By Yukyong Chung
Given the terms of computational concepts, the students will be able to state examples matching the Scratch blocks. The students will be able to conduct the main steps of creating a Scratch project correctly which include Create a project, Choose a sprite, Drag and Snap Scratch blocks, Save, and Share, using Scratch. The students will create a working "About Me" Scratch project expressing themselves using Scratch by themselves.
What is Scratch? What is helpful? Computational concepts Scratch Interface Exploring and Practicing Break-out Creating "About me" projects Sharing Closing
Programming language : graphical programming language to easily create your own interactive stories, animations, and games.
Programming language : graphical programming language to easily create your own interactive stories, animations, and games. Online community : share your creations and ideas with others all over the world
Think creatively. Reason systematically. Develop collaboration skills. Practice computational skills.
Sequences : identifying a series of steps for a task.
Loops : running the same sequence multiple times.
Events : one thing causing another thing to happen.
Parallelism : making things happen at the same time.
Conditionals : making decisions based on conditions.
Operators : support for mathematical and logical expression.
Data : storing, retrieving, and updating values.
A project is a creation made in the Scratch program. Scratch projects are made up of objects called Sprites. To make a sprite do something, you snap together graphic Blocks into stacks, called Scripts.
Explore Scratch interface. Practice Scratch blocks using the printout. Find another examples of Scratch blocks matching the computational concepts.
10 minutes of break time.
Create your own “About Me” project expressing yourselves. Add your projects to the Studio, “Instructional Tech Workshop”.
Present your projects in front of class. Write comments on peer projects on the Scratch web site.
Please share your ideas about Scratch, pros and cons, utilization, improvement, and so on.
Brennan, K. & Resnick, M. (2012) New frameworks for studying and assessing the development of computational Thinking ( Brennan, K., Chung, M., & Hawson, J. (2011), Creative computing ( v pdf) MIT Media Lab(n.d.), Scratch Reference Guide ( MIT Media Lab (2013) Getting Started With Scratch ( 44__//pdfs/help/Getting-Started-Guide-Scratch2.p. df). MIT Media Lab(n.d.), Learning with Scratch ( f). MIT Media Lab(n.d.), Creating with Scratch ( with-Scratch.pdf). with-Scratch.pdf Graphic image source: Google images