Module 4D Further development of ideas in groups Estimated time: 60+ minutter.

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Module 4D Further development of ideas in groups Estimated time: 60+ minutter

Further development of ideas in groups

1. Create 4-man groups with two 2-man groups in each 2. Place the groups each by a table and make them each find their ideas Group develop each others ideas

3D CASE: Group history – one sentence at a time 1. Ask the team to line up in a row after birth date starting with 1/1 2. Divide row into groups of 3-4 participants 3. Each group should form a circle 4. You should now develop a story, telling only one sentence each at a time 5. The story starts with “I go to my car and drives to the lake…” 6. When the first partner finish this sentence the next in the group continues the story with a new sentence and so on 7. It is allowed to say “Start over” which brings you back to “I go to my car and drives to the lake…” 8. You follow the route of the clock when you hand over the story 9. Whoever last went by train starts

3D CASE: Group history – one sentence at a time 1. Stay in the same groups 2. Each group should form a circle 3. You should now develop a story, telling only one sentence each at a time 4. The story starts with “I go to the street and falls into the drain…” 5. When you finish your sentence you clap your hands, which signals that the next one is should continue the story with a new sentence 6. Whoever has any sentence to add has the lead 7. Whoever last ate bananas starts

3D CASE: Group development (DING-MAN) 1. Go back to your working groups 2. Sit around your working table 3. You should generate ideas on how it could be more interesting to wait at a bus stop 4. One participants in your group turn a playing card and gets an idea. He/she is now the DING-MAN 5. The others should further develop the DING-MAN’s idea 6. The DING-MAN does not take part in the further development, but should say “DING” everytime the others “come up with other ideas” then those that are a further development of the DING-MAN’s idea. Basically; DING is to stop attempts to avoid making further development of the idea that is worked on 7. The DING-MAN can also say “Start over” if he/she wants new directions of further development 8. Whoever has last been at the dentist starts 9. Change DING-MAN every 5 minute

Group develop each others ideas 1. Make them take turns to present their idea 2. When you have presented an idea, you get the role as a DING-MAN – you only note down what the others make of further development of your idea 3. The rest of the group uses the idea as a start of point, to make further development on 4. The group therefore uses “What happens next” “Start over” and “New offer” 5. The DING-MAN should not interrupt, except from saying “DING” and “Start over” 6. The one who last went by airplane starts as the presenter/DING-MAN 7. You should make them shift after every 5 minute

Please sit down

Round the table Idea development What happens next New offer Start over DING-MAN only notes and “Dings”