Real Camera Real-time Rendering of Physically Based Optical Effects in Theory and Practice Yoshiharu Gotanda tri-Ace, Inc.

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Real Camera Real-time Rendering of Physically Based Optical Effects in Theory and Practice Yoshiharu Gotanda tri-Ace, Inc.

Camera A camera is made from a lot of components This course deals with components that make visual differences

Camera Components Body Lens Shutter Sensor Optical lenses Aperture Barrel

Exposure Proper exposure When you take an image with a camera Proper exposure (brightness) is required Need to control multiple factors Time value (shutter speed) F-number (aperture) Film speed (sensor sensitivity)

Exposure Value and APEX A value for ‘exposure’ To combine ‘time value’ and ‘F-number’ 𝐸 𝑣 = log 2 𝐴 2 𝑇 = log 2 𝐵 𝑆 𝑥 𝐾 𝐴𝑃𝐸𝑋= 𝐴 𝑣 + 𝑇 𝑣 = 𝐵 𝑣 + 𝑆 𝑣 𝐴 : F-number 𝑇 : Exposure time (shutter speed) 𝐵 : Average scene luminance (brightness) 𝑆 𝑥 : ISO arithmetic film speed 𝐾 : Reflected-light meter calibration constant N : Constant that establishes the relationship between 𝑆 𝑥 and 𝑆 𝑣 𝐴 𝑣 = log 2 𝐴 2 𝑇 𝑣 = log 2 1 𝑇 𝐵 𝑣 = log 2 𝐵 𝑁𝐾 𝑆 𝑣 = log 2 𝑁 𝑆 𝑥

Shutter A device that allows light to pass for a determined period of time (exposure time) Mechanical or electrical Controls exposure (brightness of an image) Longer exposure time produces longer motion blur

Sensor To receive photons and convert into electrical signals Photographic film was used in the past Higher (ISO) sensitivity yields more noise Exposure setting affects the amount of noise

Noise vs. Sensitivity ISO100 400 1,600 6,400 12,800 25,600 51,200 102,400

Camera Lens The main part of this course A camera lens has: Multiple optical lenses An aperture A barrel Motors

Optical Lens Transmissive optical device that affects the focus of a light beam through refraction Lens is necessary to collect light to acquire an image with the required exposure

Camera Lens Requirements A camera lens needs Variable focus distance from close to infinite Fast exposure (small F-number) Zoom (optional) Image stabilization (optional)

Camera Lens Requirements Multiple optical lenses are necessary to satisfy the requirements Multiple lenses cause optical side effects Distortion Aberrations More lenses are required to remove side effects Not perfect with a reasonable number of lenses

Optical Effects Physical and optical limitations yield various optical effects Bokeh Aberration Glare (diffraction) Vignetting Anamorphic lens effects Distortion Ghost

Bokeh Produced by optical lenses and an aperture The aperture mechanism produces different shapes of bokeh Multiple lenses yield various aberrations which produce different appearances of bokeh

Iris Diaphragm Camera has an iris diaphragm for an aperture It typically has multiple blades to control exposure Curved blades are often used (circular aperture) Cheaper systems use straight blades or fixed diaphragm Curved blades yield more complex optical behavior

Circular Aperture The shape of aperture is… More circular when opened Tends towards a polygonal shape as it is closed f/5.6 f/8.0 f/13 Fully opened

Glare Shape Glare effect varies by the number of blades Even numbers of blades produce the same number of spikes (8 blades) Odd numbers of blades produce twice the number of spikes (9 blades)

Glare Shape Circular aperture produces more complex glare effects

Glare Shape and F-number Shorter and thinner Longer and thicker f/2.8 f/3.2 f/3.5 f/4.0 f/5.6 f/8.0 f/11 f/16 f/22

Depth of Field F-number also controls depth of field The nearest and farthest objects in a scene that appear acceptably sharp in an image

Depth of Field and F-number

Focus and View Angle Changing focus distance optically causes view angle (focal length) variations (focus breathing) The theoretical reason will be explained later Easily recognizable view angle difference This lens can focus between 1.5m and Inf. Even with a 30cm focus distance change as shown in these pictures, recognizable view angle change appears. Focus on this glass

Focus Breathing When focusing on a closer point, field of view gets narrower

Focus Breathing

Aberrations Multiple optical lenses yield a variety of different aberrations Spherical Aberration Coma Field Curvature Oblique Astigmatism Distortion

Aberrations Different configurations of multiple lenses produce a variety of bokehs Pictures from [Kawase 2012]

Optical Vignetting Phenomenon that light entering near the edge of the lens at an obtuse angle can’t reach the sensor Because it is obstructed by the lens barrel The actual physical phenomenon is very complicated Blue line indicates that ray is obstructed Sensor

Optical Vignetting Recognized as… 24mm F2.8 Recognized as… The corners of the picture are darkened “Cat eye effect” (eclipsed bokeh) 24mm F5.6

Anamorphic Lens Legacy lenses that are designed for film To make full use of the available film, a lens is used during photography to stretch the image vertically Effects caused by the lens make the picture “retro.” Recently, some (Sci-fi) films or games use anamorphic lens effects to make them “retro”-style

Anamorphic Lens Effects Panasonic LA7200 Anamorphic Lens Flare by Andrei Jikh http://vimeo.com/9493224#at=0

Lens Ghosts Undesired artifacts caused by multiple reflections and refractions in a camera lens Various shapes of ghosts are observed Lens opening Aperture Vignetting

Lens Ghosts Emphasized

Effects by Camera Mechanism Exposure Depth of Field Bokeh Shape View Angle Motion Blur Noise Vignetting Ghosts Shutter x Sensitivity Zoom (x) Focus Aperture

Conclusion A camera has multiple factors to take an intentional image Changing a factor to control a parameter always has side effects

Acknowledgements Masaki Kawase Masanori Kakimoto Kristian Spoerer