Instructional Gaming: Exploring Social and Cognitive Benefits for ESL Learners Jessica L Barron Bekir Mugayitoglu Duquesne University.

Slides:



Advertisements
Similar presentations
Instructional Video Games: Overcoming Usability Barriers in the Classroom Jessica L Barron, MA Duquesne University.
Advertisements

Approach, Methods, Techniques
Academic English for Success in Content and Literacy Let Academic English take center stage in your classroom K-6 ESL/ELD Program.
Communicative Language Teaching (Classroom Activities)
English Language Education Section Curriculum Development Institute Education Bureau February 2014.
ULearn 06 Workshop Computer Games in Education Trond Nilsen Richard Green Mick Grimley.
EXPLORING PURPOSE AND AUDIENCE WITH MIDDLE LEVEL WRITERS Reasons to Write Alisha Bollinger – 2015 Nebraska Reading Conference.
Game-based learning in virtual worlds: benefits and challenges Dr Nicola Whitton Education and Social Research Institute Manchester Metropolitan University.
Intel® Education K-12 Resources Our aim is to promote excellence in Mathematics and how this can be used with technology in order.
Why teach coding?.
Chapter 9: Teaching and Learning with Technology in English and Language Arts Instruction By: Holly Matthews and Terra Saulnier.
Educational Use of Video Games in the ESL Classroom Whittaker, S. (2013)
Designing Lessons to Enhance Student Learning… Today’s Agenda Welcome and Introductions Planning for Instruction Lunch Work Session Sharing.
How to Teach Pronunciation
Science Inquiry Minds-on Hands-on.
Christopher Cannon EDUC Video games and electronic devices have found their way into many homes. Incorporating games into instruction makes sense.
By: Jamal Redman & Rashad Blackwell. Chapter 7 provides an overview of how educational software, apps, and learning games support and promote problem.
COMPONENTS OF AN EFFECTIVE WRITING PROGRAM
EMapps.com: GAMES AND MOBILE TECHNOLOGY IN LEARNING Robert Davies, MDR Partners, UK Romana Krizova, Cross Czech A.S., Czech Republic Daniel Weiss, Ciberespacio,
Instructional Gaming Best Instructional Practice Showcase.
OER10, March 22-24, 2010 Cynthia Jimes, PhD Institute for the Study of Knowledge Management in Education ISKME: Siyavula: Building Communities to Support.
The Intensive English Enrichment Program (IEEP) SETTING STUDENTS UP TO SUCCEED.
COMMON CORE Standards and Strategies Flip Chart
The AS N Initiativ e ‘10 Introduction Michelle Diamond Enterprise Development Officer Secondary and ASN.
ENGLISH LANGUAGE ARTS AND READING K-5 Curriculum Overview.
Technology in Early childhood education
By Mr. Lee. What makes up a game? Brainstorm as a class some ideas.
Presenting History Using Photostory January 2010 History Connected Teaching American History Grant Connections to Standards: Massachusetts History and.
Thinking out of the Box: Arabic Language and the National Standards Imam Khalifah Ramadan 222 Swan Street Buffalo, NY
Technology in Education LSIS 5614 Assignment 4 Yvonne Ward.
Universal Design of Learning EDUC7109. Inspiration.
USING TECHNOLOGY TO TRANSFORM THE NATURE OF THE CURRICULUM A Professional Development Project for English Language Arts (AND …?) at … CENTRAL MEMORIAL.
TEACHING ESL USING THE COMPUTER Svetlana Usach Technology in Education.
ICT in Primary Language Learning Presentation English Didactics Course Janne Lumme 13th Oct 2004.
Learning to Teach with the Tablet PC Richard Kick New Trier High School 385 Winnetka Avenue Winnetka, IL 60093
Using a Story-Based Approach to Teach Grammar
Final Project Presentation ETEC 550
THE SELFIE GENERATION: INCORPORATING STUDENT CREATED VIDEOS IN DISCUSSIONS AND ASSIGNMENTS Amanda Magruder Allen Independent School District.
Christopher Cannon EDUC Video games and electronic devices have found their way into many homes. Incorporating games into instruction makes sense.
1 Supporting English Language Learners in Literacy and Content Thursday, October 15, :45-8:45 PM Teaching Writing.
The game is changing. It isn't just about math and science anymore. It's about creativity, imagination, and, above all, innovation.” –Business Week Magazine.
UDL: Sharing Ideas, Building Resources Julie Luton Walden University Sherry Lamberston EDUC 6714: Reaching and Engaging All Learner Through Technology.
ICE 234: Survey of Computers in Schools Dr. Christy Keeler Lesson Planning.
Put Your Classroom On A 21 st Century DI-IT Create Engaging Technology Rich Differentiated Classroom Environments Create Engaging Technology Rich Differentiated.
Using a Story-Based Approach to Teach Grammar
Robyn Gibson EDC 601 Shanghai 09 ThinkQuest Narrative Competition.
Chapter 3: Writing Strategies and Skills Prepared by Kathleen Luttenegger, PhD.
Practicum-Based Learning Environments: The Combination of Direct Instruction and Video Games Jessica L Barron, Ed.D Pennsylvania Highlands Community College.
Integrating Educational Technology into Teaching
Education Transform Resources
The Teacher- Child Interaction Linking Developmentally Appropriate Practices to the Characteristics of Effective Instruction.
TEACHING AND LEARNING WITH TECHNOLOGY IN ENGLISH AND LANGUAGE ARTS INSTRUCTION BY CHRISTEN BURKE.
Creative Curriculum and GOLD Assessment: Early Childhood Competency Based Evaluation System By Carol Bottom.
WHAT TECHNOLOGY CAN DO FOR OUR COMMUNITY OF LEARNERS Support for technology in the classroom Catherine O’Brien EDU 620 Meeting Individual Student Needs.
Commercialization Development Research Need Introduction.
Community Event: Why Technology Matters Fiona Jeppson EDU 620: Meeting Individual Student Needs with Technology Instructor Chenne Gilbert Community Representative.
The Creative Curriculum for Preschool
4:00 – 4:05pm Welcome and Introductions 4:05 – 4:20pm Ice Breaker 4:20-4:30 pm Norms 4:30 – 5:00pm Journaling 5:00 – 5:30 pm Enquiry activity stations.
ENGAGING & EMPOWERING WITH TECHNOLOGY Presented by: Iredell Statesville Schools – Instructional Facilitators Lisa Souther, Carla Stutts, & Amy Jordan March.
TECHNOLOGY IN THE CLASSROOM Integration of technology in teaching and learning.
COMMUNITY EVENT: TECHNOLOGY AS A TEACHING AND LEARNING TOOL By: Maria McClain EDU 620 Professor: Neely January 11 th, 2016 Community Center Representative.
Information Retention in e-Learning De Leon Kimberly Obonyo Carolyne Penn John Yang Xiaoyan.
Working with Young Children who are Learning English as a New Language D.Badamgarav Ts.Bayasgalan N. Khishigdulam MSUE TESOL conference, 2014.
Community Event: Technology Makes a Difference District Educator: Stephanie Allen EDU 620: Meeting Individual Student Needs with Technology Instructor:
UDL & DIFFERENTIATION (DI) Melody Murphy Week 4 Discussion.
Instructional Design and Technology We’re pleased with your interest in our program. Select a topic at the left or use the navigation buttons below to.
Education Transform Resources
Technology And Learning Lynet Marie Wesley EDU 620: Meeting Individual Student Needs with Technology Dr. Adriane Wheat January 28, 2019.
TEACHING TO ENHANCE LEARNING AND DEVELOPMENT
Presentation transcript:

Instructional Gaming: Exploring Social and Cognitive Benefits for ESL Learners Jessica L Barron Bekir Mugayitoglu Duquesne University

Session Overview Instructional Gaming: Learning with play Diversity in Instructional Gaming Educational Use of Video Games in the ESL Classroom

Instructional Gaming Learning with play

What is Instructional Gaming? Instructional gaming is using gaming software to motivate and teach students with a hands-on and interactive experience Instructional Gaming can be competitive and is guided by rules Instructional Gaming can create immersive learning experiences

Why Instructional Gaming? In support of Outcome-Based learning initiatives, instructors and administrators are using a variety of creative learning environments to teach learners of all ages Simply observing a model in action is not enough for a learner to retain all that they have learned. In order to truly retain their knowledge, they should demonstrate their skills through the following steps: Evidence suggests that textbooks and rote learning are simply ineffective for many students today. Timothy Shorthouse Baoying Wang AttentionRetentionProductionMotivation

Why Instructional Gaming? Instructional gaming creates a technology rich learning environment for learners of all ages iPads and tablets in elementary school Console games can be found in junior/high school Complex PC simulations are used in Universities and military By helping students connect virtual accomplishments to real-life scenarios, we lead learners closer to John Dewey's ideal of learning. Sasha Barab

Diversity in Instructional Gaming The methods of learning with Video Games

Hand Held Devices Variety of Formats iPad and other tablets Nintendo DS, PS Vita Portable and versatile Simple to use Offer multi-player solutions People laughed at us for using the word magical. But you know what? It turned out to be magical. Steve Jobs

Scribblenauts, Nintendo DS Faces iMake – ABC, iPad

Console Video Games Consoles include Playstation, Xbox, Nintendo Wii Robust games with a variety of gaming options Consoles offer games that encourage kinesthetics Hardware and games can be expensive, and are not portable New stimuli compel kids to learn using new methods, work in unfamiliar contexts, or challenge and upend long-held preconceptions. Nina Holmberg, Discovery.com

Portal 2, Playstation 3 Wii Sports, Nintendo Wii

PC Video Games Can be played on any Personal Computer Easy to manage and deploy on a local network Allows for flexibility and multi-player experience Many mainstream games (specifically for entertainment) release educational versions at a discount to schools and instructors Created by teachers for classroom use and officially supported by Mojang, the company behind Minecraft, MinecraftEdu contains a set of powerful yet simple tools to fine-tune the Minecraft experience for learning. ~Minecraft.edu

MineCraft.edu SimCity Pollution Challenge

References Barab, S. A., Gresalfi, M., Arici, A., Pettyjohn, P., & Ingram-Goble, A. (2010). Transformative play: games as 21st century curriculum. Proceedings of the 9th International Conference of the Learning Sciences, 2, Dempsey, J. V. (1994). Instructional Gaming: Implications for Instructional Technology. Annual Meeting of the Association for Educational Communications and Technology, Nashville, TN, 1-21.

Educational Use of Video Games in the ESL Classroom Whitetaker, S. (2013)

Challenge of students engaged in the classroom

What is adventure games? MAREK bronstring (2012) “ …thoughtful, engaging, and intelligent and provide some mental challenge…” “Focus on puzzle solving within a narrative framework, generally with few or no action elements.”

How to identify the effective game in the classroom Find existing game The language level Pronunciation Well-designed game Hint button Vocabulary list Play the game yourself

What teachers should do? Pre-game activities Prediction essays Vocabulary activities Choosing the correct sentence Recognizing grammar structures Post-game activities Students become teacher Creating a walkthrough Creating a trailer about the game Rewriting the story

Screenshot taken from Beauty and the Beast Mystery Legends

Beauty and the Beast Mystery Grim Tales the Legacy Female studentsMale students

Screenshot taken from the 13 th Skull

Research Questions? Does playing video game improve Vocabulary knowledge? Does playing video game help to improve English?

Methodology Lower-level foundation students 33 students Pre-game Vocabulary quiz Post-game Vocabulary quiz Survey

Methodology Lower-level foundation students 33 students Pre-game Vocabulary quiz Post-game Vocabulary quiz Survey

Results

Reference Barab, S. A., Gresalfi, M. S., & Ingram-Goble, A. (2010). Transformational play: using games to position person, content, and context. Educational Researcher, 39(7), 525–536. Bronstring, M. (2012). What are adventure games? Retrieved from adventuregamers.com/articles/ view/17547 Chen, H. H. and Yang, T. C. (2013). The impact of adventure video games on foreign language learning and the perceptions of learners. Interactive Learning Environments, 21(2), Whittaker, S. (2013). Educational Use of Video Games in the ESL Classroom. UAE Journal of Education Technology and eLearning. Retrieved from _Article01.pdf

Discussion Points Analysis of Instructional Gaming and ESL Learners