Robert S. Laramee 1 How to Write a Visualization Research Paper: A Starting Point Robert S. Laramee.

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Presentation transcript:

Robert S. Laramee 1 How to Write a Visualization Research Paper: A Starting Point Robert S. Laramee The Visual and Interactive Computing Group Computer Science Dept. Swansea University Swansea, Wales, UK r.s.laramee “at” swansea.ac.uk

Robert S. Laramee 2 “Give a man a fish. You have fed him for today. Teach a man to fish, and you have fed him for a lifetime.”–Lao Tzu (Chinese proverb).  Meant to serve as a starting point for those new to writing research papers  Writing papers is a difficult task, but we still demand it. Guidelines and instructions are generally absent (for visualization)  No substitute for experience or an advisor  We go section-by-section Introduction (Motivation)

Robert S. Laramee 3 Overview Abstract Introduction Paper titles, Temporal planning LaTeX Related Work Literature searching Collaborations Method Method Overview Stage N Parameters Figures and images Enhancements

Robert S. Laramee 4 Overview (Continued) Implementation Results and Performance Results Performance Analysis Movies and Supplementary Material Application Papers Conclusions and Future Work Acknowledgements On Proof Reading References Citations to examples are provided throughout

Robert S. Laramee 5 Abstract  Writing starts with Abstract 6-12 sentences (recall: rough guideline) Identify research topic Describe novelty of work Identify benefits and advantages Sample Abstract given

Robert S. Laramee 6 Introduction (Motivation) Introduction Section should really be called “Motivation” “What is this research topic good for?” Novelty, benefits, and advantages of research is described. A bulleted list of contributions is given including words like, “novelty”, “contribute”, and “advantageous” Mention challenges Wrap up with paper summary Example Introduction given

Robert S. Laramee 7 Introduction and Contributions Each contribution and each benefit that reading paper provides is identified explicitly in a bulleted list. Possible points to mention include: Does presented algorithm(s) provide novel visualization of some sort? That is, images never before seen. Does presented work provide new interaction techniques not previously published? Does technique described result in faster performance times than previous algorithms and if so why? Does approach provide new insight in some way? Does work take advantage of the graphics card hardware in some way? For example, using texture-mapping hardware, or hardware- accelerated interpolation? What are contributions, precisely, of this paper? What does reader potentially gain from this paper?

Robert S. Laramee 8 On Paper Titles, Temporal Planning, and LaTeX ‏ Titles: Paper titles need to be both descriptive and concise (three words theory) Can be resolved using the title:subtitle combination Temporal Planning: Two months (minimum) are needed to write high quality transcript (recall: for beginners) LaTeX produces high quality, publishable output Closest software to a standard

Robert S. Laramee 9 Related Work A defining characteristic of a research paper Choosing scope can be difficult Each paper described ~2-3 sentences Differences with current work need to be clear Subjectivity involved -can influence choice of reviewers Use names not just numbers, e.g. Jobard et al. [1] Sample Related Work Section provided Most previous literature for this paper focuses on negative

Robert S. Laramee 10 On the Literature Search and Collaborations Basic literature search consists of browsing last 10 years of the IEEE Visualization/InfoVis and EuroVis (formally VisSym) Conference Proceedings More papers will be found in the References section of those papers Don't forget to look for State-of-the-Art (STAR) reports in Eurographics and ACM Computing Surveys Observe the number of papers on the topic Collaborations can help fill gaps in knowledge

Robert S. Laramee 11 Method (or Computational Model) Main focus of paper Presents an idealized model or process by which algorithm or system works Contains enough detail such that results can be reproduced Starts with an Overview Section Examples are cited

Robert S. Laramee 12 Method: Method Overview ‏ Method section starts with Method Overview Subsection Overview contains overview diagram or illustration Overview diagram depicts ideal conceptual model (as opposed to implementation) Method Section follows a divide-and- conquer approach: one sub-section per component in the overview diagram References to good examples given

Robert S. Laramee 13 Parameters, Figures, and Images New algo rithms and systems introduce new parameters, e.g., threshold values, alpha values, special distances, min. and max. values Identify and discuss these new parameters, illustrate the range a values Figures + Captions are self-contained Readers and reviewers often start with figures and images Images that show a new visualization are very good Pedagogic figures are good Xfig and Inkscape are two open-source package s for good figure drawing

Robert S. Laramee 14 Enhancements (or Extensions) An Enhancements section may follow the Method section Often describes things that can be done to improve or extend the output of the basic algorithm Usually optional, but add a polish to existing work Implementation Section is optional and describes implementation details of model Describes aspects of model that are unexpected Sometimes implementation details are integrated into Method sub-sections Pseudo-code is a nice way to describe implementation

Robert S. Laramee 15 Results and Performance Results and Performance Analysis can be separate or together Results show nicest images being applied to both synthetic and real-world data sets Don't forget to include a description of the data sets, e.g., size, resolution, grid, dimensionality, attributes etc. Performance analysis often show a trade- off between accuracy and speed or memory and speed A good performance analysis also shows limits of algorithm Refe rences given to examples

Robert S. Laramee 16 Application Papers ‏ Present contribution of visualization technique(s) to understanding of application- specific data Introduction Section is similar Related Work Section is similar-may include domain-specific literature May contain additional Background Section Contains Visualizations Section rather than a Method Section Compares traditional visualizations with modern ones Contains Domain Expert Review Section. Conclusions and Future Work are similar

Robert S. Laramee 17 Movies and Supplementary Material Generally strengthen paper submission Communicate time-dependent aspects of work, e.g., interaction May give impression that work is polished May communicate more results than paper alone Nice way to demonstrate algorithm parameters discussed in method section We recommend MPEG format for platform-independence

Robert S. Laramee 18 Movies and Supplementary Material Add user-option that automatically re-sizes screen, e.g., 512x512 resolution, and saves each frame to a JPEG file Still images are used as input to a movie editing program, e.g., Adobe Premiere or Video Mach If no supplementary material is accepted by submission system, a URL may be provided Don't forget to check file size limits before submission (Show sample movie.)

Robert S. Laramee 19 Conclusions, Future Work, and Acknowledgements Conclusions summarizes paper and re- emphasize the novelty, benefits, and advantages of presented work Future work is usually kept short to save space Example Conclusion and Future Work Section given Acknowledgements thank funding agencies involved Acknowledgements can also be used to thank contributors or potential reviewers Sample Acknowledgements Section given

Robert S. Laramee 20 On Proof Reading Ideally, paper is proof read by a new reader before submission References are complete and carefully proof read Some reviewers start with the references Many references (~37) are provided

Robert S. Laramee 21 Acknowledgements  Thank you for your attention! Any questions? We would like to thank the following:  Benjamin Spencer, Edward Grundy, Eugene Zhang, R Daniel Bergeron, Helwig Hauser, and Colin Ware, and all other co-authors  For more information see, How to Write A Research Paper: A Starting Point, Computer Graphics Forum (CGF), forthcoming (available online)  Or please visit:  Partial funding for this work was provided by the EPSRC.