The effective way to publish game in Indonesia’s market - Ihsan Wahab, Director Altermyth Pandawa
e - sun
explore indonesia
population Philippines Vietnam Thailand Myanmar Malaysia Cambodia Singapore
population million 29 million > 12% of global tweets comes from indonesia > 2,4% comes from jakarta 1,4 million
population penetration Mobile 80% Internet 24% PC / Laptop 5% Connected Mobile phone Mobile data package G Fixed line Internet user
population
penetration customer growth 80% credit cards 3% > mostly one person own more than 2 credit cards banking people 60 million bank customers 16 million credit cards holder
population youngster 55% of population are below 30 years old potential growing market in near future
tap the market
2 things Learn key point to entering the market Find the effective way to publish
let’s breakdown
a)Fact about market > understand the field b)Gamer behavior > fulfill what they need c)Select product > suitable content & trend d)Localize > title, language, theme, item, price e)Monetizing > premium, in-apps purchase, item mall key point to entering the market
a)Campaign > action plan b)Distribution > find the right partner c)Advertisement > online & offline d)Event > online & offline, recruitment system, rank e)Community > social media, forum, gathering find the effective way to publish
more deep about the fact
80% online gamer uses prepaid card. Bank transfer, credit card and pay pal are taking small portion. Online method raise up, cover 20% of payment market. Almost 50% of gamer live in greater jakarta area. Gamer habit is quite unique, they get bored quite fast if you didn’t deliver fast update, pvp and rank system / leader board is a must. 60% PC online gamer is MMO, 40% casual and raising so fast. Gamer like publisher which have good management, fast react to any error, conduct many event and prize. Gamer like playing for MONEY. online gamer behavior
Local online payment gateway average revenue is USD 350,000 per month Almost 45% revenue came from Facebook Local payment gateway who’s doing online and pre paid card distribution average revenue is around USD 2 million Most of local publisher they produce their own pre paid card and distribute by them self Still small numbers of transaction by credit cards and telco revenue trend
publish game ?
developer user “I made a game, how do I publish them?” “how people can try my game??” “What people think about my game? “Where I can find many games in a same time?” “I want to play a game but I’m getting bored with the existing one, where I can find the new one?” “I want a new gaming experience”
effective cost
service circle
start local think global
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thank you terima kasih
enjoy the rest