Project ImpactO. The challenges Unity 4 no source code available Unity 4 pro subversioning Ambitious large main project + all side projects Large group.

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Presentation transcript:

Project ImpactO

The challenges Unity 4 no source code available Unity 4 pro subversioning Ambitious large main project + all side projects Large group with many different opinions Early mornings Late evenings Everyone getting sick…

The good Finished prototype with all projects integrated Most of the extra features made it into the game Good team synergy Well documented blog Good marketing Great input and reactions from people outside the group Found solutions to all problems that presented themselves More in-depth knowledge for everyone in the team about game creation Great game

M.S.C.W.

Future project improvements Better use of redmine instead of whiteboard Reasonable working hours Even better marketing Better project repository structure and file naming More game testing with people from outside the group

Future work Integration of unlockable character items by in-game currency or mini transactions synced with user database More levels that are suitable to each individual game mode Optimization Dedicated servers Modding capabilities More sound and particle effects In-game chat

Separate projects User Management Networked Physics Procedural Content Generated Levels Character Customization Garage Level Creation Level Design and Environment Creation Character Modelling, Rigging and Animation

Presentation

The End Thank you for listening!