Intra-Domain Routing D.Anderson, CMU Intra-Domain Routing RIP (Routing Information Protocol) & OSPF (Open Shortest Path First)

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Presentation transcript:

Intra-Domain Routing D.Anderson, CMU Intra-Domain Routing RIP (Routing Information Protocol) & OSPF (Open Shortest Path First)

2 Summary The Story So Far… IP addresses are structure to reflect Internet structure IP packet headers carry these addresses When Packet Arrives at Router Examine header to determine intended destination Look up in table to determine next hop in path Send packet out appropriate port How to generate the forwarding table (?) Router

3 Graph Model Represent each router as node Direct link between routers represented by edge Symmetric links  undirected graph Edge “cost” c(x,y) denotes measure of difficulty of using link delay, $ cost, or congestion level Task Determine least cost path from every node to every other node Path cost d(x,y) = sum of link costs A E F C D B

4 Routes from Node A Properties Some set of shortest paths forms tree Shortest path spanning tree Solution not unique E.g., A-E-F-C-D also has cost 7 A E F C D B Forwarding Table for A DestCostNext Hop A0A B4B C6E D7B E2E F5E

5 Ways to Compute Shortest Paths Centralized Collect graph structure in one place Use standard graph algorithm Disseminate routing tables Link-state Every node collects complete graph structure Each computes shortest paths from it Each generates own routing table Distance-vector No one has copy of graph Nodes construct their own tables iteratively Each sends information about its table to neighbors

6 Outline Distance Vector Link State

7 Distance-Vector Method Idea At any time, have cost/next hop of best known path to destination Use cost  when no path known Initially Only have entries for directly connected nodes A E F C D B Initial Table for A DestCostNext Hop A0A B4B C  – D  – E2E F6F

8 Distance-Vector Update Update(x,y,z) d  c(x,z) + d(z,y) # Cost of path from x to y with first hop z if d < d(x,y) # Found better path return d,z # Updated cost / next hop else return d(x,y), nexthop(x,y) # Existing cost / next hop x z y c(x,z) d(z,y) d(x,y)

9 Algorithm Bellman-Ford algorithm Repeat For every node x For every neighbor z For every destination y d(x,y)  Update(x,y,z) Until converge

10 Start A E F C D B Table for A DstCstHop A0A B4B C  – D  – E2E F6F Table for B DstCstHop A4A B0B C  – D3D E  – F1F Table for C DstCstHop A  – B  – C0C D1D E  – F1F Table for D DstCstHop A  – B3B C1C D0D E  – F  – Table for E DstCstHop A2A B  – C  – D  – E0E F3F Table for F DstCstHop A6A B1B C1C D  – E3E F0F Optimum 1-hop paths

11 Iteration #1 Table for A DstCstHop A0A B4B C7F D7B E2E F5E Table for B DstCstHop A4A B0B C2F D3D E4F F1F Table for C DstCstHop A7F B2F C0C D1D E4F F1F Table for D DstCstHop A7B B3B C1C D0D E  – F2C Table for E DstCstHop A2A B4F C4F D  – E0E F3F Table for F DstCstHop A5B B1B C1C D2C E3E F0F Optimum 2-hop paths A E F C D B

12 Iteration #2 Table for A DstCstHop A0A B4B C6E D7B E2E F5E Table for B DstCstHop A4A B0B C2F D3D E4F F1F Table for C DstCstHop A6F B2F C0C D1D E4F F1F Table for D DstCstHop A7B B3B C1C D0D E5C F2C Table for E DstCstHop A2A B4F C4F D5F E0E F3F Table for F DstCstHop A5B B1B C1C D2C E3E F0F Optimum 3-hop paths A E F C D B

13 Distance Vector: Link Cost Changes Link cost changes: Node detects local link cost change Updates distance table If cost change in least cost path, notify neighbors X Z Y 1 algorithm terminates “good news travels fast”

14 Distance Vector: Link Cost Changes Link cost changes: Good news travels fast Bad news travels slow - “count to infinity” problem! X Z Y 60 algorithm continues on!

15 Distance Vector: Split Horizon If Z routes through Y to get to X : Z does not advertise its route to X back to Y algorithm terminates X Z Y 60 ???

16 Distance Vector: Poison Reverse If Z routes through Y to get to X : Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z) Eliminates some possible timeouts with split horizon Will this completely solve count to infinity problem? X Z Y 60 algorithm terminates

17 Poison Reverse Failures Iterations don’t converge “Count to infinity” Solution Make “infinity” smaller What is upper bound on maximum path length? Table for A DstCstHop C7F Table for B DstCstHop C8A Table for F DstCstHop C1C Table for F DstCstHop C  – Table for A DstCstHop C  – Forced Update Table for B DstCstHop C14A Forced Update FC B D A 4  Table for D DstCstHop C9B Forced Update Table for A DstCstHop C13D Better Route Table for D DstCstHop C15B Table for A DstCstHop C19D Forced Update Forced Update

18 Routing Information Protocol (RIP) Earliest IP routing protocol (1982 BSD) Current standard is version 2 (RFC 1723) Features Every link has cost 1 “Infinity” = 16 Limits to networks where everything reachable within 15 hops Sending Updates Every router listens for updates on UDP port 520 RIP message can contain entries for up to 25 table entries

19 RIP Updates Initial When router first starts, asks for copy of table for every neighbor Uses it to iteratively generate own table Periodic Every 30 seconds, router sends copy of its table to each neighbor Neighbors use to iteratively update their tables Triggered When every entry changes, send copy of entry to neighbors Except for one causing update (split horizon rule) Neighbors use to update their tables

20 RIP Staleness / Oscillation Control Small Infinity Count to infinity doesn’t take very long Route Timer Every route has timeout limit of 180 seconds Reached when haven’t received update from next hop for 6 periods If not updated, set to infinity Soft-state refresh  important concept!!! Behavior When router or link fails, can take minutes to stabilize

21 Outline Distance Vector Link State

22 Link State Protocol Concept Every node gets complete copy of graph Every node “floods” network with data about its outgoing links Every node computes routes to every other node Using single-source, shortest-path algorithm Process performed whenever needed When connections die / reappear

23 Sending Link States by Flooding X Wants to Send Information Sends on all outgoing links When Node Y Receives Information from Z Send on all links other than Z XA CBD (a) XA CBD (b) XA CBD (c) XA CBD (d)

24 Dijkstra’s Algorithm Given Graph with source node s and edge costs c(u,v) Determine least cost path from s to every node v Shortest Path First Algorithm Traverse graph in order of least cost from source

25 Dijkstra’s Algorithm: Concept Node Sets Done Already have least cost path to it Horizon: Reachable in 1 hop from node in Done Unseen: Cannot reach directly from node in Done Label d(v) = path cost From s to v Path Keep track of last link in path A E F C D B Source Node Done Horizon Unseen   Current Path Costs

26 Dijkstra’s Algorithm: Initially No nodes done Source in horizon A E F C D B Source Node Done Horizon Unseen 0      Current Path Costs

27 Dijkstra’s Algorithm: Initially d(v) to node A shown in red Only consider links from done nodes A E F C D B Source Node Done Horizon Unseen   Current Path Costs

28 Dijkstra’s Algorithm Select node v in horizon with minimum d(v) Add link used to add node to shortest path tree Update d(v) information A E F C D B Source Node Done Horizon Unseen   Current Path Costs 65

29 Dijkstra’s Algorithm Repeat… A C Source Node Done Horizon Unseen   Current Path Costs F B D E

30 Dijkstra’s Algorithm Addition of node can add new nodes to horizon Source Node Done Horizon Unseen  6 Current Path Costs A C 3 D B E F

31 Dijkstra’s Algorithm Final tree shown in green Source Node A C 3 D B E F

32 Link State Characteristics With consistent LSDBs*, all nodes compute consistent loop-free paths Can still have transient loops A B C D Packet from C  A may loop around BDC if B knows about failure and C & D do not X *Link State Data Base

33 OSPF Routing Protocol Open Open standard created by IETF Shortest-path first Another name for Dijkstra’s algorithm More prevalent than RIP

34 OSPF Reliable Flooding Transmit link state advertisements Originating router Typically, minimum IP address for router Link ID ID of router at other end of link Metric Cost of link Link-state age Incremented each second Packet expires when reaches 3600 Sequence number Incremented each time sending new link information

35 OSPF Flooding Operation Node X Receives LSA from Node Y With Sequence Number q Looks for entry with same origin/link ID Cases No entry present Add entry, propagate to all neighbors other than Y Entry present with sequence number p < q Update entry, propagate to all neighbors other than Y Entry present with sequence number p > q Send entry back to Y To tell Y that it has out-of-date information Entry present with sequence number p = q Ignore it

36 Flooding Issues When should it be performed Periodically When status of link changes Detected by connected node What happens when router goes down & back up Sequence number reset to 0 Other routers may have entries with higher sequence numbers Router will send out LSAs with number 0 Will get back LSAs with last valid sequence number p Router sets sequence number to p+1 & resends

37 Adoption of OSPF RIP viewed as outmoded Good when networks small and routers had limited memory & computational power OSPF Advantages Fast convergence when configuration changes

38 Comparison of LS and DV Algorithms Message complexity LS: with n nodes, E links, O(nE) messages DV: exchange between neighbors only Speed of Convergence LS: Complex computation But…can forward before computation may have oscillations DV: convergence time varies may be routing loops count-to-infinity problem (faster with triggered updates) Space requirements: LS maintains entire topology DV maintains only neighbor state

39 Robustness: what happens if router malfunctions? LS: node can advertise incorrect link cost each node computes only its own table DV: DV node can advertise incorrect path cost each node’s table used by others errors propagate thru network Other tradeoffs Making LSP flood reliable Comparison of LS and DV Algorithms

40 Next Lecture: BGP How to make routing scale to large networks How to connect together different ISPs

EXTRA SLIDES The rest of the slides are FYI

42 RIP Table Processing RIP routing tables managed by application-level process called route-d (daemon) advertisements sent in UDP packets, periodically repeated

43 Dijsktra’s Algorithm 1 Initialization: 2 N = {A} 3 for all nodes v 4 if v adjacent to A 5 then D(v) = c(A,v) 6 else D(v) = infinity 7 8 Loop 9 find w not in N such that D(w) is a minimum 10 add w to N 11 update D(v) for all v adjacent to w and not in N: 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N

44 Dijkstra’s algorithm: example Step start N A AD ADE ADEB ADEBC ADEBCF D(B),p(B) 2,A D(C),p(C) 5,A 4,D 3,E D(D),p(D) 1,A D(E),p(E) infinity 2,D D(F),p(F) infinity 4,E A E D CB F