Transport Layer3-1 Chapter 3 outline 3.1 Transport-layer services 3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles.

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Transport Layer3-1 Chapter 3 outline 3.1 Transport-layer services 3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP – segment structure – reliable data transfer – flow control – connection management 3.6 Principles of congestion control 3.7 TCP congestion control

Transport Layer3-2 TCP congestion control: additive increase, multiplicative decrease r Approach: increase transmission rate (window size), probing for usable bandwidth, until loss occurs m additive increase: increase CongWin by 1 MSS every RTT until loss detected m multiplicative decrease: cut CongWin in half after loss time congestion window size Saw tooth behavior: probing for bandwidth

Transport Layer3-3 TCP Congestion Control: details sender limits transmission: LastByteSent-LastByteAcked  min(CongWin,RcvWindows) Roughly, CongWin is dynamic, function of perceived network congestion How does sender perceive congestion? loss event = timeout or 3 duplicate acks TCP sender reduces rate ( CongWin ) after loss event three mechanisms: – AIMD – slow start – conservative after timeout events rate = CongWin RTT Bytes/sec

Transport Layer3-4 TCP Slow Start When connection begins, CongWin = 1 MSS – Example: MSS = 500 bytes & RTT = 200 msec – initial rate = 20 kbps available bandwidth may be >> MSS/RTT – desirable to quickly ramp up to respectable rate r When connection begins, increase rate exponentially fast until first loss event

Transport Layer3-5 TCP Slow Start (more) When connection begins, increase rate exponentially until first loss event: – double CongWin every RTT – done by incrementing CongWin for every ACK received Summary: initial rate is slow but ramps up exponentially fast Host A one segment RTT Host B time two segments four segments

Transport Layer3-6 Refinement Q: When should the exponential increase switch to linear? A: When CongWin gets to 1/2 of its value before timeout. Implementation: Variable Threshold At loss event, Threshold is set to 1/2 of CongWin just before loss event

Transport Layer3-7 Refinement: inferring loss After 3 dup ACKs: – CongWin is cut in half – window then grows linearly But after timeout event: – CongWin instead set to 1 MSS; – window then grows exponentially – to a threshold, then grows linearly  3 dup ACKs indicates network capable of delivering some segments  timeout indicates a “more alarming” congestion scenario Philosophy:

Transport Layer3-8 Summary: TCP Congestion Control When CongWin is below Threshold, sender in slow- start phase, window grows exponentially. When CongWin is above Threshold, sender is in congestion-avoidance phase, window grows linearly. When a triple duplicate ACK occurs, Threshold set to CongWin/2 and CongWin set to Threshold. When timeout occurs, Threshold set to CongWin/2 and CongWin is set to 1 MSS.

Transport Layer3-9 TCP sender congestion control StateEventTCP Sender ActionCommentary Slow Start (SS) ACK receipt for previously unacked data CongWin = CongWin + MSS, If (CongWin > Threshold) set state to “Congestion Avoidance” Resulting in a doubling of CongWin every RTT Congestion Avoidance (CA) ACK receipt for previously unacked data CongWin = CongWin+MSS * (MSS/CongWin) Additive increase, resulting in increase of CongWin by 1 MSS every RTT SS or CALoss event detected by triple duplicate ACK Threshold = CongWin/2, CongWin = Threshold, Set state to “Congestion Avoidance” Fast recovery, implementing multiplicative decrease. CongWin will not drop below 1 MSS. SS or CATimeoutThreshold = CongWin/2, CongWin = 1 MSS, Set state to “Slow Start” Enter slow start SS or CADuplicate ACK Increment duplicate ACK count for segment being acked CongWin and Threshold not changed

Transport Layer3-10 TCP throughput What’s the average throughout of TCP as a function of window size and RTT? – Ignore slow start Let W be the window size when loss occurs. When window is W, throughput is W/RTT Just after loss, window drops to W/2, throughput to W/2RTT. Average throughout:.75 W/RTT

Transport Layer3-11 TCP Futures: TCP over “long, fat pipes” Example: 1500 byte segments, 100ms RTT, want 10 Gbps throughput Requires window size W = 83,333 in-flight segments Throughput in terms of loss rate: ➜ L = 2· Wow New versions of TCP for high-speed

Transport Layer3-12 Fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K TCP connection 1 bottleneck router capacity R TCP connection 2 TCP Fairness

Transport Layer3-13 Why is TCP fair? Two competing sessions: Additive increase gives slope of 1, as throughout increases multiplicative decrease decreases throughput proportionally R R equal bandwidth share Connection 1 throughput Connection 2 throughput congestion avoidance: additive increase loss: decrease window by factor of 2 congestion avoidance: additive increase loss: decrease window by factor of 2

Transport Layer3-14 Fairness (more) Fairness and UDP Multimedia apps often do not use TCP – do not want rate throttled by congestion control Instead use UDP: – pump audio/video at constant rate, tolerate packet loss Research area: TCP friendly Fairness and parallel TCP connections nothing prevents app from opening parallel connections between 2 hosts. Web browsers do this Example: link of rate R supporting 9 connections; – new app asks for 1 TCP, gets rate R/10 – new app asks for 11 TCPs, gets R/2 !

Transport Layer3-15 Chapter 3: Summary principles behind transport layer services: – multiplexing, demultiplexing – reliable data transfer – flow control – congestion control instantiation and implementation in the Internet – UDP – TCP Next: leaving the network “edge” (application, transport layers) into the network “core”