By Mr. Lee. Backgrounds The image that appears in the background (duh!). This might be a horizon, or clouds, trees and rainbows in the distance If you’re.

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Presentation transcript:

By Mr. Lee

Backgrounds The image that appears in the background (duh!). This might be a horizon, or clouds, trees and rainbows in the distance If you’re playing from a birds eye view, the background would be the floor (eg; WarCraft, Raiden)

Rooms The room is the area you play the game in. Think of it like a movie scene – you might have different rooms for different scenes/levels etc. The room will have all the objects etc that make the game.

Objects Objects are things in the game that interact with each other. An object is the character, the walls, the trees, the gun, the bullets... Anything that the player can interact with. By interact, I mean pick up, collide, destroy, move, talk to, etc.. What you want me do?

Sprites Sprites = another word for graphics/animations. They are like clothes for objects. Objects don’t look like anything – until you select a sprite for them. An object can have many sprites: a normal sprite, a explosion sprite, a move left sprite, a move right sprite, an armoured sprite. The object can change sprites depending on what happens in the game.

Sounds Just as sprites are images for the object, sounds are voices/noises for them. An object can have many sounds; a sound for running, a sound for dying, a sound for talking..

Events Events are triggers for the object to react/do something. An event could be “on mouse click”, “on keyboard left key pressed”, “on collision with wall”, “on collision with bullet”... Etc. Think of the word “ON” as “WHEN” Events are useless unless you have...

Actions Actions! These are what the object(s) does when an event happens. An action could be “move 5 pixels to the left”, “change sprite to explosion sprite”, “play sound “oww”, “destroy object wall”, “create object bullet”, “move object bullet 100 pixels right”, “set lives to subtract 1”.. An event can have many actions!

Identify all the programming elements in this picture