Jake Cohen Pamela Thielman Writing Across the Curriculum (WAC) December 9, 2014
Workshop Goals/Outline Discuss advantages of active learning using WAC principles Offer and model strategies for creative classroom activities and writing assignments Provide time for questions 2
Warm-Up: “Snowball” Identify one question you have about student engagement in the classroom. Write it on the question section of your paper. 3
Benefits of active learning New modes of content delivery and learning (Emerson and Taylor 2004, Metros 2008) Interactive (Knight and Wood 2005, Gee 2003) Fun! (Garner 2006, Robinson and Kakela 2006) Technology – use it, don’t fight it Teaching portfolio Publication 4 – Journal of Interactive Technology & PedagogyJournal of Interactive Technology & Pedagogy
Active Learning Writing-to- learn Assignment Design Low-stakes writing “Low-stakes learning” Low-stakes writing “Low-stakes learning” Interactivity Clarity Scaffolding Clarity Scaffolding Creative Classroom activities reinforce WAC practices: 5
Strategies for content-based creative work 1. Be very detailed in your assignment / give written assignment 2. Be transparent about the function of the activity 3. Be mindful of time and length of activity components 4. Provide models for creative work 5. Ensure students have necessary technology and can easily seek help 6. Make activities specific to your field/class – it’s your creative classroom 6
Different types of creative activities I. No-Tech Activities II. Games III. Multimedia Activities (Low- and High-Tech) 7
I. No-Tech Activities Brainstorming Concept Maps Debates Real-world Word Problems Guest Speakers Instant Feedback 8
Instant Feedback: Color-coded Cards “Kairós is the modality of time through which being opens itself, attracted by the void at the limit of time, and it thus decides to fill that void.” - Antonio Negri, “Kairós, Alma Venus, Multitudo,” in Time for Revolution, trans. Matteo Mandarini (New York: Continuum, 2003). 9
II. Games Some options: Snowball question game Bingo Jeopardy-style game 10
Low Tech Strategy #1: Audio/Visual Writing Prompt Incorporate A/V texts into class Controversial video Audio Recording Recorded Lecture Don’t worry about technical language! (music, film, etc.) See handout for example writing prompt 11
Low Tech Strategy #2: Online Activities, Tutorials, Lectures Investigate if your textbook publisher has activities you can use Instant feedback – clickers or iPads or smartphones Twitter feed, polleverywhere.com Sample online lecture: Lesson on musical RomanticismLesson on musical Romanticism 12
Higher Tech Strategy #1: Student-generated project Have students generate a multimedia project (see handout) “Being in Brooklyn” – Project from ENG 1101 and SPE 1330 Learning Community, Fall Profs. Jody R. Rosen and Justin Davis.Being in Brooklyn Omeka (ex.: Bard Graduate Center)Bard Graduate Center VoiceThread 13
Higher Tech Strategy #2: Blogs 14
Group Activity: Snowball Reprise 15
Questions? Pamela Thielman: Jake Cohen: 16
Works Cited Emerson, Tisha L. N., and Beck A. Taylor “Comparing Student Achievement Across Experimental and Lecture-Oriented Sections of a Principles of Microeconomics Course.” Southern Economic Journal 70: 672–93. Garner, R. L “Humor in Pedagogy: How Ha-ha Can Lead to Aha!” College Teaching 54(1): Gee, James Paul What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Knight, Jennifer K., and William B. Wood “Teaching More by Lecturing Less.” Cell Biology Education 4: 298–310. Prince, Michael “Does Active Learning Work? A Review of the Research.” Journal of Engineering Education 93: 223–31. Robinson, Carole F., and Peter J. Kakela “Creating a Space to Learn: A Classroom of Fun, Interaction, and Trust.” College Teaching 54: 202–06.