GPU – Graphic Processing Unit

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Presentation transcript:

GPU – Graphic Processing Unit Hao Yu Computer Architecture and Design

Content Instruction History Different types of GPUs Recent Development

Instruction GPU (graphics processing unit ) is a RISC specialized processor that offloads 3D graphics rendering from microprocessor.

Instruction GPUs are mainly used in embedded systems, mobile phones, personal computers, workstations and game consoles.

History 1970s: ANTIC and CTIA chips provided for hardware control of mixed graphics and text modes, sprite positioning and display, and other operations based on Atari 8-bit computers. 1980s: IBM Professional Graphics Controller was one of the very first 2D/3D graphics accelerators available for the IBM PC, released in 1984. But it was expensive, slow and lack of compatibility.

History 1990s: S3 Graphics introduced the first single-chip 2D accelerator (S3 86C911); in mid-1990s, PlayStation and Nintendo 64 developed hardware-accelerated 3D graphics for the requirement of game market. 2000s: NVIDIA was first to produce a chip capable of programmable shading, GeForce 3 (NV20); Oct. 2002, ATI Radeon 9700 (R300), was introduced as the world’s first Direct3D 9.0 accelerator.

GPUs Tseng Labs ET4000/W32p 3dfx Voodoo3 S3 Graphics ViRGE

Different types of GPUs Dedicated Graphics Card Integrated Graphics Hybrid Graphics

Recent Development – Larrabee

Recent Development – Larrabee Differences from other GPUs 1. Larrabee will use the x86 instruction set with Larrabee-specific extensions; 2. Larrabee will feature cache coherency across all its cores; 3. Larrabee will include little specialized graphics hardware, by using a tile-based rendering way. More flexible

Reference [1]http://en.wikipedia.org/wiki/Graphics_processing_unit [2]http://computershopper.com/feature/200704_the_right_gpu_for_you [3]http://en.wikipedia.org/wiki/Larrabee_(GPU)#cite_note-siggraph-9 [4]“Larrabee: A Many-Core x86 Architecture for Visual Computing”, Kruger and Westermann, International Conf. on Computer Graphics and Interactive Techniques, 2005

Thanks!