9/17/20151 Game Look and Feel CIS 487/587 Bruce R. Maxim UM-Dearborn.

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9/17/20151 Game Look and Feel CIS 487/587 Bruce R. Maxim UM-Dearborn

9/17/20152 Look and Feel Many times game designers start only with trying to achieve a certain look or feel in their game There are some things that game designers need to think about to promote the player’s feeling of total immersion in the game world

9/17/20153 Ambience Everything that contributes to the innate look and feel of a game –Sound –Vision –Touch Ambience all about figuring out how to tell a story without full motion videos or cut-scenes

9/17/20154 Sound While the player is engrossed in gameplay music adds to the player’s sense of atmosphere Sound effects can also be used to foreshadow action as well as reward player actions Sound (esp. spoken words) can be used for comic relief in games

9/17/20155 Vision Concept art is used to set the general style of the game’s appearance Concept artists provide ideas and inspiration to the computer artists who produce the computer images used in the game Creating concept art early in the design process helps convey a shared game vision to the entire team

9/17/20156 Touch Touch refers to the game developers’ handling of the game It is important to convey the physical feeling of the game environment from the player’s perspective

9/17/20157 Interface – 1 Game interfaces should not interfere with the player’s game experience A good user interface is easy to learn and easy to use A realistic user interface mirrors controls familiar to players in the real world

9/17/20158 Interface - 2 Game controls should not intrude into the game display Game controls can be designed so that they are context sensitive and “second” guess what the player want to do Alternatively the “guess” for control behavior could be based on what the player has done in the past

Storyline Pick a game that does a good job of melding it story with the gameplay. Why does this game succeed? How does the plot unfold as the game progresses? 9/17/20159

10 Story Telling Techniques - 1 Obstacles –Make players work to get story elements by meeting a challenge or solving a problem Foreshadowing –Use in the story introduction to show players what is to come Personalization –Getting the player to internalize the game goals by making the initial challenge a personal one

9/17/ Story Telling Techniques - 2 Resonance –When story elements get close enough to get a spark that illuminates the story –Player is sometimes left with a feeling of deja vu Resistance –The unwilling protagonist sucks players into rooting for the story before the main character –Helps enable “willing suspension of disbelief”

9/17/ Story Telling Techniques - 3 Plot Points –Pivot the story line around new and surprising directions (even when players know the outcome) –Aristotle’s plot point types The reversal The discovery The calamity

9/17/ Story Telling Techniques - 4 Suspense –Allows you to create fear and expectation without forcing the player to rely on trial and error –Hitchcock was a master at doing this Dialog –Don’t use dialog to convey something done better with pictures –Make sure characters reveal something interesting each time

9/17/ Story Telling Techniques - 5 Theme –The inherent question posed by the story but left unanswered for the player to discover Resolution –Hard won victory –Non-obvious ending –Satisfying to reader –Consistent –Achieve closure

9/17/ Story Telling Techniques - 4 Change –The interest value in a story lies in the fact that something has happened to force a change in the “status quo” – nothing new is boring.

Pick a Game with a Story How is exposition handled? Who is the protagonist? What is the main conflict? When is it introduced? What does the protagonist do to resolve the conflict? What causes story tension to rise? 9/17/201516

Pick a Game with a Story What deciding factor brings the story to a climax? What happens in the resolution? What game play elements support the plot points? How is the exposition handled? Is the game goal integrated with story main conflict? 9/17/201517

Pick a Game with a Story How does gameplay cause tension to rise? What deciding factor brings the game to a climax? Do the dramatic and gameplay elements help or hinder progress toward resolution? How might they be better integrated to make the game work from an emotional perspective? 9/17/201518