Chapter 3 McGraw-Hill/Irwin Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Ebusiness.

Slides:



Advertisements
Similar presentations
BUSINESS DRIVEN TECHNOLOGY
Advertisements

Chapter 14 E-Business.
Amazon.com – Not Your Average Bookstore
Principles of Information Systems, Sixth Edition Electronic Commerce Chapter 8.
E-commerce: Digital Markets, Digital Goods
Click to begin. Who’s on 1 st ? E-business 10 Point 20 Points 30 Points 40 Points 50 Points 10 Point 20 Points 30 Points 40 Points 50 Points 30 Points.
Chapter Three Overview
Principles of Information Systems, Sixth Edition 1 Electronic Commerce Chapter 8.
Learning Goals Be able to identify the major forces shaping the new digital age. Understand how companies have responded to the Internet with e-business.
Chapter 5 Electronic Commerce: Strategies for the New Economy Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
Performance Assessment Min Song, Ph.D. Is 465. LEARNING OUTCOMES 4.1 Compare efficiency IT metrics and effectiveness IT metrics 4.2 List and describe.
© 2014 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Creating Innovative Organizations
1 Chapter 9 Electronic Commerce and Electronic Business.
Electronic Commerce Systems
Chapter 14 and Plug-in B11 E-Business CLASSROOM OPENER
E-commerce E-commerce is defined "as the process of buying, selling, or exchanging products, services, or information via computer networks, including.
McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 5 Electronic Commerce: Strategies for the New Economy.
BUSINESS PLUG-IN B11 E-Business.
What is Commerce? “Seller” “Buyer” Transaction Basic Computer Concepts
CHAPTER 7 E-Business and E-Commerce. CHAPTER OUTLINE 7.1 Overview of E-Business and E-Commerce 7.2 Business-to-Consumer (B2C) Electronic Commerce 7.3.
Overview of Electronic Commerce. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1.Define electronic commerce (EC) and describe its.
CHAPTER THREE OVERVIEW
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 14 E-Business.
E-Commerce. What is E-Commerce Industry Canada version Commercial activity conducted over networks linking electronic devices (usually computers.) Simple.
Overview of Electronic Commerce. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1.Define electronic commerce (EC) and describe its.
CHAPTER OVERVIEW SECTION 3.1 – WEB EBUSINESS
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin CHAPTER THREE E-BUSINESS: ELECTRONIC BUSINESS VALUE.
Principles of Information Systems, Sixth Edition Electronic Commerce Chapter 8.
McGraw-Hill-Ryerson ©2011 The McGraw-Hill Companies, All Rights Reserved Opening Case: Amazon.com – Not Your Average Bookstore CHAPTER 3 The Internet and.
McGraw-Hill/Irwin ©2008 The McGraw-Hill Companies, All Rights Reserved E-BUSINESS Plug-In B11.
MIS 565 – What is Ecommerce Instructor: Ali Hashmi.
McGraw-Hill/Irwin © The McGraw-Hill Companies, All Rights Reserved BUSINESS PLUG-IN B11 Ebusiness.
McGraw-Hill-Ryerson ©2011 The McGraw-Hill Companies, All Rights Reserved Opening Case: Amazon.com – Not Your Average Bookstore CHAPTER 3 The Internet and.
Business Driven Technology Unit 4 Building Innovation Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without.
Internet & e-commerce.
Marketing in the Digital Age: Making New Customer Connections Chapter 3.
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 14 and Plug-in B11 E-Business.
Chapter 4 Measuring the Success of Strategic Initiatives.
Lecture 31 Electronic Business (MGT-485). Review of Lecture
Copyright© Genetic Computer School Singapore.2009 MIS8 Page-1 Lesson 8 E-Commerce: Digital Markets.
Copyright © 2007 Pearson Education Canada 13-1 Chapter Thirteen Marketing and the Internet with Duane Weaver.
CHAPTER 14 Ebusiness.
Chapter 3 McGraw-Hill/Irwin Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved.
BUSINESS DRIVEN TECHNOLOGY UNIT 4: Creating Collaborative Partnerships in Business UNIT FOUR OPENING CASE Amazon.com – Just a Click Away.
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 4 Measuring the Success of Strategic Initiatives.
Introduction ICT432: E-Commerce. Learning Objectives Copyright © 2009 Lempogo Forgor  Define e-commerce and describe how it differs from e-business 
Chapter 6 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS.
McGraw-Hill/Irwin ©2008 The McGraw-Hill Companies, All Rights Reserved Technology for Evolution - BUSINESS AND THE INTERNET SECTION 3.1.
Copyright © 2005 Pearson Education Inc. Marketing in the Digital Age Chapter 3 PowerPoint slides Express version Instructor name Course name School name.
WHAT IS E-BUSINESS? Conducting business via the Internet. Capabilities and Benefits of E-Business Global reach, personalization, interactivity, right-time.
CHAPTER 7 E-Business and E-Commerce. CHAPTER OUTLINE 7.1 Overview of E-Business & E-Commerce 7.2 Business-to-Consumer (B2C) Electronic Commerce 7.3 Business-to-Business.
UNIT FOUR Building Innovation.
Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin Business Plug-In B11 Ebusiness.
Overview of Electronic Commerce. Copyright © 2010 Pearson Education, Inc. 1.Define electronic commerce (EC) and describe its various categories. 2.Describe.
McGraw-Hill/Irwin © 2006 The McGraw-Hill Companies, Inc. All rights reserved. 4-1 BUSINESS DRIVEN TECHNOLOGY Chapter Four: Measuring the Success of Strategic.
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin CHAPTER THREE E-BUSINESS: ELECTRONIC BUSINESS VALUE CHAPTER.
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Unit Four Creating Collaborative Partnerships in Business.
Building Innovation Learning Outcomes 1.Compare disruptive and sustaining technologies and explain how the Internet and WWW caused business disruption.
1.Define electronic commerce (EC) and describe its various categories. 2.Describe and discuss the content and framework of EC. 3.Describe the major types.
CHAPTER-4 THE DIGITAL FIRM: E-COMMERCE AND E- BUSINESS.
9.1 © 2007 by Prentice Hall 9 Chapter E-Commerce: Digital Markets, Digital Goods.
Ebusiness CHAPTER 14 McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.
E-Commerce Systems Chapter 8 Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
C HAPTER 2 O VERVIEW OF E LECTRONIC C OMMERCE. LEARNING OBJECTIVES 1. Define electronic commerce (EC) and describe its various categories. 2. Describe.
Overview of Electronic Commerce. Learning Objectives 1. Define electronic commerce (EC) and describe its various categories. 2. Describe and discuss the.
Slide 4.1 Marketing in the Internet age Chapter 4.
1 4. E-Commerce & Marketing. 2 Internet & Marketing Four functions of Internet: –Communications (e.g., ) –Information E-bulletin boards (announcements),
CHAPTER THREE EBUSINESS ELECTRONIC BUSINESS VALUE
CHAPTER 3 E-BUSINESS McGraw-Hill/Irwin
Presentation transcript:

Chapter 3 McGraw-Hill/Irwin Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Ebusiness

Chapter 3 SECTION 3.1 BUSINESS AND THE INTERNET 3-3

Chapter 3 DISRUPTIVE TECHNOLOGY Digital Darwinism What companies/industries are in danger of extinction? 3-6

Chapter 3 DISRUPTIVE VERSUS SUSTAINING TECHNOLOGY Disruptive technology Sustaining technology 3-7

Chapter 3 DISRUPTIVE VERSUS SUSTAINING TECHNOLOGY 3-8

Chapter 3 DISRUPTIVE VERSUS SUSTAINING TECHNOLOGY 3-10

Chapter 3 THE INTERNET – BUSINESS DISRUPTION Organizations must be able to transform as markets, economic environments, and technologies change 3-11

Chapter 3 THE INTERNET – BUSINESS DISRUPTION Estimates predict more than 3 billion Internet users by

Chapter 3 THE INTERNET – BUSINESS DISRUPTION 3-13

Chapter 3 THE INTERNET – BUSINESS DISRUPTION The Internet has had an impact on almost every industry including:  Travel  Entertainment  Electronics  Financial services  Retail  Automobiles  Education and training 3-14

Chapter 3 EVOLUTION OF THE INTERNET Internet origins Military  Business  Internet  Protocol 3-15

Chapter 3 EVOLUTION OF THE WORLD WIDE WEB World Wide Web (WWW) Hypertext transport protocol (HTTP) 3-16

Chapter 3 EVOLUTION OF THE WORLD WIDE WEB Reasons for growth of the WWW  Microcomputer revolution  Advancements in networking  Easy browser software  Speed, convenience, and low cost of  Web pages easy to create and flexible 3-17

Chapter 3 EVOLUTION OF THE WORLD WIDE WEB The Internet’s impact on information  Easy to compile  Increased richness  Increased reach  Improved content 3-18

Chapter 3 EVOLUTION OF THE WORLD WIDE WEB File formats offered over the WWW 3-19

Chapter 3 EVOLUTION OF THE WORLD WIDE WEB The Internet makes it possible to perform business in ways not previously imaginable It can also cause a digital divide 3-20

Chapter 3 WEB

Chapter 3 WEB 2.0 Timeline of Web 1.0 and Web

Chapter 3 MASHUPS Web mashup  Application programming interface (API)  Mashup editor 3-23

Chapter 3 THE FUTURE – WEB 3.0 Semantic web encompasses the following: 1. Transforming the web into a database 2. An evolutionary path to artificial intelligence 3. The realization of semantic web and SOA 4. Evolution toward 3D 3-24

Chapter 3 ACCESSING INTERNET INFORMATION Four tools for accessing Internet information 1. Intranet 2. Extranet 3. Portal 4. Kiosk 3-25

Chapter 3 PROVIDING INTERNET INFORMATION Three common forms of service providers 1. Internet service provider (ISP) 2. Online service provider (OSP) 3. Application service provider (ASP) 3-26

Chapter 3 PROVIDING INTERNET INFORMATION Common ISP services include:  Web hosting  Hard-disk storage space  Availability  Support Service level agreements (SLA) 3-27

Chapter 3 PROVIDING INTERNET INFORMATION Wireless Internet service provider (WISP) 3-28

Chapter 3 SECTION 3.2 EBUSINESS 3-29

Chapter 3 EBUSINESS BASICS Ecommerce Ebusiness 3-32

Chapter 3 EBUSINESS BASICS Industries Using Ebusiness 3-33

Chapter 3 EBUSINESS MODELS Ebusiness models 3-34

Chapter 3 BUSINESS-TO-BUSINESS (B2B) Electronic marketplace (emarketplace) 3-37

Chapter 3 BUSINESS-TO-CONSUMER (B2C) Common B2C ebusiness models include:  Eshop  Emall Business types include:  Brick-and-mortar business  Pure-play business  Click-and-mortar business 3-38

Chapter 3 CONSUMER-TO-CONSUMER (C2C) Online auctions  Electronic auction (eauction)  Forward auction  Reverse auction 3-40

Chapter 3 CONSUMER-TO-CONSUMER (C2C) C2C Communities  Communities of interest  Communities of relations  Communities of fantasy 3-41

Chapter 3 ORGANIZATIONAL STRATEGIES FOR EBUSINESS Primary business areas taking advantage of ebusiness include:  Marketing/sales  Financial services  Procurement  Customer service  Intermediaries 3-42

Chapter 3 MARKETING/SALES Generating revenue on the Internet  Online ad (banner ad)  Pop-up ad  Associate program (affiliate program)  Viral marketing  Mass customization 3-43

Chapter 3 MARKETING/SALES Generating revenue on the Internet (cont.)  Personalization  Blog  Real simple syndications (RSS)  Podcasting 3-44

Chapter 3 MARKETING/SALES Generating revenue on the Internet (cont.)  Search engine optimization (SEO)  Spamdexing 3-45

Chapter 3 FINANCIAL SERVICES Online consumer payments include:  Financial cybermediary  Electronic check  Electronic bill presentment and payment (EBPP)  Digital wallet 3-46

Chapter 3 FINANCIAL SERVICES Online business payments include:  Electronic data interchange (EDI) o Value-added network (VAN)  Financial EDI (financial electronic data interchange) 3-47

Chapter 3 FINANCIAL SERVICES Electronic trading network 3-48

Chapter 3 PROCUREMENT Maintenance, repair, and operations (MRO) materials (also called indirect materials)  Eprocurement  Electronic catalog 3-49

Chapter 3 CONSUMER PROTECTION Issues for consumer protection  Unsolicited goods and communications  Illegal or harmful goods, services, and content  Insufficient information about goods  Invasion of privacy  Cyberfraud and cybercrime 3-51

Chapter 3 CONSUMER PROTECTION Ebusiness security  Encryption  Secure socket layer (SSL)/Transaction Layer Security (TLS)  Secure electronic transaction (SET) 3-52

Chapter 3 INTERMEDIARIES Intermediaries Disintermediation Reintermediation 3-53

Chapter 3 MEASURING EBUSINESS SUCCESS Website Traffic Sales Volume 3-54

Chapter 3 MEASURING EBUSINESS SUCCESS Website traffic analysis can include:  Cookie  Click-through  Banner ad  Interactivity 3-55

Chapter 3 WEBSITE METRICS Clickstream Clickstream data can reveal:  Number of pageviews  Pattern of websites visited  Length of stay on a website  Date and time visited  Number of customers with shopping carts  Number of abandoned shopping carts 3-56

Chapter 3 WEBSITE METRICS Website metrics include:  Visitor metrics  Exposure metrics  Visit metrics  Hit metrics 3-57

Chapter 3 EBUSINESS BENEFITS AND CHALLENGES  Highly accessible  Increased customer loyalty  Improved information content  Increased convenience  Increased global reach  Decreased cost  Protecting consumers  Leveraging existing systems  Increasing liability  Providing security  Adhering to taxation rules BenefitsChallenges 3-58

Chapter 3 EBUSINESS BENEFITS AND CHALLENGES There are numerous advantages and limitations in ebusiness revenue models including:  Transaction fees  License fees  Subscription fees  Value-added fees  Advertising fees 3-60

Chapter 3 MCOMMERCE (Mobile Commerce) 3-63

Chapter 3