Designing for Performative Interactions in Public spaces Julie Rico Stuart Reeves Stephen Brewster University of Glasgow Glasgow G12 8QQ, UK Giulio Jacucci.

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Designing for Performative Interactions in Public spaces Julie Rico Stuart Reeves Stephen Brewster University of Glasgow Glasgow G12 8QQ, UK Giulio Jacucci School of Art and Design Aalto University Lone Koefoed Hansen Dept of Aesthetic Studies & Centre for Digital Urban Living Aarhus University UbiComp (Ubiquitous Computing) ‘10

Outline Introduction Theoretical background Workshop themes Workshop goals

Introduction Explore issues which in public settings. Make interested with researchers and practitioners. Exploring novel interface technologies.

Theoretical background Accomplishment and intervention. Actively or passively. Four broad design strategies 1.Secretive 2.Expressive 3.Magical 4.Suspenseful

Workshop themes Four main aspects 1.Technologies for performative interaction 2.Evaluating user experience 3.Spectator / performer roles 4.Social acceptability

Technologies for performative interaction What are input interfaces that can be used to track performative interaction? What processes might we employ on multimodal inputs (for example, fusion) in real-time of performative interactions? Affective loops and outputs solutions.

Evaluating user experience How do performative interactions affect user experience? How is the user experience of a performative interaction evaluated? Where/How should user experience be evaluated in mobile settings?

Spectator / Performer Roles How do spectators influence performers or affect performance? How could/should spectators participate in mobile or wearable performance? How can spectators play a role in evaluation?

Social Acceptability What are the factors that influence social acceptability? How can the social acceptability of a performance be evaluated during design? How does social acceptability change over time?

Workshop goals Aim to facilitate the following outputs: 1.Workshop results: Summaries of the discussion groups around key issues. 2. Publication: Combine workshop participants’ work. 3.Network: Setting up of a network of researchers and practitioners. 4.Website: Host the results of the workshop and facilitate further discussions.