Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,

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Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.

McGraw-Hill Technology Education Chapter 4A Video and Sound

4A-3 Monitors Most common output device Connects to the video card Categorized by color output –Monochrome One color with black background –Grayscale Varying degrees of gray –Color Display 4 to 16 million colors

Monitors Cathode Ray Tube (CRT) –Most common type of monitor –Electrons fired from the back –Electrons excite phosphor to glow –Phosphor is arranged in dots called pixels –Dot mask ensures proper pixel is lit

Monitors CRT color –Phosphor dots arranged in triads –Red, green, and blue dots –Three colors blend to make colors –Varying the intensity creates new colors

Monitors CRT drawbacks –Very large –Very heavy –Use a lot of electricity

Monitors Liquid Crystal Display (LCD) –Commonly found on laptops –Desktop versions exist –Solve the problems of CRT –Fluorescent lights provide illumination

Monitors Passive matrix LCD –Pixels arranged in a grid –Pixels are activated indirectly Row and column are activated –Animation can be blurry

Monitors Active matrix LCD –Each pixel is activated directly –Pixels have 4 transistors One each for red, green, blue One for opaqueness –Transistors arranged in a thin film –Animation is crisp and clean

Monitors Drawbacks to LCD –More expensive than CRT –Must sit directly in front of screen –Can be more fragile than CRT

Monitors Paper-white displays –High contrast between fore and background Electro-luminescent displays (ELD) –Similar to LCD –Uses phosphor to produce light Plasma monitor –Gas is excited to produce light

Monitors and Video Cards Monitors impacts user effectiveness Monitors should have –Crisp text –Clear graphics –Adjustable controls –Clear edges

Monitors and Video Cards Size of monitor –Measured in inches –Measured diagonally –Actual size Distance from corner to corner –Viewable size Useable portion of the screen

Monitors and Video Cards Resolution –Number of pixels on the screen –Higher number creates sharper images –Higher number creates smaller images

Monitors and Video Cards Refresh rate –Number of time the screen is redrawn –Modern equipment sets this automatically –Improper settings can cause eyestrain

Monitors and Video Cards Dot pitch –Distance between the same color dots –Ranges between.15 mm and.40 mm –Smaller creates a finer picture –Should be less than.22

Video Cards Device between the CPU and monitor Better cards result in better output Removes burden of drawing from CPU Have their own processor and RAM Modern cards have up to 512 MB RAM Capable of rendering 3D images

Ergonomics and Monitors Eyestrain –Fatigue of the eyes –Steps to avoid Choose a good monitor Place the monitor 2 – 3 feet away Center of screen below eye level Avoid reflected light

Ergonomics and Monitors Electronic magnetic fields (EMF) –Generated by all electronic devices –EMF may be detrimental to health –Steps to avoid Keep the computer at arms length Take frequent breaks Use an LCD monitor

Data Projectors Replaced overhead and slide projectors Project image onto wall or screen LCD projectors –Most common type of projector –Small LCD screen –Very bright light –Require a darkened room

Data Projectors Digital Light Projectors –A series of mirrors control the display –May be used in a lighted room

Sound Systems Integral part of the computer experience Capable of recording and playback

Sound Systems Sound card –Device between the CPU and speakers –Converts digital sounds to analog –Can be connected to several devices –Modern cards support Dolby Surround Sound

Sound Systems Headphones and headsets –Replacement for speakers and microphones –Offer privacy –Does not annoy other people –Outside noise is not a factor –Headsets have speakers and a microphone

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Chapter 4A End of Chapter

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.

McGraw-Hill Technology Education Chapter 5B Modern CPUs

5B-28 A Look Inside The Processor Architecture –Determines Location of CPU parts Bit size Number of registers Pipelines –Main difference between CPUs

Microcomputer Processors Intel –Leading manufacturer of processors –Intel 4004 was worlds first microprocessor –IBM PC powered by Intel 8086 –Current processors Centrino Itanium Pentium IV Xeon

Microcomputer Processors Advanced Micro Devices (AMD) –Main competitor to Intel –Originally produced budget products –Current products outperform Intel –Current processors Sempron Athlon FX 64 Athlon XP

Microcomputer Processors Freescale –A subsidiary of Motorola –Co-developed the Apple G4 PowerPC –Currently focuses on the Linux market

Microcomputer Processors IBM –Historically manufactured mainframes –Partnered with Apple to develop G5 First consumer 64 bit chip

Comparing Processors Speed of processor Size of cache Number of registers Bit size Speed of Front side bus

Advanced Processor Topics RISC processors –Reduced Instruction Set Computing –Smaller instruction sets –May process data faster –PowerPC and G5

Advanced Processor Topics Parallel Processing –Multiple processors in a system –Symmetric Multiple Processing Number of processors is a power of 2 –Massively Parallel Processing Thousands of processors Mainframes and super computers

Extending The Processors Power Standard computer ports –Keyboard and mouse ports –USB ports –Parallel –Network –Modem –Audio –Serial –Video

Standard Computer Ports

Extending The Processors Power Serial and parallel ports –Connect to printers or modems –Parallel ports move bits simultaneously Made of 8 – 32 wires Internal busses are parallel –Serial ports move one bit Lower data flow than parallel Requires control wires UART converts from serial to parallel

Serial Communications

Parallel Communications

Extending The Processors Power SCSI –Small Computer System Interface –Supports dozens of devices –External devices daisy chain –Fast hard drives and CD-ROMs

Extending The Processors Power USB –Universal Serial Bus –Most popular external bus –Supports up to 127 devices –Hot swappable

Extending the Processors Power FireWire –IEEE 1384 –Cameras and video equipment –Hot swappable –Port is very expensive

Extending the Processors Power Expansion slots and boards –Allows users to configure the machine –Slots allow the addition of new devices –Devices are stored on cards –Computer must be off before inserting

Extending the Processors Power PC Cards –Expansion bus for laptops –PCMCIA –Hot swappable –Small card size –Three types, I, II and III –Type II is most common

Extending the Processors Power Plug and play –New hardware detected automatically –Prompts to install drivers –Non-technical users can install devices

Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Chapter 5B End of Chapter