”  wireless LANs:  b/g (WiFi): 11 or 54 Mbps  wider-area wireless access  provided by telco operator  WAP in Europe, i-mode in Japan  3G ~ 384 kbps -- Will it happen??  next up (?): WiMAX ((31mile, 70Mbps) over wide area mesh network? base station mobile hosts router

Introduction1-24 Home networks Typical home network components:  DSL or cable modem  router/firewall/NAT  Ethernet  wireless access point wireless access point wireless laptops Router/ firewall cable modem to/from cable headend Ethernet

Introduction1-25 Physical Media  Bit: propagates between transmitter/rcvr pairs  physical link: what lies between transmitter & receiver  guided media:  signals propagate in solid media: copper, fiber, coax  unguided media:  signals propagate freely, e.g., radio Twisted Pair (TP)  two insulated copper wires  Category 3: traditional phone wires, 10 Mbps Ethernet  Category 5: 100Mbps Ethernet  Why twisted?

Introduction1-26 Physical Media: coax, fiber Coaxial cable:  two concentric copper conductors  bidirectional  baseband:  single channel on cable  legacy Ethernet  broadband:  multiple channels on cable  HFC Fiber optic cable:  glass fiber carrying light pulses, each pulse a bit  high-speed operation:  10’s-100’s Gps  low error rate: immune to electromagnetic noise  Why lights not go out?

Introduction1-27 Physical media: radio  signal carried in electromagnetic spectrum  no physical “wire”  bidirectional  propagation environment effects:  reflection  obstruction by objects  interference Radio link types:  terrestrial microwave  e.g. up to 45 Mbps channels  LAN (e.g., Wifi)  11Mbps, 54 Mbps  wide-area (e.g., cellular)  3G cellular: ~ 1 Mbps  satellite  Kbps to 45Mbps channel (or multiple smaller channels)  270 msec end-end delay  geosynchronous versus low altitude