Object-Oriented Design Patterns CSC 335: Object-Oriented Programming and Design.

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Presentation transcript:

Object-Oriented Design Patterns CSC 335: Object-Oriented Programming and Design

Outline Overview of Patterns Iterator Strategy

The Beginning Christopher Alexander, architect –A Pattern Language--Towns, Buildings, Construction –Timeless Way of Building (1979) –“Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice.” Other patterns: novels (tragic, romantic, crime), movies genres,

“Gang of Four” (GoF) Book Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley Publishing Company, Written by this "gang of four" –Dr. Erich Gamma, then Software Engineer, Taligent, Inc.; –Dr. Richard Helm, then Senior Technology Consultant, DMR Group; –Dr. Ralph Johnson, then and now at University of Illinois, Computer Science Department –Dr. John Vlissides, then a researcher at IBM –Thomas J. Watson Research Center. –See WikiWiki tribute page

Patterns This book defined 23 patterns in three categories. – Creational patterns deal with the process of object creation – Structural patterns, deal primarily with the static composition and structure of classes and objects – Behavioral patterns, which deal primarily with dynamic interaction among classes and objects Many other patterns have been introduced by others. –For example, the book Data Access Patterns by Clifton Nock introduces 4 decoupling patterns, 5 resource patterns, 5 I/O patterns, 7 cache patterns, and 4 concurrency patterns. –Other pattern languages include telecommunications patterns, pedagogical patterns, analysis patterns –Patterns are mined at places like Patterns ConferencesPatterns Conferences

ChiliPLoP Recent patterns books work shopped at ChiliPLoP, Carefree Arizona –Patterns of Fault Tolerant Software, Bob HamnerPatterns of Fault Tolerant Software –Patterns of Adopting Agile Development Practices Amr ElssamadisyPatterns of Adopting Agile Development Practices –Patterns in XML Fabio Arciniegas Patterns in XML –Patterns of Enterprise Application Arhitecture Martin FowlerPatterns of Enterprise Application Arhitecture –In 2010 perhaps? Patterns of Parallel Programming, Ralph Johnson

GoF Patterns – Creational Patterns Abstract Factory Builder Factory Method Prototype Singleton – Structural Patterns Adapter Bridge Composite Decorator Façade Flyweight Proxy – Behavioral Patterns Chain of Responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template Method Visitor

Why Study Patterns? Can reuse solutions. –Gives us a head start –Avoids the gotchas later (unanticipated things) –No need to reinvent the wheel Establish common terminology –Design patterns provide a common point of reference –Easier to say, “We could use Strategy here.” Provide a higher level prospective –Frees us from dealing with the details too early

Carpenter's Conversation Adapted from Ralph Johnson How should we build the cabinet drawers? Cut straight down into the wood, cut back up 45 degrees a specific length, then go straight back down a specific length, the cut back up at 45 degrees.....

A Higher Level Discussion A high level discussion could have been: –"Should we use a miter joint or a dovetail joint?" –This is a higher, more abstract level –Avoids getting bogged down in details Which level of detail is more efficient?

Consequences of which joint Dovetail joints –are more complex, more expensive to make –withstands climate conditions – dovetail joint remains solid as wood contracts and expands –independent of fastening system –more pleasing to look at Thoughts underneath this question are –Should we make a beautiful durable joint or a cheap and dirty one that lasts until the check clears?

Consequences Carpenters, patterns writers, and software developers discuss consequences –consequences simply refer to cause and effect If we do this, what will happen – both good and bad –also known as the forces that patterns consider Example: If we use Mediator to add and drop courses –Add an extra class that needs reference to several objects –All of the logic and process is confined to one class so any change to the "rules" would be handled there –Reduces dependencies between others objects (simpler design when student does NOT tell the scheduled course to change)

Other advantages Most design patterns make software more modifiable, less brittle –we are using time tested solutions Using design patterns makes software systems easier to change Helps increase the understanding of basic object- oriented design principles –encapsulation, inheritance, interfaces, polymorphism

Style for Describing Patterns We will use this structure in these slides. – Pattern name – Recurring problem: what problem the pattern addresses – Solution: the general approach of the pattern – UML for the pattern Participants: a description of the classes in the UML – Use Example(s): examples of this pattern, in Java

A few Patterns The next slides present two patterns – Iterator Design Pattern You have seen this and probably used it – Strategy Design Pattern that you have used with Layout managers

Pattern: Iterator Name: Iterator (a.k.a Enumeration) Problem: How can you loop over all objects in any collection. You don’t want to change client code when the collection changes. You also want the same interface (methods) Solutions: 1) Have each class implement an interface. 2) Have an interface that works with all collections Consequences: Can change collection class details without changing code to traverse the collection

GoF Version of Iterator page 257 ListIterator First() Next() IsDone() CurrentItem() // Imaginary code ListIterator itr = list.iterator(); for(itr.First(); !itr.IsDone(); itr.Next()) { cout << itr.CurrentItem().toString();

Java version of Iterator interface Iterator boolean hasNext() Returns true if the iteration has more elements. Object next() Returns the next element in the iteration and updates the iteration to refer to the next (or have hasNext() return false) void remove() Removes the most recently visited element

The Iterator interface in use // The Client code // The Client code List bank = List bank = new ArrayList (); new ArrayList (); bank.add(new BankAccount("One", 0.01) ); bank.add(new BankAccount("One", 0.01) ); //... //... bank.add(new BankAccount("Nine thousand", )); bank.add(new BankAccount("Nine thousand", )); String ID = "Two"; String ID = "Two"; Iterator i = bank.iterator(); Iterator i = bank.iterator(); while(i.hasNext()) { while(i.hasNext()) { if(i.next().getID().equals(searchAcct.getID())) if(i.next().getID().equals(searchAcct.getID())) System.out.println("Found " + ref.getID()); System.out.println("Found " + ref.getID()); }

UML Diagram of Java's Iterator and Collections > Iterator hasNext() next() > List iterator() … Client Vector iterator() Iterator hasNext() next() LinkedList iterator() ArrayList iterator()

import java.util.*; public class IterateOverList { public static void main(String[] args) { public static void main(String[] args) { // Change ArrayList to LinkedList // Change ArrayList to LinkedList List names = new ArrayList (); List names = new ArrayList (); names.add("Chris"); names.add("Chris"); names.add("Casey"); names.add("Casey"); names.add("Kim"); names.add("Kim"); Iterator itr = names.iterator(); Iterator itr = names.iterator(); while (itr.hasNext()) while (itr.hasNext()) System.out.println(itr.next()); System.out.println(itr.next()); }}

Strategy Design Pattern Strategy

Pattern: Strategy Name : Strategy (a.k.a Policy) Problem : You want to encapsulate a family of algorithms and make them interchangeable. Strategy lets the algorithm vary independently from the clients that use it (GoF) Solution : Create an abstract strategy class (or interface) and extend (or implement) it in numerous ways. Each subclass defines the same method names in different ways

Design Pattern: Strategy Consequences: –Allows families of algorithms. Known uses: –Layout managers in Java –Different Poker Strategies in a 335 Project –Different PacMan chase strategies in a 335 Project –TextField validators in dBase and Borland OWL: Will use different algorithms to verify if the user input is a valid integer, double, string, date, yes/no. Eliminates conditional statements

Java Example of Strategy this.setLayout(new FlowLayout()); this.setLayout(new FlowLayout()); this.setLayout(new GridLayout()); this.setLayout(new GridLayout()); In Java, a container HAS-A layout manager –There is a default –You can change a container's layout manager with a setLayout message

Change the stategy at runtime  Demonstrate LayoutControllerFrame.javaLayoutControllerFrame.java private class FlowListener implements ActionListener { // There is another ActionListener for GridLayout public void actionPerformed(ActionEvent evt) { // Change the layout strategy of the JPanel // and tell it to lay itself out centerPanel.setLayout(new FlowLayout()); centerPanel.validate(); }

interface LayoutManager –Java has interface java.awt.LayoutManagerjava.awt.LayoutManager –Known Implementing Classes GridLayout, FlowLayout, ScrollPaneLayout –Each class implements the following methods addLayoutComponent(String name, Component comp) addLayoutComponent(String name, Component comp) layoutContainer(Container parent) layoutContainer(Container parent) minimumLayoutSize(Container parent) minimumLayoutSize(Container parent) preferredLayoutSize(Container parent) preferredLayoutSize(Container parent) removeLayoutComponent(Component comp) removeLayoutComponent(Component comp)

UML Diagram of Strategy General Form Context strategy: Strategy setStrategy(Strategy) … > Strategy AlgorithmInterface ConcreteClassA AlgorithmInterface ConcreteClassB AlgorithmInterface ConcreteClassC AlgorithmInterface implements

Specific UML Diagram of LayoutManager in Java JPanel layoutMan: LayoutManager size: Dimension setLayout(lm: LayoutManager) setPreferredSize(di:Dimension) > LayoutManager addLayoutComponent() layoutContainer() minimumLayoutSize() GridLayout addLayoutComponent() layoutContainer() minimumLayoutSize() FlowLayout addLayoutComponent() layoutContainer() minimumLayoutSize() ScrollPaneLayout addLayoutComponent() layoutContainer() minimumLayoutSize() implements