04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Learning is a social, collaborative, and diverse process that applications such as Scratch, an easy to use programming environment, can create global communities that can further education and the process of creative learning. – M. Resnick
04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Children’s software, learning games, and entertainment do not have to be opposing opposites but rather, the three genres (academic, entertainment, and construction) can benefit greatly by incorporating the concepts of the entertainment industry. Learning can and should be fun, participatory, and engaging. – M. Ito
04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau
04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Scratch Projects
04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Scratch Projects
04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Thank You! Session 3 Documentation Website