The effective way to publish game in Indonesia’s market - Ihsan Wahab, Director Altermyth Pandawa.

Slides:



Advertisements
Similar presentations
MOBILE GAMES THE NEW MEDIA OF NOW! BE A SMART DEVELOPER ! AD DRIVEN SMART MOBILE ECOSYSTEM.
Advertisements

English version 1.0 © Unaico All Rights Reserved.
Driving customer engagement through mobile. The growth of mobile Most smartphone users now check their phones 150 times a day Source: KPCB Internet Trends.
Deden Mulyana Indonesia 2013 Transforming the Mobile Advertising Industry V.2 MOBILE OPPORTUNITY 2013.
1 Game Monetization Trend In Southeast Asia - Casual Connect Asia
G-Xchange, Inc., (GXI) the mobile money service arm of Globe Telecom, operator of GCash, is the world’s first Telco- led, bank agnostic mobile money platform.
Reaching Basic Financial Services to Rural India The Long & the Short of it.
NETWORK INTERCHANGE, INNOVATION, AND ENTRY TOOLS TO DRIVE PARTICIPATION AND GROWTH Tim Attinger – Managing Director, MPD June 15, 2011.
Case Study: Knight Online
Steve Jeong Director and Division Head Overseas Business Keys to Overseas Success for Asian Online Games.
Social Media Marketing How to make it successful?.
CHALLENGE and OPPORTUNITY
1 © 2006 Nokia Voice services in New Growth Markets Rauno Granath Nokia.
Why China is the Next Mobile Gaming Frontier? Chris Shen Vice President The9 Limited (Nasdaq: NCTY)
1 in 10 people around the world are directly linked to remittances* 2015F Global transfer market = $608bn,
 You can buy on the web with low prices like video games and even computers and laptop and phone’s.
Rapid Mobile Development Enterprises are having a tough time keeping up with the demand for mobile apps. With these growing demands, businesses are expecting.
Mobile Monetization. TIMWE at a glance 2 Overview Offered Solutions 3 TIMWE Solutions TIMWE Services Mobile Marketing Mobile marketing campaigns and.
Best games in the world are free!. Agenda 1. About Game Insight 2. Why Android 3. Market Opportunity 4. Emerging Markets 5. Secrets to success.
Li Jiming Deputy Director General of Yunnan Department of Commerce PRC, June 2011 Yunnan International E-commerce Company.
Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you.
The Global Phenomenon Of Social Games: How To Monetize The Global Audience Private & Confidential.
Vietnam Economic Update December CONTENTS Population Profile by Urban penetration & by Age Consumer Price Index by month Imports & Exports – Vietnam's.
The State of Social Networks in Vietnam Joe Nguyen Vice President, SEA & India | comScore, Inc. ( NASDAQ:SCOR) hp |
Building Future with Microsoft Wolfgang Ebermann Vice President Microsoft Central & Eastern Europe 1.
Indonesia’s Digital Creative Profile & Opportunities
Web 2.0 for Businesses How You Can Use Social Media to Bring in Money & Promote Your Brand Kimberly L. Sanberg Director of Online Strategy, Ignitus presentation.
1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks.
What do you get when you combine two leaders in their respective fields?
Geoff Holt Getting your message out there…. The Buying Cycle Awareness Knowledge Liking Preference Conviction Purchase Comfort.
Best Practices in Free-to-Play Casual Connect-Europe 2013 Chris Williams, VP & GM of F2P at Big Fish.
S T R I C T L Y C O N F I D E N T I A LS T R I C T L Y C O N F I D E N T I A L Page-1.
Mobile Internet _________________________________ …The New Computing Cycle.
Development of Broadband in Thailand TCT Seminar on “Future Communication Technologies” January 29, 2010 Miracle Grand Hotel, Bangkok Dr Supot Tiarawut.
Zapak Digital Entertainment Limited The fastest growing Entertainment Business Globally The Video Games Industry.
1 Interactive Games: global perspectives & local insights Matthew Liebmann pwc.
Monetizing in Latin America. TIMWE at a glance 2.
Gewben Wu, GM, Fortumo Asia How to make your game successful Globally.
Altruist Mobile Banking. INTRODUCTION The mobile phone is the most popular device of the masses and these days it provides services beyond voice and text.
BRIDGING THE DIGITAL DIVIDE A Basic Understanding.
Kardashian Kard “Take Us With You Everywhere”. What is It? Credit Card/ Debit Card Pre-Paid Both Online (Mobile) and Offline Payments.
TABLE OF CONTENTS Our Mission Main Features Target Market and Demographics Why advertise with us Contact Us Summary _____________________________________________________________________.
Pricing Strategies for iOS Applications
Serving a Global Audience Brian Oh Director, Business Development.
Monetization Strategies for Windows 8 Games Shai Hinitz Sr. Program Manager Windows PC Planning & Ecosystem.
1) About Russia (4 min) 2) Russian speaking market of social gaming industry - The growth of the Russian market (8 min) - Social networks in Russia and.
Beyond Facebook A look at social gaming opportunities outside of Facebook.
Making Money with Windows Phone Applications and Games Todd Biggs, Director of Product Management John Bruno, Lead Program Manager.
Casual Connect 2013, Hamburg Forget 2016…2013 is the Year for Games in Brazil!
COUNTRYLAND AREA (000 SQ KM) POPULATION (Million) POPULATION DENSITY POPULATION OF CAPITAL CITY Brunei ,000 Cambodia mil.
E Commerce Market INDIA & GLOBAL MARKET Industry Segmentation Industry Stakeholders Market Size – India Market Size – Global Online Consumer Pattern Online.
The Saudi ICT Market and E‐Commerce Potential
Evolving Property Buying Behaviors Company Proprietary and Confidential National Real Estate Convention Dr Gerard Kho, Futurist, DehincAsia.
CONNECTING ECOMMERCE MERCHANTS TO CHINA THE CHINESE EL DORADO: NEW BUSINESS FRONTIERS.
Redefining Online Media and Content Marketing. Everyone knows Print Media is dying Print is Dying.
Asia-Pacific Telecommunications September 15, 2000 Christopher Irwin Standard & Poor’s and Taiwan Ratings.
Introduction We are India's leading directional media marketing company enabling SME discovery. Pioneers in discovery of platforms across B2B,B2C & C2C.
@wearesocialsg 1 we are socialsocial DIGITAL IN VIETNAM WE ARE SOCIAL’S COMPENDIUM OF GLOBAL DIGITAL, SOCIAL, AND MOBILE DATA, TRENDS,
Mexican Internet Association, AMIPCI The Mexican Internet Association (AMIPCI) was founded in It integrates the most influential.
Why Choose Manana Mobile?  All our products are predominantly prepaid. So the consumer has the full control over the product cost and the estimated expenditure,
INTERNET USER - INDONESIA *in millions 59,6 72,7 83,6 93,4 Source: eMarketer, DID YOU KNOW?
TOP 10 E – Commerce Website based on Alexa E – Commerce current trend category : 1.Classified Ad 2.Market Place 3.Online Retailer 4.Group Buying No. Portal.
Suhail Angi Puneeta Ahuja Team Infinity, XLRI, Jamshedpur Marico Parachute Advansed Ayurvedic Hair Oil.
BANGLADESH Ways to Boost Ecommerce Business in Bangladesh By Payza – Online Payment Processor.
Company Introduction.  Founded: Feb, 2013  Management: Jinseop So (CEO)  Based: Jakarta, Indonesia  Main Business Area: Mobile business in Indonesia.
Overview We are living in a technological world and rapidly advancement in all the different fields of science. With the development in the technology.
RETAIL BUSINESS ENVIRONMENT Southeast Asia
Southeast Asia digital economy 2025
Using Carrier Billing for Global Expansion
Presentation transcript:

The effective way to publish game in Indonesia’s market - Ihsan Wahab, Director Altermyth Pandawa

e - sun

explore indonesia

population Philippines Vietnam Thailand Myanmar Malaysia Cambodia Singapore

population million 29 million > 12% of global tweets comes from indonesia > 2,4% comes from jakarta 1,4 million

population penetration Mobile 80% Internet 24% PC / Laptop 5% Connected Mobile phone Mobile data package G Fixed line Internet user

population

penetration customer growth 80% credit cards 3% > mostly one person own more than 2 credit cards banking people 60 million bank customers 16 million credit cards holder

population youngster 55% of population are below 30 years old potential growing market in near future

tap the market

2 things Learn key point to entering the market Find the effective way to publish

let’s breakdown

a)Fact about market > understand the field b)Gamer behavior > fulfill what they need c)Select product > suitable content & trend d)Localize > title, language, theme, item, price e)Monetizing > premium, in-apps purchase, item mall key point to entering the market

a)Campaign > action plan b)Distribution > find the right partner c)Advertisement > online & offline d)Event > online & offline, recruitment system, rank e)Community > social media, forum, gathering find the effective way to publish

more deep about the fact

80% online gamer uses prepaid card. Bank transfer, credit card and pay pal are taking small portion. Online method raise up, cover 20% of payment market. Almost 50% of gamer live in greater jakarta area. Gamer habit is quite unique, they get bored quite fast if you didn’t deliver fast update, pvp and rank system / leader board is a must. 60% PC online gamer is MMO, 40% casual and raising so fast. Gamer like publisher which have good management, fast react to any error, conduct many event and prize. Gamer like playing for MONEY. online gamer behavior

Local online payment gateway average revenue is USD 350,000 per month Almost 45% revenue came from Facebook Local payment gateway who’s doing online and pre paid card distribution average revenue is around USD 2 million Most of local publisher they produce their own pre paid card and distribute by them self Still small numbers of transaction by credit cards and telco revenue trend

publish game ?

developer user “I made a game, how do I publish them?” “how people can try my game??” “What people think about my game? “Where I can find many games in a same time?” “I want to play a game but I’m getting bored with the existing one, where I can find the new one?” “I want a new gaming experience”

effective cost

service circle

start local think global

stay connected ihsan.wahab30 id.linkedin.com/in/ihsanwahab ihsan_wahab ihsanwahab

let’s talk WhatsApp, LINE, KakaoTalk, WeChat

thank you terima kasih

enjoy the rest