1 CS 6234 Advanced Algorithms: Splay Trees, Fibonacci Heaps, Persistent Data Structures.

Slides:



Advertisements
Similar presentations
Fibonacci Heaps Especially desirable when the number of calls to Extract-Min & Delete is small (note that all other operations run in O(1) This arises.
Advertisements

Splay Trees Binary search trees.
COL 106 Shweta Agrawal and Amit Kumar
Priority Queues  MakeQueuecreate new empty queue  Insert(Q,k,p)insert key k with priority p  Delete(Q,k)delete key k (given a pointer)  DeleteMin(Q)delete.
AVL Trees1 Part-F2 AVL Trees v z. AVL Trees2 AVL Tree Definition (§ 9.2) AVL trees are balanced. An AVL Tree is a binary search tree such that.
Chapter 4: Trees Part II - AVL Tree
AVL Trees COL 106 Amit Kumar Shweta Agrawal Slide Courtesy : Douglas Wilhelm Harder, MMath, UWaterloo
Augmenting Data Structures Advanced Algorithms & Data Structures Lecture Theme 07 – Part I Prof. Dr. Th. Ottmann Summer Semester 2006.
1 Persistent data structures. 2 Ephemeral: A modification destroys the version which we modify. Persistent: Modifications are nondestructive. Each modification.
Advanced Data structure
Binary Search Tree AVL Trees and Splay Trees
1 Algorithmic Aspects of Searching in the Past Christine Kupich Institut für Informatik, Universität Freiburg Lecture 1: Persistent Data Structures Advanced.
Splay Trees CSIT 402 Data Structures II. Motivation Problems with other balanced trees – AVL: extra storage/complexity for height fields Periulous delete.
CSE332: Data Abstractions Lecture 7: AVL Trees Dan Grossman Spring 2010.
CSE332: Data Abstractions Lecture 7: AVL Trees Tyler Robison Summer
AVL-Trees (Part 1) COMP171. AVL Trees / Slide 2 * Data, a set of elements * Data structure, a structured set of elements, linear, tree, graph, … * Linear:
Binary Heaps CSE 373 Data Structures Lecture 11. 2/5/03Binary Heaps - Lecture 112 Readings Reading ›Sections
CSE 326: Data Structures Splay Trees Ben Lerner Summer 2007.
Persistent Data Structures Computational Geometry, WS 2007/08 Lecture 12 Prof. Dr. Thomas Ottmann Khaireel A. Mohamed Algorithmen & Datenstrukturen, Institut.
Rank-Pairing Heaps Bernhard Haeupler, Siddhartha Sen, and Robert Tarjan, ESA
1 COSC 2P03 Lecture #5 – Trees Part III, Heaps. 2 Today Take up the quiz Assignment Questions Red-Black Trees Binary Heaps Heap sort D-Heaps, Leftist.
Point Location Computational Geometry, WS 2007/08 Lecture 5 Prof. Dr. Thomas Ottmann Algorithmen & Datenstrukturen, Institut für Informatik Fakultät für.
B + -Trees (Part 1). Motivation AVL tree with N nodes is an excellent data structure for searching, indexing, etc. –The Big-Oh analysis shows most operations.
CSC 212 Lecture 19: Splay Trees, (2,4) Trees, and Red-Black Trees.
CSE 326: Data Structures Lecture #13 Extendible Hashing and Splay Trees Alon Halevy Spring Quarter 2001.
CSC 2300 Data Structures & Algorithms February 16, 2007 Chapter 4. Trees.
Princeton University COS 423 Theory of Algorithms Spring 2002 Kevin Wayne Fibonacci Heaps These lecture slides are adapted from CLRS, Chapter 20.
UMass Lowell Computer Science Analysis of Algorithms Prof. Karen Daniels Fall, 2001 Lecture 11 Tuesday, 12/4/01 Advanced Data Structures Chapters.
Splay Trees Splay trees are binary search trees (BSTs) that:
0 Course Outline n Introduction and Algorithm Analysis (Ch. 2) n Hash Tables: dictionary data structure (Ch. 5) n Heaps: priority queue data structures.
David Kaplan Dept of Computer Science & Engineering Autumn 2001
Splay Trees and B-Trees
Advanced Data Structures and Algorithms COSC-600 Lecture presentation-6.
1 Binomial heaps, Fibonacci heaps, and applications.
Compiled by: Dr. Mohammad Alhawarat BST, Priority Queue, Heaps - Heapsort CHAPTER 07.
CMSC 341 Splay Trees. 8/3/2007 UMBC CMSC 341 SplayTrees 2 Problems with BSTs Because the shape of a BST is determined by the order that data is inserted,
Binary Trees, Binary Search Trees RIZWAN REHMAN CENTRE FOR COMPUTER STUDIES DIBRUGARH UNIVERSITY.
Balanced Trees (AVL and RedBlack). Binary Search Trees Optimal Behavior ▫ O(log 2 N) – perfectly balanced tree (e.g. complete tree with all levels filled)
Lars Arge Presented by Or Ozery. I/O Model Previously defined: N = # of elements in input M = # of elements that fit into memory B = # of elements per.
Balanced Search Trees Problem: Efficiency of BST is related to tree’s height.  search, insert and remove follow a path from root to desired location 
1 Heaps (Priority Queues) You are given a set of items A[1..N] We want to find only the smallest or largest (highest priority) item quickly. Examples:
CSE 326: Data Structures Lecture #12 Splay It Again, Sam Steve Wolfman Winter Quarter 2000.
+ David Kauchak cs312 Review. + Midterm Will be posted online this afternoon You will have 2 hours to take it watch your time! if you get stuck on a problem,
AVL Trees 1. 2 Outline Background Define balance Maintaining balance within a tree –AVL trees –Difference of heights –Rotations to maintain balance.
Binary Search Trees (BSTs) 18 February Binary Search Tree (BST) An important special kind of binary tree is the BST Each node stores some information.
1 CSE 326: Data Structures Trees. 2 Today: Splay Trees Fast both in worst-case amortized analysis and in practice Are used in the kernel of NT for keep.
AVL trees1 AVL Trees Height of a node : The height of a leaf is 1. The height of a null pointer is zero. The height of an internal node is the maximum.
1 Fat heaps (K & Tarjan 96). 2 Goal Want to achieve the performance of Fibonnaci heaps but on the worst case. Why ? Theoretical curiosity and some applications.
CMSC 341 Binomial Queues and Fibonacci Heaps. Basic Heap Operations OpBinary Heap Leftist Heap Binomial Queue Fibonacci Heap insertO(lgN) deleteMinO(lgN)
FALL 2005CENG 213 Data Structures1 Priority Queues (Heaps) Reference: Chapter 7.
CSE373: Data Structures & Algorithms Lecture 7: AVL Trees Linda Shapiro Winter 2015.
1 Chapter 6 Heapsort. 2 About this lecture Introduce Heap – Shape Property and Heap Property – Heap Operations Heapsort: Use Heap to Sort Fixing heap.
1 Fibonacci heaps: idea List of multiway trees which are all heap-ordered. Definition: A tree is called heap-ordered if the key of each node is greater.
Fibonacci Heap Fibonacci heapshave better asymptotic time bounds than binary heaps for the INSERT, UNION, and DECREASE-KEY operations, and they.
Heaps, Heap Sort, and Priority Queues. Background: Binary Trees * Has a root at the topmost level * Each node has zero, one or two children * A node that.
BCA-II Data Structure Using C
Data Structures Binomial Heaps Fibonacci Heaps Haim Kaplan & Uri Zwick
Binomial heaps, Fibonacci heaps, and applications
CS 201 Data Structures and Algorithms
Splay Trees.
Priority Queues MakeQueue create new empty queue
Balanced-Trees This presentation shows you the potential problem of unbalanced tree and show two way to fix it This lecture introduces heaps, which are.
ערמות בינומיות ופיבונצ'י
Balanced-Trees This presentation shows you the potential problem of unbalanced tree and show two way to fix it This lecture introduces heaps, which are.
Binomial heaps, Fibonacci heaps, and applications
Fibonacci Heaps.
Binomial heaps, Fibonacci heaps, and applications
CSE 326: Data Structures Splay Trees
Heaps & Multi-way Search Trees
326 Lecture 9 Henry Kautz Winter Quarter 2002
Presentation transcript:

1 CS 6234 Advanced Algorithms: Splay Trees, Fibonacci Heaps, Persistent Data Structures

2 Splay Trees Muthu Kumar C., Xie Shudong Fibonacci Heaps Agus Pratondo, Aleksanr Farseev Persistent Data Structures: Li Furong, Song Chonggang Summary Hong Hande

3 SOURCES: Splay Trees Base slides from: David Kaplan, Dept of Computer Science & Engineering, Autumn 2001 CS UMD Lecture 10 Splay Tree UC Berkeley 61B Lecture 34 Splay Tree Fibonacci Heap Lecture slides adapted from:  Chapter 20 of Introduction to Algorithms by Cormen, Leiserson, Rivest, and Stein.  Chapter 9 of The Design and Analysis of Algorithms by Dexter Kozen. Persistent Data Structure Some of the slides are adapted from: 

Pre-knowledge: Amortized Cost Analysis n Amortized Analysis – Upper bound, for example, O(log n) – Overall cost of a arbitrary sequences – Picking a good “credit” or “potential” function n Potential Function: a function that maps a data structure onto a real valued, nonnegative “potential” – High potential state is volatile, built on cheap operation – Low potential means the cost is equal to the amount allocated to it Amortized Time = sum of actual time + potential change 4

CS6234 Advanced Algorithms Splay Tree Muthu Kumar C. Xie Shudong

Background Unbalanced binary search treeBalanced binary search tree 6 Balanced Binary Search Trees Balancing by rotations Rotations preserve the BST property A B C x y A BC x y Zig

Motivation for Splay Trees Problems with AVL Trees n Extra storage/complexity for height fields n Ugly delete code Solution: Splay trees (Sleator and Tarjan in 1985) n Go for a tradeoff by not aiming at balanced trees always. n Splay trees are self-adjusting BSTs that have the additional helpful property that more commonly accessed nodes are more quickly retrieved. n Blind adjusting version of AVL trees. n Amortized time (average over a sequence of inputs) for all operations is O(log n). n Worst case time is O(n). 7

Splay Tree Key Idea You’re forced to make a really deep access: Since you’re down there anyway, fix up a lot of deep nodes! 8 Why splay? This brings the most recently accessed nodes up towards the root.

Splaying 9 Bring the node being accessed to the root of the tree, when accessing it, through one or more splay steps. A splay step can be: Zig Zag Zig-zig Zag-zag Zig-zag Zag-zig Double rotations Single rotation

Splaying Cases Node being accessed (n) is: n the root n a child of the root Do single rotation: Zig or Zag pattern n has both a parent (p) and a grandparent (g) Double rotations: (i) Zig-zig or Zag-zag pattern: g  p  n is left-left or right-right (ii) Zig-zag pattern: g  p  n is left-right or right-left 10

Case 0: Access root Do nothing (that was easy!) X n Y root X n Y 11

Case 1: Access child of root Zig and Zag (AVL single rotations) p X n Y Z root n Z p Y X Zig – right rotation Zag – left rotation 12

Case 1: Access child of root: Zig (AVL single rotation) - Demo p X n Y Z root Zig 13

Case 2: Access (LR, RL) grandchild: Zig-Zag (AVL double rotation) g X p Y n Z W n Y g W p ZX 14

Case 2: Access (LR, RL) grandchild: Zig-Zag (AVL double rotation) g X p Y n Z W 15 Zig

Case 2: Access (LR, RL) grandchild: Zig-Zag (AVL double rotation) g X n Y p ZW 16 Zag

Case 3: Access (LL, RR) grandchild: Zag-Zag (different from AVL) n Z Y p X g W g W X p Y n Z 17 No more cookies! We are done showing animations. 1 2

Quick question 18 In a splay operation involving several splay steps (>2), which of the 4 cases do you think would be used the most? Do nothing | Single rotation | Double rotation cases A n B A B C D x y z A C B D x y z Zig-Zag A B C x y A BC x y Zig

Why zag-zag splay-op is better than a sequence of zags (AVL single rotations)? zag zags ……… Tree still unbalanced. No change in height! 19

Why zag-zag splay-step is better than a sequence of zags (AVL single rotations)? …

Why Splaying Helps If a node n on the access path, to a target node say x, is at depth d before splaying x, then it’s at depth <= 3+d/2 after the splay. (Proof in Goodrich and Tamassia) Overall, nodes which are below nodes on the access path tend to move closer to the root Splaying gets amortized to give O(log n) performance. (Maybe not now, but soon, and for the rest of the operations.) 21

Splay Operations: Find Find the node in normal BST manner Note that we will always splay the last node on the access path even if we don’t find the node for the key we are looking for. Splay the node to the root Using 3 cases of rotations we discussed earlier 22

Splaying Example: using find operation Find(6) zag-zag 23

… still splaying … zag-zag

… 6 splayed out! zag

Splay Operations: Insert Can we just do BST insert? Yes. But we also splay the newly inserted node up to the root. Alternatively, we can do a Split(T,x) 26

Digression: Splitting Split(T, x) creates two BSTs L and R: all elements of T are in either L or R ( T = L  R ) n all elements in L are  x n all elements in R are  x L and R share no elements ( L  R =  ) 27

Splitting in Splay Trees How can we split? n We can do Find(x), which will splay x to the root. n Now, what’s true about the left subtree L and right subtree R of the root? n So, we simply cut the tree at x, attach x either L or R 28

Split split(x) TLR splay OR LRLR  x  x > x< x 29

Back to Insert split(x) LR x LR > x< x 30

Insert Example Insert(5) split(5)

Splay Operations: Delete find(x) LR x LR > x< x delete (x) 32 Do a BST style delete and splay the parent of the deleted node. Alternatively,

Join Join(L, R): given two trees such that L < R, merge them Splay on the maximum element in L, then attach R LR R splay L 33

Delete Completed T find(x) LR x LR > x< x delete x T - x Join(L,R) 34

Delete Example Delete(4) find(4) Find max Compare with BST/AVL delete on ivle

Splay implementation – 2 ways Bottom-up Top Down Why top-down? Bottom-up splaying requires traversal from root to the node that is to be splayed, and then rotating back to the root – in other words, we make 2 tree traversals. We would like to eliminate one of these traversals. 1 How? time analysis.. We may discuss on ivle TopDownSplay.ppt A B C x y A BC x y Zig A B C x y A C x y B L L R R

CS6234 Advanced Algorithms Splay Trees: Amortized Cost Analysis Amortized cost of a single splay-step Amortized cost of a splay operation: O(logn) Real cost of a sequence of m operations: O((m+n) log n)

CS6234 Advanced Algorithms Splay Trees: Amortized Cost Analysis

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Amortized cost of a single splay-step Lemma 1: For a splay-step operation on x that transforms the rank function r into r’, the amortized cost is: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise. x y z x y z Zig-Zag x y x y Zig

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Proof : We consider the three cases of splay-step operations (zig/zag, zigzig/zagzag, and zigzag/zagzig). Case 1 (Zig / Zag) : The operation involves exactly one rotation. x yx y Zig Amortized cost is a i = c i + φ ’ − φ Real cost c i = 1 Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis In this case, we have r’(x)= r(y), r’(y) ≤ r’(x) and r’(x) ≥ r(x). So the amortized cost: x y x y Zig a i = 1 + φ ’ − φ = 1 + r’(x) + r’(y) − r(x) − r(y) = 1 + r’(y) − r(x) ≤ 1 + r’(x) − r(x) ≤ 1 + 3(r’(x) − r(x)) Amortized cost is a i = 1 + φ ’ − φ

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis The proofs of the rest of the cases, zig-zig pattern and zig-zag/zag- zig patterns, are similar resulting in amortized cost of a i ≤ 3(r’(x) − r(x)) Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise. x y z x y z Zig-Zag x y x y Zig

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Case 2 (Zig-Zig / Zag-Zag) : The operation involves two rotations, so the real cost c i = 2. x y z x y z Zig-Zig Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Case 2 (Zig-Zig / Zag-Zag) : In this case, we have r’(x) = r(z), r(y) ≥ r(x), and r’(y) ≤ r’(x). Then the amortized cost is: a i = c i + φ ’ − φ = 2 + r’(x) + r’(y) + r’(z) − r(x) − r(y) − r(z) = 2 + r’(y) + r’(z) − r(x) − r(y) ≤ 2 + r’(x) + r’(z) − r(x) − r(x). Zig-Zig z z y y x x Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Case 2 (Zig-Zig / Zag-Zag) : We use the fact that Zig-Zig z z y y x x a i ≤ 2+ r’(x)+ r’(z) − r(x) − r(x) Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis. Case 2 (Zig-Zig / Zag-Zag) : We use the fact that If the splay-step operation transforms the weight-sum function s into s’, we have Zig-Zig z z y y x x a i ≤ 2+ r’(x)+ r’(z) − r(x) − r(x) Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Case 2 (Zig-Zig / Zag-Zag) We have s(x) + s’(z) ≤ s’(x), since T(x) and T’(z) together cover the whole tree except node y. Then the inequality above is: or Zig-Zig z z y y x x a i ≤ 2+ r’(x)+ r’(z) − r(x) − r(x) Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Case 2 (Zig-Zig / Zag-Zag) Therefore, Zig-Zig z z y y x x Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Case 3 (Zig-Zag / Zag-Zig): The operation involves two rotations, so the real cost c i = 2. x y z x y z Zig-Zag Lemma 1: (i) a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and (ii) a i ≤ 3(r’(x) − r(x)) otherwise.

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Lemma 1: For a splay-step operation on x that transforms the rank function r into r’, the amortized cost is a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and a i ≤ 3(r’(x) − r(x)) otherwise. Case 3 (Zig-Zag / Zag-Zig): In this case, we have r’(x) = r(z) and r(y) ≥ r(x). Thus the amortized cost is Note that s’(y) + s’(z) ≤ s’(x). Thus or x y z x y z Zig-Zag a i = c i + φ ’ − φ = 2 + r’(x) + r’(y) + r’(z) − r(x) − r(y) − r(z) ≤ 2 + r’(y) + r’(z) − r(x) − r(x)

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Lemma 1: For a splay-step operation on x that transforms the rank function r into r’, the amortized cost is a i ≤ 3(r’(x) − r(x)) + 1 if the parent of x is the root, and a i ≤ 3(r’(x) − r(x)) otherwise. Case 3 (Zig-Zag / Zag-Zig): Therefore, x y z x y z Zig-Zag

CS6234 Advanced Algorithms We proceed to calculate the amortized cost of a complete splay operation. Lemma 2: The amortized cost of the splay operation on a node x in a splay tree is O(log n). Splay Trees Amortized Cost Analysis x y z x y z Zig-Zag x y x y Zig Amortized cost of a splay operation: O(logn) Building on Lemma 1 (amortized cost of splay step),

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis x y z x y z Zig-Zag x y x y Zig

CS6234 Advanced Algorithms Splay Trees Amortized Cost Analysis Theorem: For any sequence of m operations on a splay tree containing at most n keys, the total real cost is O((m + n)log n). Proof: Let a i be the amortized cost of the i-th operation. Let c i be the real cost of the i-th operation. Let φ 0 be the potential before and φ m be the potential after the m operations. The total cost of m operations is: We also have φ 0 − φ m ≤ n log n, since r(x) ≤ log n. So we conclude: (From )

CS6234 Advanced Algorithms Range Removal [7, 14] Find the maximum value within range (-inf, 7), and splay it to the root.

CS6234 Advanced Algorithms Range Removal [7, 14] Find the minimum value within range (14, +inf), and splay it to the root of the right subtree.

CS6234 Advanced Algorithms Range Removal [7, 14] [7, 14] X Cut off the link between the subtree and its parent.

Splay Tree Summary 58 AVLSplay FindO(log n)Amortized O(log n) InsertO(log n)Amortized O(log n) DeleteO(log n)Amortized O(log n) Range RemovalO(nlog n)Amortized O(log n) MemoryMore MemoryLess Memory ImplementationComplicatedSimple

Splay Tree Summary Can be shown that any M consecutive operations starting from an empty tree take at most O(M log(N))  All splay tree operations run in amortized O(log n) time O(N) operations can occur, but splaying makes them infrequent Implements most-recently used (MRU) logic n Splay tree structure is self-tuning 59

Splay Tree Summary (cont.) Splaying can be done top-down; better because: n only one pass n no recursion or parent pointers necessary Splay trees are very effective search trees n relatively simple: no extra fields required n excellent locality properties: – frequently accessed keys are cheap to find (near top of tree) – infrequently accessed keys stay out of the way (near bottom of tree) 60

CS6234 Advanced Algorithms Fibonacci Heaps Agus Pratondo Aleksanr Farseev

62 Fibonacci Heaps: Motivation It was introduced by Michael L. Fredman and Robert E. Tarjan in 1984 to improve Dijkstra's shortest path algorithm from O (E log V ) to O (E + V log V ).

Heap H Fibonacci Heaps: Structure Fibonacci heap. n Set of heap-ordered trees. n Maintain pointer to minimum element. n Set of marked nodes. roots heap-ordered tree each parent < its children

Heap H Fibonacci Heaps: Structure Fibonacci heap. n Set of heap-ordered trees. n Maintain pointer to minimum element. n Set of marked nodes. min find-min takes O(1) time

Heap H Fibonacci Heaps: Structure Fibonacci heap. n Set of heap-ordered trees. n Maintain pointer to minimum element. n Set of marked nodes. min marked True if the node lost its child, otherwise it is false Use to keep heaps flat Useful in decrease key operation

Fibonacci Heap vs. Binomial Heap Fibonacci Heap is similar to Binomial Heap, but has a less rigid structure  the heap is consolidate after the delete-min method is called instead of actively consolidating after each insertion.....This is called a “lazy” heap”.... min 66

67 Fibonacci Heaps: Notations Notations in this slide n = number of nodes in heap. rank(x) = number of children of node x. rank(H) = max rank of any node in heap H. trees(H) = number of trees in heap H. marks(H) = number of marked nodes in heap H rank = 3 min Heap H trees(H) = 5 marks(H) = 3 marked n = 14

68 Fibonacci Heaps: Potential Function  (H) =  3 = min Heap H  (H) = trees(H) + 2  marks(H) potential of heap H trees(H) = 5 marks(H) = 3 marked

69 Insert

70 Fibonacci Heaps: Insert Insert. n Create a new singleton tree. n Add to root list; update min pointer (if necessary) insert 21 min Heap H

71 Fibonacci Heaps: Insert Insert. n Create a new singleton tree. n Add to root list; update min pointer (if necessary) min Heap H insert 21

72 Fibonacci Heaps: Insert Analysis Actual cost. O(1) Change in potential. +1 Amortized cost. O(1) min Heap H  (H) = trees(H) + 2  marks(H) potential of heap H

73 Linking Operation

74 Linking Operation Linking operation. Make larger root be a child of smaller root tree T 1 tree T 2 smaller root larger root

75 Linking Operation Linking operation. Make larger root be a child of smaller root. 15 is larger than 3  Make ‘15’ be a child of ‘3’ tree T 1 tree T 2 smaller root larger root

76 Linking Operation Linking operation. Make larger root be a child of smaller root. 15 is larger than 3  Make ‘15’ be a child of ‘ tree T 1 tree T tree T' smaller root larger rootstill heap-ordered

77 Delete Min

78 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min

79 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min 18

80 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current 18

81 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank current min rank

82 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank 18

83 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank 18

84 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank link 23 into 17 18

85 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank link 17 into 7 18

86 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank current min rank link 24 into 7 18

87 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank 18

88 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank 18

89 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank 18

90 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank link 41 into 18 18

91 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min current rank 18

92 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min rank current 18

93 Fibonacci Heaps: Delete Min Delete min. n Delete min; meld its children into root list; update min. n Consolidate trees so that no two roots have same rank min stop 18

94 Fibonacci Heaps: Delete Min Analysis Delete min. Actual cost. O(rank(H)) + O(trees(H)) O(rank(H)) to meld min's children into root list. O(rank(H)) + O(trees(H)) to update min. O(rank(H)) + O(trees(H)) to consolidate trees. Change in potential. O(rank(H)) - trees(H) trees(H' )  rank(H) + 1 since no two trees have same rank.  (H)  rank(H) trees(H). Amortized cost. O(rank(H))  (H) = trees(H) + 2  marks(H) potential function

95 Decrease Key

96 Intuition for deceasing the key of node x. If heap-order is not violated, just decrease the key of x. Otherwise, cut tree rooted at x and meld into root list. n To keep trees flat: as soon as a node has its second child cut, cut it off and meld into root list (and unmark it) Fibonacci Heaps: Decrease Key 35 min marked node: one child already cut 18

97 Case 1. [heap order not violated] Decrease key of x. n Change heap min pointer (if necessary) Fibonacci Heaps: Decrease Key min x decrease-key of x from 46 to 29 18

98 Case 1. [heap order not violated] Decrease key of x. n Change heap min pointer (if necessary) Fibonacci Heaps: Decrease Key 35 min x decrease-key of x from 46 to 29 18

99 Case 2a. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key min decrease-key of x from 29 to 15 p x 18

100 Case 2a. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key 35 min decrease-key of x from 29 to 15 p x 18

101 Case 2a. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key 35 min decrease-key of x from 29 to 15 p x 18

102 Case 2a. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key 35 min decrease-key of x from 29 to 15 p x mark parent 24 18

Case 2b. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key 5 min x p decrease-key of x from 35 to 5 18

104 5 Case 2b. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key min x p decrease-key of x from 35 to 5 18

105 Fibonacci Heaps: Decrease Key decrease-key of x from 35 to 5 x p min Case 2b. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child). 18

106 Case 2b. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key decrease-key of x from 35 to 5 x p second child cut min 18

107 Case 2b. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key decrease-key of x from 35 to 5 xp min 18

108 Case 2b. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key decrease-key of x from 35 to 5 xp p' second child cut min 18

109 Case 2b. [heap order violated] Decrease key of x. Cut tree rooted at x, meld into root list, and unmark. If parent p of x is unmarked (hasn't yet lost a child), mark it; Otherwise, cut p, meld into root list, and unmark (and do so recursively for all ancestors that lose a second child) Fibonacci Heaps: Decrease Key decrease-key of x from 35 to 5 xpp' min don't mark parent if it's a root p'' 18

110 Decrease-key. Actual cost. O(c) n O(1) time for changing the key. O(1) time for each of c cuts, plus melding into root list. Change in potential. O(1) - c trees(H') = trees(H) + c. marks(H')  marks(H) - c + 2.   c + 2  (-c + 2) = 4 - c. Amortized cost. O(1) Fibonacci Heaps: Decrease Key Analysis  (H) = trees(H) + 2  marks(H) potential function

111 Analysis

112 Fibonacci Heaps: Bounding the Rank Lemma. Fix a point in time. Let x be a node, and let y 1, …, y k denote its children in the order in which they were linked to x. Then: Def. Let F k be smallest possible tree of rank k satisfying property. F0F0 F1F1 F2F2 F3F3 F4F4 F5F x y1y1 y2y2 ykyk …

113 Fibonacci Heaps: Bounding the Rank Lemma. Fix a point in time. Let x be a node, and let y 1, …, y k denote its children in the order in which they were linked to x. Then: Def. Let F k be smallest possible tree of rank k satisfying property. F4F4 F5F5 813 F6F = 21 x y1y1 y2y2 ykyk …

114 Fibonacci Heaps: Bounding the Rank Lemma. Fix a point in time. Let x be a node, and let y 1, …, y k denote its children in the order in which they were linked to x. Then: Def. Let F k be smallest possible tree of rank k satisfying property. Fibonacci fact. F k   k, where  = (1 +  5) / 2  Corollary. rank(H)  log  n. golden ratio x y1y1 y2y2 ykyk …

115 Fibonacci Numbers

Def. The Fibonacci sequence is: 0, 1, 1, 2, 3, 5, 8, 13, 21, … 116 Fibonacci Numbers: Exponential Growth

117 Union

118 Fibonacci Heaps: Union Union. Combine two Fibonacci heaps. Representation. Root lists are circular, doubly linked lists min Heap H'Heap H''

119 Fibonacci Heaps: Union Union. Combine two Fibonacci heaps. Representation. Root lists are circular, doubly linked lists min Heap H

120 Fibonacci Heaps: Union Actual cost. O(1) Change in potential. 0 Amortized cost. O(1)  (H) = trees(H) + 2  marks(H) potential function min Heap H

121 Delete

122 Delete node x. decrease-key of x to - . delete-min element in heap. Amortized cost. O(rank(H)) O(1) amortized for decrease-key. O(rank(H)) amortized for delete-min. Fibonacci Heaps: Delete  (H) = trees(H) + 2  marks(H) potential function

123 make-heap Operation insert find-min delete-min union decrease-key delete 1 Binomial Heap log n 1 Fibonacci Heap † 1 log n 1 is-empty11 Application: Priority Queues => ex.Shortest path problem † amortized n = number of elements in priority queue 1 1

CS6234 Advanced Algorithms Persistent Data Structures Li Furong Song Chonggang

Motivation Version Control n Suppose we consistently modify a data structure n Each modification generates a new version of this structure n A persistent data structure supports queries of all the previous versions of itself n Three types of data structures – Fully persistent all versions can be queried and modified – Partially persistent all versions can be queried, only the latest version can be modified – Ephemeral only can access the latest version 125

Making Data Structures Persistent In the following talk, we will n Make pointer-based data structures persistent, e.g., tree n Discussions are limited to partial persistence Three methods n Fat nodes n Path copying n Node Copying (Sleator, Tarjan et al.) 126

Fat Nodes Add a modification history to each node n Modification – append the new data to the modification history, associated with timestamp n Access – for each node, search the modification history to locate the desired version n Complexity (Suppose m modifications) 127 value time 1 time 2 TimeSpace ModificationO(1) AccessO(log m) per node

Path Copying Copy the node before changing it Cascade the change back until root is reached 128

129 Path Copying version 0: version 1: Insert (2) version 2: Insert (4) Copy the node before changing it Cascade the change back until root is reached

130 Path Copying version 1: Insert (2) Copy the node before changing it Cascade the change back until root is reached 2

131 Path Copying version 1: Insert (2) Copy the node before changing it Cascade the change back until root is reached

132 Path Copying version 1: Insert (2) Copy the node before changing it Cascade the change back until root is reached

133 Path Copying version 1: Insert (2) version 2: Insert (4) Copy the node before changing it Cascade the change back until root is reached

134 Path Copying version 1: Insert (2) version 2: Insert (4) Copy the node before changing it Cascade the change back until root is reached n Each modification creates a new root n Maintain an array of roots indexed by timestamps

Path Copying 135 Copy the node before changing it Cascade the change back until root is reached n Modification – copy the node to be modified and its ancestors n Access – search for the correct root, then access as original structure n Complexity (Suppose m modifications, n nodes) TimeSpace ModificationWorst: O(n) Average: O(log n) Worst: O(n) Average: O(log n) AccessO(log m)

Node Copying Fat nodes: cheap modification, expensive access Path copying: cheap access, expensive modification Can we combine the advantages of them? Extend each node by a timestamped modification box n A modification box holds at most one modification n When modification box is full, copy the node and apply the modification n Cascade change to the node‘s parent 136

137 Node Copying version 0 version 1: Insert (2) version 2: Insert (4) k mbox lp rp

138 Node Copying lp version 0: version 1: Insert (2) edit modification box directly like fat nodes

139 Node Copying lp version 1: Insert (2) version 2: Insert (4) 1 lp copy the node to be modified 4

140 Node Copying lp version 1: Insert (2) version 2: Insert (4) apply the modification in modification box 4

141 Node Copying lp version 1: Insert (2) version 2: Insert (4) perform new modification directly the new node reflects the latest status

142 Node Copying rp 1 lp version 1: Insert (2) version 2: Insert (4) cascade the change to its parent like path copying

Node Copying 143 n Modification – if modification box empty, fill it – otherwise, make a copy of the node, using the latest values – cascade this change to the node’s parent (which may cause node copying recursively) – if the node is a root, add a new root n Access – search for the correct root, check modification box n Complexity (Suppose m modifications) TimeSpace ModificationAmortized: O(1) AccessO(log m) + O(1) per node

Modification Complexity Analysis Use the potential technique n Live nodes – Nodes that comprise the latest version n Full live nodes – live nodes whose modification boxes are full n Potential function f (T) – number of full live nodes in T (initially zero) n Each modification involves k number of copies – each with a O(1) space and time cost – decrease the potential function by 1-> change a full modification box into an empty one n Followed by one change to a modification box (or add a new root) n Δ f = 1-k n Space cost: O(k+ Δ f ) = O(k+1–k) = O(1) n Time cost: O(k+1+ Δ f) = O(1) 144

Applications n Grounded 2-Dimensional Range Searching n Planar Point Location n Persistent Splay Tree 145

Applications: Grounded 2-Dimensional Range Searching n Problem – Given a set of n points and a query triple (a,b,i) – Report the set of points (x,y), where a<x<b and y<i 146 ab i x y

Applications: Grounded 2-Dimensional Range Searching n Resolution – Consider each y value as a version, x value as a key – Insert each node in ascending order of y value – Version i contains every point for which y<i – Report all points in version i whose key value is in [a,b] 147

Applications: Grounded 2-Dimensional Range Searching n Resolution – Consider each y value as a version, x value as a key – Insert each node in ascending order of y value – Version i contains every point for which y<i – Report all points in version i whose key value is in [a,b] 148 ab i n Preprocessing – Space required O(n) with Node Copying and O(n log n) with Path Copying n Query time O(log n)

Applications: Planar Point Location n Problem – Suppose the Euclidian plane is divided into polygons by n line segments that intersect only at their endpoints – Given a query point in the plane, the Planar Point Location problem is to determine which polygon contains the point 149

Applications: Planar Point Location n Solution – Partition the plane into vertical slabs by drawing a vertical line through each endpoint – Within each slab, the lines are ordered – Allocate a search tree on the x-coordinates of the vertical lines – Allocate a search tree per slab containing the lines and with each line associate the polygon above it 150

Applications: Planar Point Location 151 slab n Answer a Query (x,y) – First, find the appropriate slab – Then, search the slab to find the polygon

Applications: Planar Point Location n Simple Implementation – Each slab needs a search tree, each search tree is not related to each other – Space cost is high: O(n) for vertical lines, O(n) for lines in each slab n Key Observation – The list of the lines in adjacent slabs are related a)The same line b)End and start n Resolution – Create the search tree for the first slab – Obtain the next one by deleting the lines that end at the corresponding vertex and adding the lines that start at that vertex 152

Applications: Planar Point Location 153 First slab 1 2 3

Applications: Planar Point Location 154 First slab Second slab

Applications: Planar Point Location 155 First slab Second slab

Applications: Planar Point Location 156 First slab Second slab

Applications: Planar Point Location 157 First slab Second slab

Applications: Planar Point Location 158 First slab Second slab

Applications: Planar Point Location n Preprocessing – 2n insertions and deletions – Time cost O(n) with Node Copying, O(n log n) with Path Copying n Space cost O(n) with Node Copying, O(n log n) with Path Copying 159

Applications: Splay Tree n Persistent Splay Tree – With Node Copying, we can access previous versions of the splay tree n Example

Applications: Splay Tree n Persistent Splay Tree – With Node Copying, we can access previous versions of the splay tree n Example splay 1 0

Applications: Splay Tree n Persistent Splay Tree – With Node Copying, we can access previous versions of the splay tree n Example splay

Applications: Splay Tree

Applications: Splay Tree rp

CS6234 Advanced Algorithms Summary Hong Hande

Splay tree n Advantage – Simple implementation – Comparable performance – Small memory footprint – Self-optimizing n Disadvantage – Worst case for single operation can be O(n) – Extra management in a multi-threaded environment 166

Fibonacci Heap n Advantage – Better amortized running time than a binomial heap – Lazily defer consolidation until next delete-min n Disadvantage – Delete and delete minimum have linear running time in the worst case – Not appropriate for real-time systems 167

Persistent Data Structure n Concept – A persistent data structure supports queries of all the previous versions of itself n Three methods – Fat nodes – Path copying – Node Copying (Sleator, Tarjan et al.) n Good performance in multi-threaded environments. 168

Key Word to Remember n Splay Tree --- Self-optimizing AVL tree n Fibonacci Heap --- Lazy version of Binomial Heap n Persistent Data Structure --- Extra space for previous version Thank you! Q & A 169