1 Darmstadt, October 02, 2007 Amalia Ortiz Asociación VICOMTech Mikeletegi Pasealekua 57 20.009 Donostia - San Sebastián (Gipuzkoa)

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1 Darmstadt, October 02, 2007 Amalia Ortiz Asociación VICOMTech Mikeletegi Pasealekua Donostia - San Sebastián (Gipuzkoa) Visual Communication and Interaction Technologies Centre

2 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Avatars Agents Speech Natural language processing Virtual environments Applications Index

3 Institute Profile (1) Applied Research Technology Centre in Computer Graphics, Multimedia and Telecommunications (non for profit Association) Founded by: Located in the San Sebastian Technology Park

4 Institute Profile (2) Alliances / Membership Member of INI-GraphicsNet Member of IK4 Research Alliance Basque R&D and Innovation Network International R&D Centre Spanish Federation of Innovation and Technology Organisations (known by its Spanish initials, FEDIT) ISO 9001:2000 certified UNE :2006certified in I+D+i System Managment UNE :2006 certified in I+D+i System Managment 50 researchers (8 Ph.D., Engineers, Computer Scientists,...) Innovation and Technology Centre (CIT-88)

5 Application Areas Digital TV & Multimedia Services (DVB-MHP standard, new interfaces, TV & Internet, …) Biomedical Applications (Telemedicine, simulation, Mixed Reality, 3D representation …) Tourism, Cultural Heritage & Creativity (Heritage value, Tourism Applications, virtual enviroments…) Interaction for Education, Leisure and e-inclusion (Multimodal – multilingual interfaces, Avatars, e-Learning …) Industrial Applications (e-Commerce, 3D Product Configuration, CSCW, Geometry Compression, Digital Security)

6 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Avatars Agents Speech Natural language processing Virtual environments Applications Index

7 Interaction for Education, Leisure and eInclusion Aim: Technologies related to multimodal interaction

8 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Avatars Agents Speech Natural language processing Virtual environments Applications Index

9 Avatars  Virtual characters Designed for Looking and moving as real people  Lip-Synch: Synchronization of lips and audio  High level of facial expression and emotional capacity Using on multimedia applications Multimodal interaction for User motivation Catch the user attention Create the illusion of being communicating with a person Avatar Characteristics

10 Avatars Body: Real time Animation Defined:  Facial expressions Emotions Gestures  Lipsynch Synchronization  Corporal animation Non predefined animation (Pointing) Prerecording animations (walk) Animation techniques:  Morphing  Inverse kinematics Related technologies

11 Authoring tools Appearance and behavior Authoring tools Technologies

12 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Avatars Agents Speech Natural language processing Virtual environments Applications Index

13 Intelligent agents Able to having decisions Expert Systems E-Learning E-Commerce Emotional interaction Technologies

14 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Avatars Agents Speech Natural language processing Virtual environments Applications Index

15 Speech technologies Multiplatform TTS and ASR integration Voice transformation Facial animation through audio analysis Automatic subtitling Technologies

16 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Avatars Agents Speech Natural language processing Virtual environments Applications Index

17 Natural Language Processing Natural language lexicon Morphology Semantics Syntax Technologies

18 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Avatars Agents Speech Natural language processing Virtual environments Applications Index

19 Interaction in virtual environments Acting as virtual guides Advanced interaction devices. Dynamic and static collisions. Interaction between several objects and avatars. Shadows Technologies

20 Multiplatform interfaces PC PDA Cellular Digital TV Web Browser Technologies

21 Institute profile Aim of Interaction for Education, Leisure and e-inclusion department Related technologies Applications Future lines Index

22 Applications Web e-Learning: Intelligent tutors e-Commerce: Virtual Assistants

23 Leisure High level of interactivity: Multimedia technologies + 3D Animation Virtual presenters Virtual Communities, 3D Chat MuseumsApplications

24 Companies Companies

25 Thank you!!!