Goal Line, Pass, Reverse, Run, & Victory Mechanics 6/17/15.

Slides:



Advertisements
Similar presentations
3 OFFICIATING FOOTBALL CREWS OF 3 OFFICIATING FOOTBALL CREWS OF 3 New Members Boot Camp 2008.
Advertisements

NIRSA FLAG FOOTBALL 3 PERSON OFFICIATING MECHANICS.
Xtreme South Football League 5 Man Mechanics
Ohio Mechanics Signal Mechanics – The 1 thing to overemphasize is signaling – sharp & crisp signals -- Be ASSERTIVE!! – Keep your head up and.
Coachs clinic Officials Presentation. AGENDA Introductions & Agenda New Rules 2006 – 2008 Rule Clarifications (blocks to the back, defense blocking an.
Flag Clinic 9 Nov Plan of day Rules Mechanics LUNCH Game time – with review.
Officiating Philosophies – Miscellaneous & Personal Fouls José M. Rebés EFAF Officiating Clinic 2008 Vantaa, Finland.
Goal Line, Pass, Reverse, Run, & Victory Mechanics 7/18/14.
2 MAN MECHANICS. F3 F4 F7 F8 F9 F5 F6 F1 F2 U1 P BR R1 R3 R2 Defense F1 – Pitcher F2 – Catcher F3 – 1 st Baseman F4 – 2 nd Baseman F5 – 3 rd Baseman F6.
Western Piedmont Baseball Mechanics 3 2-Man. Mechanics 3 2-Man: Field Mechanics & Coverages No Runners On Base UIC: Move out on all batted balls; Ground.
“NJFOA Six Man Mechanics Manual”
6 Man Mechanics. For all 6 Man Games, we will follow the MPSSAA Manual with a few minor exceptions. 1.Coin Toss – H & LJ – Stay on sideline and observe.
Baseball Mechanic Tutorial This is a basic system, more detailed mechanics will be covered in the meetings. The following tutorial is for baseball 2 man.
The Passing Game The Passing Game Mechanics/Keys/Responsibilities Mechanics/Keys/Responsibilities.
Umpire Mechanics Small Field.
A/I/P Clinic June 23-25, 2006 (Not covered in the manual) H and L Mechanics.
Slides and Graphics by ZLAX Publications By John P. Hill  2 Man Mechanics NFHS.
COACHES AREA.
7 Man Mechanics.
6-Man Mechanics Manual Author: Nick Pergine Assignor: Pioneer Athletic Conference ( District 1)
Presented by James Patterson Jayson Brooks.  Batting: Intentionally slapping or striking the ball with the arm or hand.  Fair Catch: A catch by a receiver.
Manitowoc County Sports Officials Association 8/15/07 Football Meeting.
Six Types of Kicking Plays Revised: 7/24/14.  5 Man appears first, followed by 4 Man.  To play the presentation, select “Slide Show” from top of screen,
Approved Football Officiating Mechanics
 Responsibility for forcing the ball from the field of play across a goal line is attributed to the player who carries, snaps, passes, fumbles or kicks.
6 Man Mechanics for the Deep Wings. PREGAME Active participant in R’s pre-game Get on same page with your other deep wing – Count signals – Count timing.
 Officials must attend: ◦ 4 Local Rules Meetings & ◦ 1 State Rules Meeting  (Online or Drive-In)
DOWN AND DISTANCE? WHO HAS SPOT?. BACK IN FOOTBALL MODE!!! FACTORS?
Manitowoc County Sports Officials Association 9/13/06 Football Meeting.
Manitowoc County Sports Officials Association 10/3/07 Football Meeting.
The Back Judge.
Three-PersonMechanics. Mission of our Mechanics Mechanics put officials in the best position to make the calls that allow us to keep the game safe and.
DEAD BALL OFFICIATING. Always Officiate The Play To Its Full Conclusion Including Dead Ball Action Before Geting The Ball. Stuff happens after the ball.
FOOTBALL 5-PERSON MECHANICS CHANGES FOR OFFICIAL MHSAA FB MECHANICS MANUAL The following slides are highlights of the new 5-person mechanics that.
2012 Rule Changes [See: Tony Dutton San Angelo Football Officials.
CFOA Football Officials Training: HL & LJ Mechanics.
Two-Person Mechanics. Mission of our Mechanics Mechanics put officials in the best position to make the calls that allow us to keep the game safe and.
Updated 7/21/13 Back Judge Discussion 1 Lancaster Chapter Of PIAA Football Officials Back Judge Instructional Presentation By: Terry Farrell.
Back Judge Techniques. Equipment 9/21/2015 Matt Preston Whistle Wristwatch Bean Bags (2) Flags Down Indicator Coin (as an emergency backup if R does not.
General Game Rules -Game is played 7v7 -All players can catch a pass -All players (except center) can take a handoff, pitch, etc. -There are no special.
The Running Game “ACTION AT THE SNAP” Observe Initial Action Key player – TE, slot back, back in motionKey player – TE, slot back, back in motion –Illegal.
WDFOA Mike Peel and Ricardo Green
Three-PersonMechanics. Mission of our Mechanics Mechanics put officials in the best position to make the calls that allow us to keep the game safe and.
MAJOR FOULS ANEFO PRESENTATION Rich Harrington OCTOBER 5, 2015.
5 MAN MECHANICS We are returning to the previous positions on kickoffs: REFEREE: Near goal line favoring the HL side UMPIRE: On 20 yard line on the press.
Jump Ball. SCORER’S TABLE R U X X X X OO O O O X X L T The Umpire moves to the front court and establishes a position on the baseline. The Umpire now.
FJ BJ U R LJ L Home SJ Before you start your Pre-game Duties, huddle on the50 yard line (Home Side line) ECO.
August The Referee’s Perspective on the Passing Game Presented by Jeff Hilyer and Steve Newton 2010 AHSAA Football Officials Camp Dothan, Alabama.
The Basics of Five- Person Mechanics Jason S. Capps Pacific Northwest Football Officials Association.
Field Diagram.
Alabama High School Athletic Association August 2011 PREGAME CONFERENCE OUTLINE FOR A CREW OF 7.
Pre-season Meeting 2 August 21, IACAO Football Dec National Federation 5 Person Mechanics Football TechnologyTim Kiefer Edited byOctavio Herrera.
1 National Federation 5 Person Mechanics Football.
Ohio Mechanics Pre Game Everyone participate in conversation – Things to talk about Team tendencies ex: majority passing or running Talk about.
KICKS Anefo September 14, 2015 Kevin Chapman. Agenda 1. Free Kicks Positioning Rules/Enforcement Onside Kicks 2.Scrimmage Kicks Positioning Rules/Enforcement.
LJ L R U BJ READING INELIGIBLES TO DETERMINE RUN OR PASS If Tackle fires off Line.
HIGH SCHOOL FOOTBALL OFFICIATING CAMP DECATUR, AL 2011 The Running Game Ray & Ron.
2014 Football Rules Changes Tony Dutton San Angelo Chapter July, 2014.
KICKOFF RETURN 2004 UNIVERSITY OF OREGON
Ohio High School Athletic Association 2 Man Mechanics 1.
Six Types of Kicking Plays Revised: 7/30/13.  5 Man appears first, followed by 4 Man.  To play the presentation, select “Slide Show” from top of screen,
Approved Football Officiating Mechanics
Approved Football Officiating Mechanics
Approved Football Officiating Mechanics
Keys; Run Plays; Pass Plays Forward Progress
NHFS – Region One 4 Person Mechanics Football
Gulf Coast Football Officials Association Jeff McCroskey
32 65 IDENTIFYING KEYS R L LJ U BJ READS
by Jeff Davis Mechanics Interpreter
Line of Scrimmage Break Out Session 2019
Presentation transcript:

Goal Line, Pass, Reverse, Run, & Victory Mechanics 6/17/15

 5 Man appears first, followed by 4 Man.  To play the presentation, select “Slide Show” from the top of the screen, then click “From Beginning”.  Words highlighted in red indicate changes for  To get out of a slide to see the notes & motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu.  For notes about each slide’s motion, print the “Notes Page.”

 GLM: Defined as snap touching +10YL to GL.  Importance of Wings IP 2 YDS OOB at Snap.  Wings must Pivot at GL when Runner goes into EZ.  There MUST be an official on the GL when the FB crosses the GL.  “Let your mind digest what your eyes have seen” before signaling TD.  Do NOT mirror TD – signal TD ONLY if you see it.

Eye Contact

I’m sure it’s a TD

 RM: Defined as when the spot of the snap is inside the -10YL.  R & Wings: MUST communicate by hand signals on every down – who has the GL.  R: IP is always on the EL.  We MUST have an official on the GL when the FB crosses the GL.

 PM: Defined as the spot of the snap between the -10YL & +10YL.  U/HL/LJ/BJ: Move to a position a MINIMUM of 5 YDS from the Catch.  R: YELL’S “Ball’s Away” Slowly. Hit on QB After R yells “Ball’s Away”, foul for Roughing the Passer.  R/HL/LJ/BJ: When space permits STOP 5 YDS from pile of players to see dead ball action.

 Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3.  BJ IP: Stay at 20 YDS until FB is snapped between the + 15YL & +10YL. Then move 5 YDS into EZ.  KNOW Keys: Check QB’s eyes – Where looking.  Watch A tackle/guard – stand up = pass play.  SL/EL Catch or No Catch – Watch Feet FIRST, then Catch.

 Use “Stop-N-Watch” at Moment of Judgment.  Keep head level & swivel once ball is dead.  BJ stays between hashes until the ball is dead.  BJ is the “windshield wiper” – SL to SL.  When receiver approaches SL, Wing must “open the door” to protect himself.

Turn to see Catch/No Catch

Stay 5 yds. from catch

Ball’s Away! Stay with QB Don’t be a Head Wagger!

Back!

 When runner goes OOB, Wing turns & looks OOB. Watch players return to the field.  Important to keep head level & swivel once ball is dead.  Watch the A tackle & guard – fire out = run play.  R/LM/LJ/BJ: When space permits STOP 5 YDS from the pile of players to better see dead ball action.  BJ stays between the hashes during the run, then hustles to the SL as needed once the ball is dead.  Point of Attack (POA): Where the action is & your concentration.

 VCM Definition: Winning Team HC informs officials we are “going to take a knee”. Opponent is out of team time-outs or tells Wing that we will not use them. Winning Team is ahead by 9 or more points.  Crew: If Winning Team HC is winning by 8 points or less, inform teams to Defend Themselves.  Communication: Inform losing team HC.  R: Inform QB that he MUST take a knee.  Crew: All pinch in close. Inform both teams.

 GLM: Defined as snap touching +10YL to GL.  Importance of Wings IP is 2 YDS OOB at the Snap.  U: Your IP is on the EL for better coverage.  Wings must Pivot at GL when Runner goes into EZ.  There MUST be an official on the GL when the FB crosses the GL.  Do NOT mirror TD – signal TD ONLY if you see it.

Eye Contact

 RM: Defined as when the spot of the snap is inside the -10YL.  R & Wings: MUST communicate by hand signals on every down – who has the GL.  R: IP is always on the EL.  We MUST have an official on the GL when the FB crosses the GL.

 PM: Defined as the spot of the snap between the - 10YL & +10YL.  R: YELL’S Ball’s Away Slowly. Hit on QB After R yells it is a foul for Roughing the Passer.  U/HL/LJ/BJ: Move to a position a MINIMUM of 5 YDS from the Catch.  R/HL/LJ: When space permits STOP 5 YDS from pile of players to better see dead ball action.  Wings MUST read play & know R&R1/R&R2/R&R3

 SL/EL Catch & No Catch: Watch Feet FIRST, then Catch.  KNOW keys: Check QB’s eyes – Where looking?  Use “Stop-N-Watch” at Moment of Judgment.  Watch Team A tackle & guard stand up = pass play.

Turn to see Catch/No Catch

Stay 5 yds. from catch

Ball’s Away! Stay with QB Don’t be a Head Wagger!

Back!

 When runner goes OOB, Wing turns & looks OOB; Watch players return to the field.  Important: Keep head level & swivel once ball is dead.  R/HL/LJ: When space permits STOP 5 YDS from the pile of players to better see dead ball action.  Watch the A tackle & guard – fire out = run play.  Runner near SL, Wing must “open door” to protect himself.  Point of Attack (POA): Where the action is & your concentration.

 VCM Definition: Winning Team HC informs officials we are “going to take a knee”. Opponent is out of team time-outs or tells Wing that we will not use them. Winning Team is ahead by 9 or more points.  Crew: If Winning Team HC is winning by 8 points or less, inform teams to Defend Themselves.  Communication: Inform losing team HC.  R: Inform QB that he MUST take a knee.  Crew: All pinch in close. Inform both teams.