Macromedia Flash Design Professional Animations CREATING
Unit D2Getting Started with Macromedia Flash Create frame animations Create motion-tweened animation Work with motion guides Create motion animation effects Animate text Unit Lessons
Unit D3Getting Started with Macromedia Flash Animation can be an important part of a Web site, CD-ROM, Demo, or game The perception of motion is an illusion made up from a series of still images “Persistence of Vision” is the basis for frame rates in animations Frames rates of fps generally provide smooth computer-based animation Intro to Animation
Unit D4Getting Started with Macromedia Flash Frame rates lower than fps often result in jerky images, while higher frame rates result in a blurred image Flash uses a default frame rate of 12 fps Intro to Animation
Unit D5Getting Started with Macromedia Flash Animation is one of the most powerful features of Flash Basic animation is a simple process –Move an object around the stage –Change an object’s size, shape, color –Apply Special Effects, such as zooming, fading, or a combination of effects Two Animation Methods: Frame Animation, and Tweened Animation Macromedia Flash Animation
Unit D6Getting Started with Macromedia Flash Understanding Frame Animations Also called frame-by-frame animations Created by specifying an object that is to appear in each frame of a sequence of frames Useful when you want to change individual parts of an image Depending on the complexity of the animation, can require a lot of time
Unit D7Getting Started with Macromedia Flash Understanding Frame Animations Three images used in a Frame Animation
Unit D8Getting Started with Macromedia Flash Understanding Frame Animations A greater number of images generally suggests less change needed between each image — creating more realistic animation Consider the number of frames in which an image will appear –Fewer frames and the animation may appear jerky Consider the frame rate
Unit D9Getting Started with Macromedia Flash Creating a Frame Animation Insert a keyframe on the layer Place your first drawing on the stage Insert your next keyframe, and change the drawing “Onion Skinning” may help you placing a series of images
Unit D10Getting Started with Macromedia Flash Creating a Frame Animation In each Frame, the car is in a different position
Unit D11Getting Started with Macromedia Flash Understanding Motion Tweening Motion Tweening is far less tedious than Frame Animation –Create a Start and End frame –Flash creates the “in-between” frames Flash only stores the attributes that change from frame to frame, thus creating smaller file sizes than Frame Animation
Unit D12Getting Started with Macromedia Flash Understanding Motion Tweening Two types of Tweening: –Shape Tweening-A morphing effect, covered in a later unit –Motion Tweening-used to animate objects which are moved, resized, re- colored, or rotated
Unit D13Getting Started with Macromedia Flash Motion Tweening requires only a Start and End Frame Light Blue Background represents a Motion Tween
Unit D14Getting Started with Macromedia Flash Creating a Motion Tween Insert a starting frame Insert an ending frame Make alterations to the ending frame Go back to the starting frame and choose Insert>Create Motion Tween Make adjustments through the Properties Panel
Unit D15Getting Started with Macromedia Flash Understanding Motion Guides A path that will guide moving objects around the stage in any direction Without Motion Guides, animations would always travel in straight lines Animations are placed on their own layer beneath a motion guide layer
Unit D16Getting Started with Macromedia Flash Creating Animation with Motion Guides Two ways to create this relationship –Create a guide layer with a path, then create a layer of animation an attach –Or, create an animation. Then create a motion guide layer with a path, and attach Depending on the type of object you’re animating, you may need to orient the object to the path
Unit D17Getting Started with Macromedia Flash Creating Animation with Motion Guides A motion guide layer and its associated animation Object oriented to path Object not oriented to path
Unit D18Getting Started with Macromedia Flash Working with Properties Tween-specifies Motion, Shape,or none Scale-tweens the size of an object Ease-specifies the rate of change between tweened frames –Ease values are between -100(slow) and 100(fast) Rotate-specifies the number of times an object rotates clockwise(CW) or counter clockwise(CCW)
Unit D19Getting Started with Macromedia Flash Working with Properties Orient to path-orients the baseline of the object to the path Sync-ensures that the object loops properly Snap-attaches the object to the path by its registration point Orient to Path Feature enabled in the Properties Panel
Unit D20Getting Started with Macromedia Flash Resizing an Object using a Motion Tween Select the object in the ending frame and then use the Scale Tool options from the Free Transform tool
Unit D21Getting Started with Macromedia Flash Rotating an Object using a Motion Tween Select the object in the start or end frame rotate with different options; –Rotate with the Rotate Tool option of the Free Transform tool –Rotate Clockwise or Counter Clockwise a specified number of turns or degrees through the Properties panel – Use Modify > Transform to specify rotation
Unit D22Getting Started with Macromedia Flash Rotating an Object using a Motion Tween Specifying the rotate settings via the Properties Panel
Unit D23Getting Started with Macromedia Flash Changing an Object’s Color with Motion Tween Numerous ways to change an object’s color over an animation’s time –Change the Tint of the object in the last frame –Change the Alpha of the object in the last frame – Change the Brightness of the object in the last frame –Apply Advanced Effects
Unit D24Getting Started with Macromedia Flash The Advanced Effect Panel Onion Skinning
Unit D25Getting Started with Macromedia Flash Onion Skinning A feature that allows you to view an outline of objects in any number of frames Helps in positioning animated objects on the stage –Turn Onion Skinning on via the Icon in the timeline –Use The sliders to determine the range of Onion Skin display
Unit D26Getting Started with Macromedia Flash Animating Text Like other objects, Text can be animated –The entire text block is animated unless “Broken Apart” –Text can be rotated, skewed, scaled, or re-colored –Motion Tweened Text blocks are automatically saved as Symbols
Unit D27Getting Started with Macromedia Flash Unit D Tasks Create frame animations Create motion-tweened animation Work with motion guides Create motion animation effects Animate text