Team Kerosene: Designing a Better Lighting Board Jonathan Cass Eric Gallimore Molly McCormack Lindsay Redmond 1.

Slides:



Advertisements
Similar presentations
A a n a l o n z e h e l e l i e v e v r i e n d e n : O m b i j s t i l t e s t a a n. Please use the enter button to scroll through at your own pace.
Advertisements

P5, M1, D1.
Agile Usability Testing Methods
User Interface Evaluation Usability Inspection Methods
Chapter 10 Schedule Your Schedule. Copyright 2004 by Pearson Education, Inc. Identifying And Scheduling Tasks The schedule from the Software Development.
Team 7 / May 24, 2006 Web Based Automation & Security Client Capstone Design Advisor Prof. David Bourner Team Members Lloyd Emokpae (team Lead) Vikash.
Team White Cheddar: Design Process DJ Gallagher Steve Krumholz Michael Wu HFID Team White Cheddar11/08/05.
Paper Prototyping A tool for iterative design Wai Yong Low.
Interactive Prototype John Mark Josling Katrina Rhoads Lindsay Tabas Ivan Tam.
CS 485/515 General course outline Design for people – theory and vocabulary Just enough psychology Task-centered procedure for user interface design. Tools.
Alarm Clocks Jake Graham | Leighton Makoto Ige | Sarah Leavitt
Master Merge December 9, 2005 Team Swiss Brendan Doms, Mike Foss, Nate Smith.
Software Engineering Incorporating Interface Design Into Software Engineering.
Bukky Adebayo Adam Kenvarg Jacob Miller CAMERA RE-DESIGN.
MS3308 Cw1 assessment guide CW1 Deadlines CW1 (Strategy and Scope) DEADLINE ONE: 14th Nov CW1 (Structure and Skeleton) DEADLINE TWO: 28-Nov-2013.
TC 310 The Computer in Technical Communication Dr. Jennifer Turns Week 3, Day 1 (10/14)
Location Aware Computing with Social Networking Olin College :: Human Factors and Interface Design :: 5 May 2005 Blue Team Mike Curtis Dan Lindquist Mikell.
Team Eris Mobile GPS integration. Simplicity  function Edge cases.
O m b i j s t i l t e s t a a n. Please use the enter button to scroll through at your own pace.
Nicole Hu, User Testing John Newcomb, Documentation Lakshmi Prathivadi, Team Manager Prasanth Veerina, Development GoalFriends Design Team Making exercise.
Chapter 2-Introduction to Making Multimedia
WordNet CMS Presented By: Konkani NLP team Goa University.
October 30, 2008 Extensible Workflow Management for Simmod ESUG32, Frankfurt, Oct 30, 2008 Alexander Scharnweber (DLR) October 30, 2008 Slide 1 > Extensible.
HagIT: The future is in your hands Designed and presented by: Hamza Khurshid Ahmad Ghunaim Ghassan Knayzeh.
Requirement Analysis Functional & Non-Functional Requirements Scenarios Use cases: – View Fixtures – Manage Tournament – Register Team – Report Discrepancy.
Group 8: Shenanigans Mike Ostrowski Josh Patsey Michelle Boomer Tom Parks Levent Niazi.
DMS 546/446 INTERFACE DESIGN AL LARSEN – SPRING 2008 PAPER PROTOTYPING Lecture draws from multiple sources, including: Jakob Nielsen, Shawn Medero (
UNDERSTANDING USERS: MODELING TASKS AND LOW- LEVEL INTERACTION Human-Computer Interaction
GrocerEz A Mobile App for Smarter, Easier Grocery Shopping Aaron Eppinger Alex Brand Brandon Whitehead.
MSc Workshop “Turning your Topic into a Project” Rob Kemmer.
Interaction Design CMU. Today’s objectives Continue Design approaches (UCD, ACD)  User-Centered Design  Activity-Centered Design.
SEG3120 User Interfaces Design and Implementation
Laser Harp 2002 Introduction: Purpose and Scope Electronic musical toy, not an instrument Uses laser beams instead of strings Teaching capability.
Following the submission of your CV and letter of application, the head of Human Resources has invited you to proceed to the second stage of the recruitment.
COM 205 Multimedia Applications St. Joseph’s College Fall 2004.
Chapter 7 Interactive Design and Prototyping Human Performance Engineering Robert W. Bailey, Ph.D. Third Edition.
Scenario Template Sample scenario and directions for adapting and creating an interactive scenario.
Lesson 1 Operating Systems, Part 1. Objectives Describe and list different operating systems Understand file extensions Manage files and folders.
1 Designing Better Software User Centred Design and Usability Adam Smith Director, Design and Usability Flight Level Media Ltd.
Master Merge November 1, 2005 Team Swiss Brendan Doms, Mike Foss, Nate Smith.
PROJECT WORK System Development Cycle. OVERVIEW Project work for the HSC course follows five stages of the traditional system development cycle. The SDC.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Slide 1 Use Case Packets.
Overview of Socio-cognitive Engineering General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification.
User-Centered Design (UCD) Overview
User Acceptance Testing The Hard Way Graham Thomas BCS SIGIST 10 th May 1996.
CS 4311 Software Design and Implementation Spring 2013.
© NALO Solutions Limited NALO Solutions, presents the – Revenue Collector App Using Mobile Phones to gather Revenue HUMAN COMPUTER.
(OBIA) Training & Placement Program By Keen IT To request free demo session please mail us at
Lesson Objectives 1) Review the steps involved in problem solving 2) Review the stages of the System Life Cycle 3) Describe what prototyping is and the.
HCC 831 User Interface Design and Evaluation. What is Usability?
User-Centered Design Services for MSU Web Teams Sarah J. Swierenga, Director Usability & Accessibility Center MSU Webmasters 402 Computer Center February.
Project Breakdowns HCDE 492/592 Winter 2014.
Chapter 2-Introduction to Making Multimedia
CEN3722 Human Computer Interaction Cognition and Perception
Introduction to Event-Driven Programming
Your Personal Workout Coach
Digital media & interaction design
Final Presentation Jolie Chen Kristine Delossantos Muel Kiel
CS 321: Human-Computer Interaction Design
Group Y Presenters: (indicate roles)
SY DE 542 User Testing March 7, 2005 R. Chow
تحليل وتصميم نظم المعلومات
Team Members: Member1, … Spring 2013
COM 205 Multimedia Applications
Fundamentals of Human Computer Interaction (HCI)
User Interface Design and Evaluation
Interaction design basics
Demo for FRUCT9: VIDEO CAPTURING SERVICE WITH SOCIAL NETWORKS FUNCTIONALITY FOR MEEGO For the extension of multimedia, social and educational possibilities.
Chapter 2-Introduction to Making Multimedia
Principles of HCI Design
Presentation transcript:

Team Kerosene: Designing a Better Lighting Board Jonathan Cass Eric Gallimore Molly McCormack Lindsay Redmond 1

Goals of the Project Design Process Interview Process Scenarios and Personas Current Design and How We Got Here Design Decisions Demonstration of the Prototype Lessons Learned Next Steps Outline 2

Improve User Interaction of Lighting Boards Apply Knowledge Gained in User Studies Improve Understanding of Design Principles Include Both Hardware and Software Learn Programming Have Fun! Goals of the Project 3

Interview Process 8 Interviews (9 interviewees) 2 Rounds Exploratory Interaction Design Process 4

Personas 5

6

Design Decision: Next Cue Goal: Improve User Interaction Design Decisions 7

Design Decision: Buttons Design Decisions Blackout Button Next Button Done Editing (demo) 8

Design Decision: Modality Design Decisions Goal: Have no modes Revised Task 9

Coding Design Decisions Hardware in Software Dilemma Red Rectangle Scrolling Teamwork and Coding Design Decisions 10

Biggest Lesson(s) Learned It’s easier to make interfaces thinking like code than code thinking like interfaces Can’t please everyone Lessons Learned 11

Next Steps Copy and Undo Functionality Stage for Hi-Fi Prototype Numerical Editing Numbering Cognitive Walkthrough Implementation Next Steps 12