Where is the Internet Content Economy? Come out, come out Wherever you are.

Slides:



Advertisements
Similar presentations
Mobile Computing and Commerce And Pervasive Computing
Advertisements

Lecture 2 - Revenue Models
Views of Technology Futures An Internet Perspective Geoff Huston Internet Society October 2000.
Online Content and Media
Back to Table of Contents
Deciding on a Distribution Channel. Lesson Goals: Learn different methods of distribution Recognize continuous nature of marketing methods Obtain information.
What is Electronic Commerce? “Technology-mediated exchanges between parties (individuals or organizations) as well as the electronically based intra- and.
Video Ads Cure Banner Blindness: String Master
Hearst digital: We Know Women Online. Online Survey Ran 7 th July to 6 th August 40 questions across 5 key insight areas Sample 4566 Methodology Cosmopolitan.
Business Models For User Created Content David Chu Alex Dailey Thomas Goerner Kevin Lim Wojtek Poppe Richie Teo.
1 Cable, Satellite, and Internet Television Chapter 11 © 2009, The McGraw-Hill Companies, Inc. All rights reserved.
E-commerce Business Models and Concepts
SPORTS AND ENTERTAINMENT MARKETING
Business Models In Media Industries. Definitions (1) A business model is an action methodology for the systematic and routine generation of money or equivalent.
E-Business Models MBAA 609 R. Nakatsu.
E-Commerce. What is E-Commerce Industry Canada version Commercial activity conducted over networks linking electronic devices (usually computers.) Simple.
Sheyantha Abeykoon July 2015 Understanding and Enhancing Customer Experience Using Digital.
TYPES OF ADVERTISING MEDIA. Selecting the Right Advertising Media Cost per thousand thousandReachReach FrequencyFrequency AudienceSelectivityAudienceSelectivity.
Marketing.
Chapter 17: Internet Marketing Copyright © 2010 Pearson Education Canada E-Business 1 E-Business is more embracing than E-Commerce. E-Business embraces:
Information Systems and Management
Information Systems and Management. E-Commerce Properties of the Internet 1.Mediating Technology o Connects parties 2.Universality o Enlarges the world.
 Oi kwan Li :  Prangsuree Thasanatharakorn :  Zhimin Zhou :  Jiayi Wei : Wikispaces:MDIA5000task3.
Green Marketing 1. Definition of Green Consumer LOHAS: (Lifestyle of Heath and Sustainability) very progressive on environment and society, looking for.
SOHU.COM Clement Chang Anurag Jain Bryan Jenkins.
The most discussed and the least understood feature of the web. The method of doing business (by which a company can sustain itself – that is, generate.
Marketing Marketing Basics
How online video ads can pass TV ad revenues TV experience and Internet power comes together Oded Napchi, HIRO Media.
Advertising/Media. Weeks Tonight: Traditional Advertising Presentation Prep “The One Thing You Must Get Right Building Brand” Next Week: Social.
Keeping on Top of Technological Trends and Uses of Existing Technology Daniel L. Appelman Heller Ehrman LLP.
Module 3: Business Information Systems Chapter 8: Electronic and Mobile Commerce.
Saving Netflix: Planning to Turn Around a Steep Decline Joel Samen – IS 714: Mastering IT Strategies – Fall, 2011.
Introduces a revolutionary way to raise funds!.  Harness the power of the Internet and time- tested, proven technology to benefit your: ◦ Employees ◦
E-business 2009 Turid Hedlund Lecture 3 E-business strategy E-business models chapters 2 and 14 from textbook Hanken Svenska handelshögskolan / Hanken.
BP – Market Research Lim Sei cK. Introduction The entrepreneur has come up with what he/she believes is a good business idea. BUT, how does the.
Social Impacts of IT. IT allows others to access information about you through social networking sites. Potential employers can check through Facebook.
IMS 6485: Content 1 Dr. Lawrence West, MIS Dept., University of Central Florida Topics The Role of Content in eCommerce The Economics.
E-Marketplaces: Mechanisms, Tools, and Impacts of E-commerce.
Distributing Multimedia Titles
AdVolve Developing Industry Knowledge. Content Overview Online Business Models.
Functions of Marketing
Intro to Marketing Mr. Bernstein Entertainment Marketing September 26, 2013.
Internet Marketing A new tool or a new paradigm? The internet is changing the practice of marketing but the fundamental principles of marketing remain.
How Much is Enough? International Symposium on Online Journalism April 8, 2005.
Confidential Challenges of Internet Streaming Sloan Media Tech February 8, 2001.
What is a Business Model? -the method of doing business by which a company can sustain itself -- that is, generate revenue.
Electronic Commerce Semester 1 Term 1 Lecture 25.
Session 4: Emarketing. Internet Marketing Traditional Sales Intermediary Traditional Sales Intermediary Efficient distribution and greater reach Efficient.
Sports, Entertainment, and Recreational Marketing.
Chapter 1: Internet Marketing Foundations. Chapter Objectives Describe how computers and servers communicate to enable people to interact with webpages.
Marketing Mix. The marketing mix The marketing mix is also known as the 4Ps: Product Price Place Promotion.
Marketing September 16, Notes - Marketing Mix Marketing Mix Activity.
Marketing Business Essentials Sherenna Vandiver wjTxLnw.
SECTION 1.2 REVIEW - click twice to continue - LESSON 1.3 Fundamentals of Marketing.
Ten Reasons Why Newspaper Preprints Work Environment.
HTEFUTUREDECODED emerging markets online security new product development consumer uptake new technology b2c unknown customer base niche market analysis.
Marketing Mix. The marketing mix The marketing mix is also known as the 4Ps: Product Price Place Promotion.
Marketing Foundations What is Marketing? What is the goal of Marketing?
Online Content and Media
Lecture on Implementing Interactive and Multichannel Marketing
Retailing Strategy Aim: How do the customer service strategy and pricing effect one another? Do Now: 1-What is merchandising strategy? 2-How might.
E-Business Models MBAA 6090 R. Nakatsu.
RED TEAM.
What Is Marketing?.
E-BUSINESS MODELS.
Alternative Offline Advertising Media and Mass Online Advertising
E-Commerce Models: Online & Offline Distribution of MM
Unit 1 – Strategies Used in the Sports and Entertainment Industry
Presentation transcript:

Where is the Internet Content Economy? Come out, come out Wherever you are

The Background The Internet Content Economy has been one of the greatest non-starters in the Internet landscape Is this a failure to find the right formula or a more fundamental characteristic of consumer patterns on the Internet?

An Example: Internet Portals Model 1: Charge users to view aggregated and packaged portal content Nope! Model 2: Free portal servers, funded by advertisers Nope! Model 3: Portal uses advertising revenue to pay the user to use the portal Even this has not worked! Model 4: No more portals

Internet Content – Model A Pay Per View Information & Entertainment The content economy is distinct from the access economy Users enter into arrangements directly with content providers to view restricted content Users fund content provision through subscriptions Not successful – users do not want a multiplicity of relationships with content providers

Internet Content – Model B Free to Air Entertainment Radio / Television model Content is interlaced with advertising Content is funded by advertising which in turn is funded by purchase of goods and services No user charge and no restriction on content availability Click-through rates dropping Advertising rates plumetting No clear placement demographic – goods and services tend to be associated with a locality and a demographic

Internet Content – Model C The Shopping Mall - Alternate retail channel for the sales of goods and services Amazon Air Tickets Potentially – music & videos Sustainable retail models based on reduced overheads Focused approach to content to support retail

Internet Content – Model D Access Plus Access Providers pay content providers to channel content to access subscribers Users have a single relationship with an access provider Provider differentiation factors include content as well as price and quality Outgrowth of online gamers ISPs Bundling of access and content into walled gardens

The Users Perspective Users do not have an infinite money supply There is no elusive El Dorado of content money sitting in consumers wallets additional online revenues will come from displacement of existing spending patterns Users valuation of content Value-per-bit is highest for personal point-to-point messaging Value-per-bit is lowest for mass-produced replicated content

Speculation The content economy remains elusive Service models that enhance messaging capabilities will be valued by users Service models that are based on replicated content will have little value to users The value of the Internet for many retail operations may well lie in the ability to provide cost effective alternatives for retail activities and cheaper forms of delivery of goods and services same old business new delivery medium