Universal Adaptation of Avatar Technology and the Metaverse for Online Learning: A New Approach Michael Alden Roller Department of Computer Information.

Slides:



Advertisements
Similar presentations
Eurosoil Freiburg 2004 – Education in Pedology E-Learning in Soil Science – What are the Perspectives? Ludger Herrmann University of Hohenheim.
Advertisements

Problem- Based Learning in STEM Disciplines Saturday, November 10, 2007 JHU/MSU STEM Initiative.
Cognitive-metacognitive and content-technical aspects of constructivist Internet-based learning environments: a LISREL analysis 指導教授:張菽萱 報告人:沈永祺.
PROBLEM-BASED LEARNING & CAPACITY BUILDING
The Usage of Social Networks In Educational Context Sacide Güzin MAZMAN, Yasemin KOÇAK USLUEL Hacettepe University, Faculty of Education Department of.
A division of MYCA-Pope, Inc. Patricia Massey President.
Unit 6: Training Methods Experiential Learning and Technology
An evaluation of scaffolding for virtual interactive tutorials 指導教授 : 陳 明 溥 研 究 生 : 許 良 村 Pahl, C.(2002).An evaluation of scaffolding for virtual interactive.
DESIGN AND ONLINE DELIVERY OF A COASTAL SCIENCE MODULE USING A CONSTRUCTIVIST APPROACH. RAMESSUR R.T. 1 and SANTALLY M.I. 2 1.Faculty of Science, University.
© 2012 Autodesk Design Thinking: A Pathway to Innovation in Education Dr. Brian Donnelly Lecturer UC Davis School of Education, K-12 Education Consultant.
By Nicole Lopez & Travis Smith Motivating Adult Learners.
WebQuests Structured But Fun Web Lessons. Definition “An inquiry-oriented activity in which some or all of the information that learners interact with.
Classroom of the Future Josephine M. Manalad AVP and Assistant Director Computer Assisted Learning ICT as a Tool for Learning.
Investigating Relationships among Elements of Interaction, Presence, and Student Learning in a Graduate Online Course Lydia Kyei-Blankson, Department of.
OBSTACLES to Adoption of Games and how to overcome the barriers.
Constructivism and Instructional Design Are they compatible? Summary and Presentation by Anna Ignatjeva.
An investigation of coopetitive pedagogic design for knowledge creation in Web-based learning Presenter: Che-Yu Lin Advisor: Ming-Puu Chen Date: 2009/08/19.
Recommendations for Best Practice. Best Practice This section will present an analysis of the literature in the following categories: Organization of.
The Role of Virtual Worlds in Teaching and Learning Petra Štogrová Jedličková New Media Studies, Faculty of Arts Charles University, Prague, Czech Republic.
Beyond traditional frameworks for computer assisted learning (CAL) South East Asia Ministers of Education Organization Conference Innovation in Teaching,
Margaret J. Cox King’s College London
By Weizmar Lozada. Content-based Instruction Use of content from other disciplines in language teaching. Build on students’ previous knowledge. Students.
Interstate New Teacher Assessment and Support Consortium (INTASC)
Asynchronous Discussions and Assessment in Online Learning Vonderwell, S., Liang, X., & Alderman, K. (2007). Asynchronous Discussions and Assessment in.
Outline  Background  Ontological Framework  Mapping the Ontological Framework : Meta- Synthesis  Discussion  Conclusion.
ONLINE VS. FACE-TO-FACE: EDUCATOR OPINIONS ON PROFESSIONAL DEVELOPMENT DELIVERY METHODS BY TERESA SCRUGGS THOMAS Tamar AvineriEMS 792x.
Transitioning Content, Students and Instructors. Illustrate advantages of blended learning Identify major business impacts Examine alternative media available.
Social media is no longer a choice but a necessity.
ONLINE PROFESSIONAL DEVELOPMENT: A LITERATURE REVIEW Tamar AvineriFall 2011EMS 792x.
Jenni Parker, Dani Boase-Jelinek Jan Herrington School of Education Murdoch University Western Australia.
Professor Norah Jones Dr. Esyin Chew Social Software for Learning – The Institutional Policy of the University of Glamorgan ICHL 2012, China
Content Area Reading, 11e Vacca, Vacca, Mraz © 2014 Pearson Education, Inc. All rights reserved. 0 Content Area Reading Literacy and Learning Across the.
Computers as Mindtools by David Jonassen Summary by David Jonassen Computers can most effectively support meaningful learning and knowledge construction.
Model of Instructional Technology Stuti Garg EDIT 6100 Introduction to Instructional Technology Spring 2007 Instructor: Dr. Michael Law.
Winters, F., Greene, J., & Costich, C. (2008). Self-regulation of learning within computer-based learning environments: A critical analysis. Educational.
DVC Essay #2. The Essay  Read the following six California Standards for Teachers.  Discuss each standard and the elements that follow them  Choose.
Leading (and Assessing) a Learning Intervention IMPACT Lunch and Learn Session August 6, 2014 Facilitated By Ozgur Ekmekci, EdD Interim Chair, Department.
Sharing Design Knowledge through the IMS Learning Design Specification Dawn Howard-Rose Kevin Harrigan David Bean University of Waterloo McGraw-Hill Ryerson.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Adapted from “Best Practices for Student Learning, Assessment in Online Courses”“Best Practices for Student Learning, Assessment in Online Courses”
1 Meta-Analysis of the Effectiveness of Pedagogical Agent 報 告 人:張純瑋 Kim, M. & Ryu, J. (2003). Meta-analysis of the effectiveness of pedagogical agent.
Situated Cognition & Cognitive Apprenticeships
Using games and simulations for supporting learning Presenter: Hsiao-lan Lee Professor: Ming-Puu Chen Date: 03 / 09 / 2009 de Freitas, S. I. (2006). Using.
From an Architecture of Participation to a Structure for Nurturing Relationships Swedish Teacher Trainees’ Informal Learning on Facebook Fredrik.
Improving the Social Nature of OnLine Learning Tap into what students are already doing Tap into what students are already doing Educause SWRC07 Copyright.
By Nicole Lopez & Travis Smith Motivating Adult Learners.
Motivating adult learners can sometimes be a challenge. This module will provide you with information on how to design instructional content that will.
ABSTRACT In this study, structural equation modeling is applied to examine the determinants of students’ satisfaction and their perceived learning outcomes.
1 Hypermedia learning and prior knowledge: domain expertise vs. system expertise. Timothy J. F. Mitchell, Sherry Y. Chen & Robert D. Macredie. (2005) Hypermedia.
‘Activity in Context’ – Planning to Keep Learners ‘in the Zone’ for Scenario-based Mixed-Initiative Training Austin Tate, MSc in e-Learning Dissertation.
Chapter 7 Learning by Exploring Microworlds and Virtual Realities 報告者:楊美菁.
Instructional Technologies - used as media for delivering instruction - conveyors of information and tutors of students. Mindtools – are computer applications.
Definition Title: Motivation and Attitude toward Integrated Instruction through Technology in College-level EFL Reading and Writing in Taiwan Integrated.
Discuss how researchers analyze data obtained in observational research.
EFFECTS OF DETAILED CUSTOMIZATION OF STUDENT AVATARS ON TEACHER EXPECTATIONS OF STUDENTS.
By Bundhun Amit Varma HMOA  Define Online Discussion  Recognise models of online discussions ◦ Synchronous ◦ Asynchronous  Distinguish three.
Using Avatars and Virtual Environments in Learning: What do they have to offer? Article Review By: Amanda Lawrie.
Community Event: Why Technology Matters Fiona Jeppson EDU 620: Meeting Individual Student Needs with Technology Instructor Chenne Gilbert Community Representative.
Information Retention in e-Learning De Leon Kimberly Obonyo Carolyne Penn John Yang Xiaoyan.
Forrest Lane, Ph.D. D. Patrick Saxon, Ed.D.
Avatars: Bringing Case Studies to Life
Multimedia Presented by Winston Chim
THE JOURNEY TO BECOMING
Effective Design Practices
Learning to Teach and Teaching to Learn via Visualization
On-line Learning Focus Groups
Ekaterina Prasolova-Førland
WORLD-READINESS STANDARDS FOR LEARNING LANGUAGES
Why now? New requirement for all RACs in the next Request for Applications (RFA) Improve communications among all participants Increased need to identify.
Presentation transcript:

Universal Adaptation of Avatar Technology and the Metaverse for Online Learning: A New Approach Michael Alden Roller Department of Computer Information Technology & Graphics Purdue University Calumet, USA AACE Global Learn Asia Pacific Global Conference on Learning and Technology Penang, Malaysia

Synopsis Broadens the investigation to include various disciplines. Provides a brief synopsis of the information available in the interdisciplinary literature to date as it relates to the potential impacts avatar technologies have among millennial learners within online educational domains AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Problem Statements Little is known or understood about how to effectively employ Metaverse and Avatar technology within educational domains, especially among specific audiences and demographics. Avatar technology is still relatively undefined and the future trajectory for research lacks an absolute census among scientists, developers, and corporate entities (Davis, 2009) AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Pedagogical Issues Today, technology has afforded learners the ability to personalize their interactions with content and classmates, and create new methods for collaborating with instructors. Despite the capabilities and conveniences technology affords learners and instructors, questions continue to be raised about whether media actually impacts learning to any significant distinct level AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Theories & Perspectives Richard Clark: educators need to ask the question why first instead of how before adopting new media and technology for instructional purposes. Eklund & Woo: knowledge can be “mapped” via cognitive contexts within hypermedia frameworks. Research and evidence suggests a benefit may exist by identifying the factors of cognitive processes and then marrying them to appropriate technologies AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Current Trends Users want to be more involved in the experience being undertaken, and are looking for ways to reach out and connect to other individuals on a personal level. Evident by increased interests in online gaming and integration of immersive media elements (friend requests, avatars, instant messaging, and multi-user virtual environments) available within social media sites (Messinger, Stroulia, Lyons, Bone, Niu, Smirnov, & Perelgut, 2009) AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Trends: Presence and Perception Studies have shown that presence among participants of a collaborative virtual environment is significant to the quality of the experience. Research has shown limitations on simple gestures and behavior cues have the potential to alter the perception of self and the behavioral interactions between avatars within a virtual world AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Trends: Group Presence & Interaction Research to date has reported higher performance levels of participants within virtual worlds in comparison to traditional or other online instructional environments (Francheschi et al., 2009). Francheschi et al also reported higher performance factors failed to show significant improvement for engagement, individual presence, and group presence AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Future Directions Understanding the relationships and factors associated between real-life identity and the avatar within a virtual environment may provide insight on how to improve and manifest effective collaboration among groups. Facilitating discovery mechanisms within virtual environments - most importantly motivation (Omale, Hung, Luetkehans, & Cooke-Plagwitz, 2009) AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Future Directions Constructive knowledge can be effectively acquired in virtual world simulations via role-play scenarios (Jamaludin, Chee, & Ho, 2009). However, larger scaled studies are required to validate critical factors associated with retention and recall about the experiences being undertaken by participants AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller

Conclusion & Summary Developers need to understand and address issues relating to presence, representation, and group interaction to facilitate easy adaption of avatar technology to online learning systems. Specific research into how avatar technology can be universalized for learners is also needed in order to provide a universal specification for avatar technologies within online educational domains, specifically for the improvement of learning and interaction AACE Global Learn Asia Pacific ConferenceProfessor Michael Alden Roller