Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content Case Studies of User Experiences with the Children’s Website,

Slides:



Advertisements
Similar presentations
Rationale for Teaching PDHPE in Primary Schools PDHPE creates an environment where students are encouraged to participate in physical activity.
Advertisements

Integrating Serious Games in Higher Education Programs Bilal Younis in collaboration with Dr. Christian Sebastian Loh Southern Illinois University Carbondale.
PE in the MYP.
Mobile learning with a mobile game Design and motivational effects.
INOCULATE THE EGGS BY: HEAVEN AND PAUL INTRODUCTION PART A, B, C, D, E, AND F OF OUR CONCEPT. OUR S.W.O.T. ANALYSIS. TARGET MARKET. PRICING. PRODUCT.
Digital Game-Based Learning Why and How it Works.
EDT321EDT321 1 Summer Session Technology for Learning Instructional Simulations.
Zoophonics Atlantic Headstart Programs 2010 Helen Bernard-Ward.
The Food Detectives Fight BAC! ® Website Educational Objectives.
Play Ball: Improving Literary Skills through America’s Pastime Kate Lenz and Tyler Simms Education 200 Curriculum Project.
Cross-Curricular activity By Carlos Ueno Jacue. School: IES LA VEGA DE SAN JOSÉ Teacher(s): Carlos Ueno / Jerónimo / Margarita Form/N. of students: Up.
Internet Safety Erik Carl ITC 525: Computers for Educators Summer II.
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
VIDEO GAMES Evolution, Development, Sales and Controversy.
Chapter 31 Skill Themes in Games. Chapter 31 Key Points Teaching Games Our challenge as teachers is to help children enjoy playing games that “fit” them.
COURSE SYLLABUS MIDDLE SCHOOL. The course is designed to provide a healthy and caring environment where students can develop competency in.
DO VIOLENT VIDEO GAMES AFFECT KIDS BEHAVIOR AND GRADES? By: Braden Bush.
Computer Gaming Ayesha Khan 578-BSSE-S08. Definition of Computer Games A game is structured playing, usually undertaken for enjoyment and sometimes used.
KIDS LOVE TECHNOLOGY! USE IT IN YOUR CLASSROOMS!.
Creating a Positive Classroom Environment
Section 3: Exploring Careers Created by Stephanie Dupley 1.
Welcome to 2 nd Grade !. Integrated Language Arts ILA In second grade the students are reinforcing and learning reading skills to help them become independent.
Promoting Social Emotional Competence Promoting Children’s Success: Helping Children Make Transitions Between Activities.
1 st formative task about children rights By: Kathleen 6B.
CHAPTER 10- GAMES AND VIRTUAL ENVIRONMENTS BY: MEGAN LAMB.
Early Years Curriculum at Tiverton
Learning Objectives Participants will discuss ways to integrate themes throughout their classroom. Participants will come up with their own ideas to increase.
Engagement Strategies to Check For Understanding.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
Virtual Tweens ltd. All rights reserved Confidential When Was the Last Time You Saved a World? Children’s Informal Science Learning in a Multi-User Virtual.
Stronge and Associates Educational Consulting, LLC Documenting Teacher Performance: Using Multiple Data Sources for Authentic Performance Portraits Simulation.
 Fun and entertainment.  Gives an impact.  Operate, understand the rules and regulations of the games.  It is also a motivational tool.  It also.
Usability. Definition of Usability Usability is a quality attribute that assesses how easy user interfaces are to use. The word "usability" also refers.
Introduction Childhood obesity now affects 17% of all youth in the United States. Childhood obesity places youth at risk for other major health problems.
Flow experiences of children in an interactive social game environment Adviser: Ming-Puu Chen Presenter: Li-Chun Wang Inal, Y. & Cagiltay, K. (2007). Flow.
Mobile App 2.0. We need to know more about the audience. We need to know who is coming, who is not coming and why not? We need audience DATA.
Combination of Structures Variety of Populations Megan Hoffman – Blugold Fellow  Lee Anna Rasar – Faculty Mentor Music Therapy  University of Wisconsin-Eau.
‘…it was very clear that the play is a powerful tool for students to learn better. It was noticed that students are very friendly with their teachers.
Barbara Chamberlin: Dissertation Proposal Implications for Creating Entertaining Games with Educational Content Case Studies of User Experiences with The.
Multi-tasking while playing computer games Gretchen Ortiz MS HCI-Psychology Celia Pearce, Ph.D. Director of Experimental Game Lab LCC.
Living out faith in the home – Why, When and How?.
“Playing It Safe” A Computer and Internet Safety Guide.
Universal Design for Learning Kellie Scott EDUC 7109 Walden university.
Reception Reading Meeting. We aim to cover:  Reading  Parental involvement  Phonics.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
Media: Communication channels through which content is delivered, including television, video games, movies, music, websites, apps, and advertisements.
Jason Jeremy Haris. - Computer Addiction provides hours of enjoyment and entertainment individually and with others. Computers and the internet are the.
Social and Emotional Development Presented by: Rose Owens Kathleen Lee November 17, 2011 Room 412.
Danielle O’Rourke 21/ Junior Basic Addition and Subtraction.
Role play and simulations in English speaking
Responsible Decision Making Positive Behavior Support Module VIII.
Accessible Virtual World Interfaces Blizzard Entertainment's World of Warcraft model Don Merritt, PhD University of Central Florida Blizzard Entertainment's.
Motivating adult learners can sometimes be a challenge. This module will provide you with information on how to design instructional content that will.
Math Assessments Math Journals When students write in journals, they examine, they express, and they keep track of their reasoning. Reading their journals.
Bell Work Friday 6/13/2014 Create a heading on a piece of paper that says “Bell Work 6/13/14” Create a heading on a piece of paper that says “Bell Work.
Players, Pt. 1 GENDER COM 427 September 17. QUIZ!
Little Gunners VSA 2-4 Year Old Program. Little Gunners The core philosophy of the Little Gunners Program is to begin training kids at a critical stage.
Chapter 6 Youth Sport. Chapter Outline History of Youth Sport Sponsors of Youth Sport Current Status of Youth Sport Organized Youth Sport Why Kids Play.
How animations, activities and assessments meet the common core Ratey the Math Cat Lesson Introduction to Math Snacks Common Core Connections Website Overview.
Chapter 6 Youth Sport 6 Youth Sport C H A P T E R.
Unit 72: Computer Game design
Assignment 3 Websites. Calling all computer experts!  Your challenge is to create the home page and 3 pages of a website aimed at students \or young.
Simulation 1 – Elementary School Documenting Teacher Performance: Using Multiple Data Sources for Authentic Performance Portraits.
ICS 699 – Sony PlayStation Game Programming Project -Matthew Sharritt.
THE BAD EFFECTS OF PLAYING VIDEO GAMES NUR SYAMIM BT AB RAHIM 23DRM15F2024.
Together in Song 719 Jesus, we sing our song today
Junior 1 Meeting Scholastic Year
Understanding the Outcomes and the COSF: A Quick Review
Project Research Primary – New Research
Junior 1 Meeting Scholastic Year
Presentation transcript:

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® –What aspects of this and other websites are ‘fun’? –How can the Fight BAC!® website be improved? –Are users learning? Research Questions

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Methodology –Case studies of 5 participants –Pre-Post test for knowledge gain –Recommendations for Food Detectives! –Emergent themes in play preferences

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Rushed through game play quickly, returned to play all games Loved site, went back on her own Frequent game player Learned: –20-second hand washing –2-hour rule –Killing bacteria Julia — Rushed Enthusiasm

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Played with friends Loved site Social experience with three girls playing together Learned: –20-second hand washing –2-hour rule –Killing bacteria Maddie — Game Play as Social Experience

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Engaged during some Voluntarily quit ‘early’ Avid simulation gamer Learned: –2 hour rule David — Simulation Gamer

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Loved football and creative computer work Reading difficulty Engaged partly Learned: –nothing Joshua — Engaged Non-Learner

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® High computer proficiency Liked games, found songs juvenile Solved all cases Returned to site independently Learned: –Washing hands after bathroom –Washing hands after drink –How to kill bacteria Grace — Little Girl Grown Up

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Implications for Game Design Interface design is key Incorporate feedback throughout play Environments and characters are important Games should be engaging Build challenge into game play

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Implications for Game Design (continued) Offer user control Build on familiarity Include variety Repeat educational information Involve users in design process

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ® Recommended Research Gender, population differences Affecting behavior change Website selection behavior Games v. educational games Assessment strategies

Barbara Chamberlin: Dissertation Defense Creating Entertaining Games with Educational Content Case Studies of User Experiences with the Children’s Website, The Food Detectives Fight BAC! ®