CS2303 C14 Systems Programming Concepts Bob Kinicki.

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CS2303 C14 Systems Programming Concepts Bob Kinicki

IntroductionIntroduction Systems Programming

33IntroductionIntroduction  Survey and TA/SA Introductions  Pause to Look Backwards and Forwards  Course Objectives  Course Operation/Expectations  Course Plan and Syllabus  Systems Concepts  Higher Level Language History  ‘Old’ Development Environment –C and C++ Systems Programming Introduction

44 Quick Look Backwards/Forwards  Computing Devices –From mainframes to PCs to smart phones to ??  Changes in WPI CS Curriculum  Instructor  Students –Expected Background –Going Forward –Your Future Systems Programming Introduction

55  To expose students to the low level systems interface ’grunge’ clearly visible in C.  To learn to program in C++ by learning to program in C first.  To further develop the ability to design programs with emphasis on the abstract view of data structures.  To get experience with low level implementation of data structures in C. CS2303 Course Objectives Systems Programming Introduction

66  To learn the advantages of programming in an object-oriented language such as C++.  To experience programming in the Large CS2303 Course Objectives Systems Programming Introduction

77 Pointers !! CS2303 Course Objectives Systems Programming Introduction

88  The course web page is an essential student asset. * Students are responsible for all information on web page!  5 Required Labs  5 Programming Assignments  2 Closed Book Exams Course Operation/Expectation Systems Programming Introduction

9 Course Plan and Syllabus   To cover the details of C briskly. –Assumes students already have an understanding of iteration and conditional constructs. –Using only C I/O {grunge as promised!} at first.   To introduce data structures in C by doing at least one program with structs and call by value.   To finish up with as much C++ as possible.   {Note - reading of the textbook will require jumping around during the C portion of the course.} Systems Programming Introduction

10 Systems Concepts   The goal of this programming course is to expose the students to places where the software and hardware meet or where the application interfaces with the operating system (OS).   A ‘systems viewpoint’ includes resource management (CPU and memory), process scheduling, concurrency and performance.   {But this is too much material for this instance of the course!} Systems Programming Introduction

11 Systems Performance Viewpoint  efficiencyfairness  The assignments include simulation and introduce two system performance concerns - efficiency and fairness.  computer scientist abstraction concept of insulating interfaces from ‘under-the-hood’ details (e.g., virtual memory and loaders).  The other important approach to appreciate is the computer scientist abstraction concept of insulating interfaces from ‘under-the-hood’ details (e.g., virtual memory and loaders). Systems Programming Introduction

1.5 Types of Programming Languages Systems Programming Introduction 12  Although assembly-language code is clearer to humans, it’s incomprehensible to computers until translated to machine language.  To speed the programming process even further, high-level languages were developed in which single statements could be written to accomplish substantial tasks.  High-level languages allow you to write instructions that look almost like everyday English and contain commonly used mathematical expressions.  Translator programs called compilers convert high-level language programs into machine language.  Interpreter programs were developed to execute high-level language programs directly, although more slowly than compiled programs.  Scripting languages such as JavaScript and PHP are processed by interpreters. Copyright © Pearson, Inc All Rights Reserved.

1313 Higher Level Programming Languages History Fortran W 1957COBOL 1959 Algol Lisp 1959 PL11964 APL 1962 Pascal W 1970SNOBOL 1967 C W 1972 Prolog 1972 Basic1975Scheme W 1975 C++ W 1986 ADA 1983 Java W 1995 Python W 1989 Systems Programming Introduction

1414 C Program Development Environment Standard Steps 1.Edit 2.Preprocess 3.Compile 4.Link 5.Load 6.Execute Fig. 1.1 | Typical C development environment. Deitel & Deitel  2007 Pearson Ed -All rights reserved. Systems Programming Introduction

15 User Memory Protection Systems Programming Introduction

16 Virtual Memory Systems Programming Introduction

1717 Review of Introduction  Course Objectives  Course Operation/Expectations  Course Plan and Syllabus  C, data structures, C++  Systems Viewpoint {more later}  Program Development Environment Systems Programming Introduction