Marker-Based Augmented Reality Project Proposal By Rachita Sakibanda
Overview Project Overview Background Information Goals, Objectives and Deliverables Plan to achieve Objectives Project details (Types of Applications) Predicted Outcomes Projects Impact in the Community
Project Overview Marker Marker-Based Augmented Reality (AR) Applications Applications use a camera and a visual marker to display the various objects Applications will include interactive 3D models and animations Applications will focus on the Education area Marker
Project Overview Some of the applications from Education field are: Interactive animation GE power generation Molecular models as a window onto a 3D world Layer upon layer of information in structural biology
Background Information Augmented reality (AR) is described as an interactive 3D view of a physical, real world environment. Elements in this environment are improved by a computer- generated sensory input. Graphics and the audio are superimposed to the user view of the surrounding.
Background Information There are three components of AR one of them is Marker-Based AR ( Other two are head-mounted display and mobile computer for hardware. Marker-Based AR has many advantages (in the education field): Overcomes the need for expensive resources Webcams can be purchased for a reasonable price Black and white markers can be inexpensively printed Three dimensional nature of the object + direct physical interactivity = much more authentic experience Objects can not only be static but also be animated with interaction
Goals, Objectives and Deliverables Goal/Objective Develop Marker-Based AR applications (For the Education area) Dynamic and interactive 3D models + animations Deliverables Interactive 3D models and animation (the main deliverable) Project results for the results seminar Expo poster and demonstration Thesis report on the project
Plan to achieve Objectives Project Initiation Background research on project Project objectives Project scope and specification Project Planning and Execution Plan the platform to be used for AR development Develop practice applications Develop a design for the AR applications
Plan to achieve Objectives Project Planning and Execution Implement a static version of Applications (Version 1) Implement an animated version of Applications (Version 2) Implement the final version of Applications (Version 3) Project Testing Test the AR applications (testing also occurs throughout the execution stage)
Project Gantt Chart
Project details (Types of Applications Initial application - to explain the seasons 3D animation of sun and earth Other applications will involve working with some teachers to work on a "client brief“ Marker
Predicted Outcomes Successful implementation of interactive 3D models and animations which meets the following: Applications developed will be in the field of education Expression of students’ conceptual and factual understanding will improve in all cases after the development of applications Students will understand how multiple elements involved in the earth-sun relationships work together
Project’s Impact in the Community AR applications will impact students who are unable to understand various concepts Students with the lower scores will improve most Students with low understanding of various concepts will increase Misrepresentation of factual information will reduced
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