Remote Telepresence for Exploring Virtual Worlds Foundational Talk Virtual World and Immersive Environments January 26, 2008 Dr. Larry Smarr Director,

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Presentation transcript:

Remote Telepresence for Exploring Virtual Worlds Foundational Talk Virtual World and Immersive Environments January 26, 2008 Dr. Larry Smarr Director, California Institute for Telecommunications and Information Technology Harry E. Gruber Professor, Dept. of Computer Science and Engineering Jacobs School of Engineering, UCSD

The NSFnet (Later Expands to Form Today’s Internet) Connected the Six NSF Supercomputers at 56kbps! NCSA NSFNET 56 Kb/s Backbone (1986-8) PSC NCAR CTC JVNC SDSC

Televisualization: –Telepresence –Remote Interactive Visual Supercomputing –Multi-disciplinary Scientific Visualization A Simulation of Telepresence for Exploring Virtual Worlds: Using Analog Communications to Prototype the Digital Future “We’re using satellite technology…to demo what It might be like to have high-speed fiber-optic links between advanced computers in two different geographic locations.” ―Al Gore, Senator Chair, US Senate Subcommittee on Science, Technology and Space Illinois Boston SIGGRAPH 1989 ATT & Sun “What we really have to do is eliminate distance between individuals who want to interact with other people and with other computers.” ― Larry Smarr, Director, NCSA

The CAVE Virtual Reality System: Fully Immersive Science and Fantasy Worlds CAVE conceived in 1991 by Tom DeFanti and Dan Sandin (EVL co-directors) and implemented by Carolina Cruz-Neira (Ph.D. student) Crayoland Colliding Galaxies QUAKE II The CAVE EVL Invents ‘91 Debuts SIGGRAPH ’92 National Access NCSA ‘93

Kids Building Virtual Cities Supercomputing ‘95 San Diego UIC First User-Generated Virtual World –Coco Conn (producer), Zane Vella (director), Chris Cederwall (programmer), et al. –Ported to CAVE SIGGRAPH ’94 –Networked Over I-Way ‘95 CitySpace I-WAY 155 Mbps

Caterpillar / NCSA: Distributed Virtual Reality for Global-Scale Collaborative Prototyping Real Time Linked Virtual Reality and Audio-Video Between NCSA, Peoria, Houston, and Germany Floating Rendered Video

Grid-Enabled Collaborative Analysis of Ecosystem Dynamics Datasets Chesapeake Bay Data in Collaborative Virtual Environment Alliance Application Technologies Environmental Hydrology Team 1997 Donna Cox, Robert Patterson, Stuart Levy, NCSA Virtual Director Team Glenn Wheless, Old Dominion Univ.

Two New Calit2 Buildings Provide New Laboratories for “Living in the Future” “Convergence” Laboratory Facilities –Nanotech, BioMEMS, Chips, Radio, Photonics –Virtual Reality, Digital Cinema, HDTV, Gaming Over 1000 Researchers in Two Buildings –Linked via Dedicated Optical Networks UC Irvine Preparing for a World in Which Distance is Eliminated…

September 26-30, 2005 University of California, San Diego California Institute for Telecommunications and Information Technology Borderless Collaboration Between Global University Research Centers at 10Gbps i Grid 2005 T H E G L O B A L L A M B D A I N T E G R A T E D F A C I L I T Y Maxine Brown, Tom DeFanti, Co-Chairs 100Gb of Bandwidth into the Building More than 150Gb GLIF Transoceanic Bandwidth! 450 Attendees, 130 Participating Organizations 20 Countries Driving 49 Demonstrations 1- or 10- Gbps Per Demo

First Trans-Pacific Super High Definition Telepresence Meeting Using Digital Cinema 4k Streams Keio University President Anzai UCSD Chancellor Fox Lays Technical Basis for Global Digital Cinema Sony NTT SGI Streaming 4k with JPEG 2000 Compression ½ gigabit/sec 100 Times the Resolution of YouTube! Auditorium 4k = 4000x2000 Pixels = 4xHD

Interactive VR Streamed Live from Tokyo to Calit2 Over Dedicated GigE and Projected at 4k Resolution Source: Toppan Printing iGrid 2005 Kyoto Nijo Castle

The OptIPuter Project: Creating High Resolution Portals Over Dedicated Optical Channels to Global Science Data Picture Source: Mark Ellisman, David Lee, Jason Leigh Calit2 (UCSD, UCI) and UIC Lead Campuses—Larry Smarr PI Univ. Partners: SDSC, USC, SDSU, NW, TA&M, UvA, SARA, KISTI, AIST Industry: IBM, Sun, Telcordia, Chiaro, Calient, Glimmerglass, Lucent $13.5M Over Five Years Scalable Adaptive Graphics Environment (SAGE)

My OptIPortal TM – Affordable Termination Device for the OptIPuter Global Backplane 20 Dual CPU Nodes, 20 24” Monitors, ~$50,000 1/4 Teraflop, 5 Terabyte Storage, 45 Mega Pixels--Nice PC! Scalable Adaptive Graphics Environment ( SAGE) Jason Leigh, EVL-UIC Source: Phil Papadopoulos SDSC, Calit2

Tiled Displays Allow for Both Global Context and High Levels of Detail— 150 MPixel Rover Image on 40 MPixel OptIPuter Visualization Node Display "Source: Spirit Rover Landing Site Panorama, Data from JPL/Mica; Display UCSD NCMIR, David Lee"

Interactively Zooming In Using UIC’s Electronic Visualization Lab’s JuxtaView Software "Source: Data from JPL/Mica; Display UCSD NCMIR, David Lee"

Highest Resolution Zoom "Source: Data from JPL/Mica; Display UCSD NCMIR, David Lee"

Beyond 4k – From 8 Megapixels Towards a Billion Pixels Apple Tiled Display Wall Driven by 25 Dual-Processor G5s 50 Apple 30” Cinema Displays Source: Falko Kuester, NSF Infrastructure Grant Data—One Foot Resolution USGS Images of La Jolla, CA HDTV Digital Cameras Digital Cinema

OptIPuter Enables Telepresence Combined with Remote Interactive Analysis OptIPuter Visualized Data HDTV Over Lambda Live Demonstration of 21st Century National-Scale Team Science August 12, 2005 SIO/UCSD NASA Goddard

The OptIPuter Enabled Collaboratory: Remote Researchers Jointly Exploring Complex Data OptIPuter Connects the 200M-Pixel Wall to the 220M-Pixel Display at With Shared Fast Deep Storage and High Definition Video UCI UCSD Falko Kuester, UCSD; Steven Jenks, UCI 80 NVIDIA Quadro FX 5600 GPUs 2,000 Mbps Brain Circuitry Modeling and Visualization In Collaboration with the Transdisciplinary Imaging Genetics Center (TIGC) at UCI

Source: Maxine Brown, OptIPuter Project Manager Green Initiative: Can Optical Fiber Replace Airline Travel for Continuing Collaborations ?

OptIPortals Are Being Adopted Globally KISTI-Korea AIST-Japan UZurich CNIC-China NCHC-Taiwan Osaka U-Japan SARA- Netherlands Brno-Czech Republic

Launch of the 100 Megapixel OzIPortal Over Qvidium Compressed HD on 1 Gbps CENIC/PW/AARNet Fiber

“Using the Link to Build the Link” Calit2 and Univ. Melbourne Technology Teams No Calit2 Person Physically Flew to Australia to Bring This Up!

UM Professor Graeme Jackson Planning Brain Surgery for Severe Epilepsy

Victoria Premier and Australian Deputy Prime Minister Asking Questions

University of Melbourne Vice Chancellor Glyn Davis in Calit2 Replies to Question from Australia

Remote Interactive High Definition Video of Deep Sea Hydrothermal Vents Source John Delaney & Deborah Kelley, UWash Canadian-U.S. Collaboration

e-Science Collaboratory Without Walls Enabled by iHDTV Uncompressed HD Telepresence Photo: Harry Ammons, SDSC John Delaney, PI LOOKING, Neptune May 23, Mbits/sec Calit2 to UW Research Channel Over NLR

Creating a Digital Moorea Calit2 Collaboration with UC Gump Station (UCB, UCSB)

3D OptIPortals: Calit2 StarCAVE and Varrier Alpha Tests of Telepresence “Holodecks” Cluster with 30 Nvidia 5600 cards-60 GB Texture Memory Source: Tom DeFanti, Greg Dawe, Calit2 Connected at 20 Gb/s to CENIC, NLR, GLIF 30 HD Projectors! 15 Meyer Sound Speakers + Subwoofer Passive Polarization-- Optimized the Polarization Separation and Minimized Attenuation

The StarCAVE as a “ Browser” for the NASA’s “Blue Marble” Earth Dataset Source: Tom DeFanti, Jurgen Schulze, Bob Kooima, Calit2/EVL

3D Videophones Are Here! The Personal Varrier Autostereo Display Varrier is a Head-Tracked Autostereo Virtual Reality Display –30” LCD Widescreen Display with 2560x1600 Native Resolution –A Photographic Film Barrier Screen Affixed to a Glass Panel Cameras Track Face with Head Tracker to Locate Eyes The Display Eliminates the Need to Wear Special Glasses Source: Daniel Sandin, Thomas DeFanti, Jinghua Ge, Javier Girado, Robert Kooima, Tom Peterka—EVL, UIC

Varrier Barrier Strip Auto-Stereo Quick Review Columns of right and left eye images viewed through slits R L Source: Dan Sandin, EVL/ Calit2

EVL/Calit2’s Varrier Developer Dan Sandin Explains How it Works Source: Dan Sandin, EVL/ Calit2

Calit2/EVL Varrier Screen Stereo OptIPortal, no Glasses Needed Dan Sandin, Greg Dawe, Tom Peterka, Tom DeFanti, Jason Leigh, Jinghua Ge, Javier Girado, Bob Kooima, Todd Margolis, Lance Long, Alan Verlo, Maxine Brown, Jurgen Schulze, Qian Liu, Ian Kaufman, Bryan Glogowski Mars Rendered at 46,000 x 23,000 pixels

Exploring Virtual Mars with the Varrier Source: Dan Sandin, EVL/ Calit2

The Mars demo integrates data from 3 sources. The primary data set is a topographical map collected by Mars Global Surveyor (MGS), a sun-synchronous polar orbiting Mars probe launched by NASA/JPL in The data was collected between 1996 and 2001, though the probe remains functional as a communications relay in Mars orbit to this day. Topographic measurement was performed by the Mars Orbiter Laser Altimeter (MOLA), giving planetary radius with 1 meter precision at a resolution of 128 pixels per degree, or approximately half a kilometer at the equator. Topographical data is textured using color imagery composited and color-matched from NASA's Viking Orbiter data collected during the late 70s. The color data has a resolution of approximately 64 pixels per degree. The background starfield is the Hipparcos catalog, a database of 120,000 nearby stars collected by the ESA's HIPPARCOS satellite between 1989 and 1993, rendered as correctly scaled and colored points. The total size of the topographical data set is by pixels. At 16-bit precision it consumes 2GB of storage. When rendered using OpenGL, a position, normal, and texture coordinate must be computed per pixel. This expands the data set out to over 30GB, much too large to be rendered efficiently. A topo data caching mechanism was designed to enable real-time display on the Varrier. To begin, the raw topo data set is mipmapped using a linear filter, giving a pyramid of data sets of decreasing resolutions. For each rendered frame, a level-of-detail algorithm recursively subdivides the surface of Mars into square areas, determines which of these areas are visible, and computes the minimum resolution for the optimal display of each. For each visible area, a 45-by-45 vertex geometry page is generated from the raw mipmap level that most-closely matches the optimal resolution of that area. These 45-by-45 vertex pages are streamed directly to the video RAM of the graphics board, and stored there under a least-recently-used caching policy. The smooth motion of the viewpoint provides a locality of reference that ensures efficient use of this VRAM geometry cache. This mechanism cycles approximately 40 times per second, with each of the 33 nodes of the 65-panel Varrier maintaining a separate parallel cache representing its own subset of the total view.