Digital Art History?
Digital Art History: The creation of any art historical project using material that can be digitized, accessed, searched, processed, produced, repurposed, or analyzed in digital form.
Digital Art History: What aspects of art historical material can be made computationally tractable?
Phase 1: Digitization Analogue to digital (surrogates of analogue to digital) = (re)mediation Repositories, collections, metadata (records as surrogates) Search / use Aggregation Individual / Institutional projects
Phase 2: Data Creation Measure Mapping Modeling Data mining /analysis (texts and documents, cultural record) Image analysis (cultural analytics) Documentary materials / text analysis / networks Publication formats
Patterns of Reconstruction, Kirk Martini,
Bringing Pictorial Space to Life: Computer Techniques for the Analysis of Paintings Antonio Criminisi, Martin Kemp and Andrew Zisserman antcrim/
Phase 3: Augmentation / computation virtual rendering and conservation image processing for feature analysis and discovery material sciences complex systems networks / relations augmented reality
Western Semitic Research Project, USC, Bruce Zuckerman
preservation/computational-analysis-of-archaeological-ceramic-vessels-and-their-fragments- digital-imaging-part-2/
Paris Arles sets.html
Dunhuang Caves, Mogao Grottoes, ALiVE, CUHK, Dunhuang Academy, (Sarah Kenderdine)
Gunnar Liestol, Situated Simulations, Oseberg Viking Ship, 834 CE
Structured data Unstructured data Non-data
Structured data Numerical Textual Visual / graphical Spatial Geographical Relational
Anne Helmreich, Goupil network analysis