Computer Control In Design and Technology Primary Strategy Conference 29 th November 2004 David Bowes Curriculum Project Manager for D&T Tel:
Entitlement Expectations Resources Pupil Activities
Avoiding Headaches! Co-ordination - ensuring progression IDEA Investigation, Disassembly, Evaluation Activities FPT Focussed Practical Task DMA Design and Make Assignments
Vocabulary Programme Output (actions out) Input (sensing info. going in ) Decision (Yes or No)
Simulation AND Hands-on Simulation Roamer 2 Simple Spark Island Crystal Rainforest Flowol …etc. Hands On Roamer Learn & Go Flo go Junior Control …etc.
Learn and Go 4 single outputs (or two motors) No inputs 32 lines of programming maximum
D&T content Connecting; Bulbs Buzzers Motors to achieve movement Decisions ( inputs: switches, LDR thermistor, etc ) Sub-routines
Practical Learn & Go Switching lights & sound 1, 1 & 2, 1 & 2 & 3, 1 & 2 & 3 & buzzer Lift Warning sound before movement begins Going up – fixed light Going down - flashing light
Benefits To Learning Logical thinking Sequencing Breakdown of complex concepts Linking thought and action; giving opportunities for reflection Provides immediate feedback
Robot Crossing The Road 1. Walk to a place where to cross 2. Look and listen 3. Are there any vehicles? 4. Is it safe to cross? 5. Stay at the kerb 6. Walk across the road.
Create and use programmes to: Model a traffic light sequence/pelican crossing Make a lighthouse Create a burglar alarm Control a fairground ride or automated vehicle
Computer Aided Design & Computer Aided Manufacture Nets, packaging and graphics CAM - Stikka output; CAD - Using Primary Design