Jeanne Corcoran, OTD, OTR/L October 6 th, 2011. The mission of Envision Center for Data Perceptualization is to serve, support, and collaborate with faculty,

Slides:



Advertisements
Similar presentations
A Link to the Future Where is Education Going with Technology?
Advertisements

National Technical University of Athens Department of Electrical and Computer Engineering Image, Video and Multimedia Systems Laboratory
What Did We Learn About Our Future? Getting Ready for Strategic Planning Spring 2012.
DIScovery SciEnce through Computational Thinking (DISSECT) Enrico Pontelli.
Centre for Interactive Multimedia Information Mining Canada Foundation for Innovation (CFI) Ontario Research Fund (ORF) Ryerson University CIM2 1.
Graphics and VR Research Sudhanshu Kumar Semwal Professor, Department of Computer Science Phone: (719)
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
College Strategic Plan by Strategic Planning and Quality Assurance Committee.
Lecture 4: Perception and Cognition in Immersive Virtual Environments Dr. Xiangyu WANG.
Support for Palm Pilot Collaboration Including Handwriting Recognition.
Research Proposal Presentation, June 21, 2011: David South and Mary Shuman Integration of a Graphics-Based Programming Tool with Robotics to Stimulate.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
1 Provost’s Report to the Board of Trustees The Pennsylvania State University Strategic Plan: through PRESENTED BY Nicholas P. Jones,
W HAT S TARTS H ERE C HANGES THE W ORLD The University of Texas at Austin New Brand Strategy New University Brand Strategy Workshop February 28, 2011.
NSF Programs That Support Research in the Two-Year College Classroom  V. Celeste Carter, National Science Foundation Jeffrey Ryan, University of South.
Commonwealth Engineering Design (CED) Academy Learning K-12 Science through Engineering Design and Manufacturing.
Introduction to Graphics and Virtual Environments.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Industry Mentors News A/E/C Projects Research Projects Industry Projects Contact Home Staff Faculty Mentors PEOPLE Industry Universities Gov. Agencies.
Project Overview A new immersive 3D learning environment to increase math/science skills of deaf and hearing children The application teaches math/science.
The Entertainment Industry Meets Simulation: The Challenge of the Holodeck Bill Swartout Institute for Creative Technologies University of Southern California.
“CyberInfrastructure: Challenges and Opportunities for Undergraduate Education” Roscoe Giles June 13, 2005.
STAR Park – STAR One Science, Technology and Advanced Research A member of The Texas State University System.
ICEE 2005GLIWICE, POLAND JULY 2005 FEDERAL CENTER OF TECHNOLOGICAL EDUCATION – CEFET-RJ – BRAZIL PRODUCTION ENGINEERING DEPARTMENT CSCW: A FORMATION.
1 Distributed Virtual Environments in Art and Education Glenn Bresnahan Boston University Scientific Computing and Visualization.
A global center of excellence Dr. Larry Keen. Virtual College Center The Virtual College Center is a global Center Of Excellence focused on advanced visualization.
CSC – School of Computer Science and Communication.
CI Days: Planning Your Campus Cyberinfrastructure Strategy Russ Hobby, Internet2 Internet2 Member Meeting 9 October 2007.
Partnerships and Broadening Participation Dr. Nathaniel G. Pitts Director, Office of Integrative Activities May 18, 2004 Center.
Visual-Spatial Thinking in Digital Libraries —Top Ten Problems Chaomei Chen Brunel University June 28th 2001, Hotel Roanoke and Conference Center, Roanoke,
INTEGRATED SYSTEMS 1205 Technology Education A Curriculum Review Sabine Schnepf-Comeau July 19, 2011 ED 4752.
Master’s programme Game and Media Technology. 10/1/20152 General Information:  Gaming and multimedia are booming industry  Increased use of gaming as.
Directorate for Engineering Engineering Education and Centers Engineering Education and Centers EPSCoR “Developing NSF Centers” Conference Lexington, KY.
A haptic presentation of 3D objects in virtual reality for the visually disabled MSc Marcin Morański Professor Andrzej Materka Institute of Electronics,
Information Technology Lonnie Bentley, Professor and Head Department of Computer Technology (CPT) - and - H. E. (Buster) Dunsmore, Professor Department.
The Planning Innovations Technology Lab Graduate Program in City & Regional Planning School of Urban Affairs & Public Policy.
Flexible Instructional Space for Teaching Science Courses with emphasis on Inquiry and Collaborative Active Learning Finch-Gray Science Building Lab Renovation.
Speaker: Shau-Shiang Hung( 洪紹祥 ) advisor :Shu-Chen Cheng( 鄭淑真 ) Date : 2010/4/8 Computer Graphics and Applications, IEEE Publication Date : March-April.
A Proposal to Develop a Regulatory Science Program under Carleton University’s Regulatory Governance Initiative Presentation to the fourth Special Session.
UIC Innovation Center. Innovation Center Strategy.
What is Cyberinfrastructure? Russ Hobby, Internet2 Clemson University CI Days 20 May 2008.
DOE 2000, March 8, 1999 The IT 2 Initiative and NSF Stephen Elbert program director NSF/CISE/ACIR/PACI.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
David Mogk Dept. of Earth Sciences Montana State University April 8, 2015 Webinar SAGE/GAGE FACILITIES SUPPORTING BROADER EDUCATIONAL IMPACTS: SOME CONTEXTS.
Universal Design for Learning Alison Driekonski Walden University S. Lambertson EDUC-6714D-1 Reaching and Engaging All Learners Through Technology October.
Chapter 2. 3D User Interfaces: History and Roadmap.
User-System Interaction: from gesture to action Prof. dr. Matthias Rauterberg IPO - Center for User-System Interaction TU/e Eindhoven University of Technology.
Virtual Systems Engineering Course objective: To study methods for design and analysis of virtual systems What is a virtual system ? A virtual system is.
Accomplishments:  We determined lab and course needs: 8 sections of 18 students each; 36 students per lecture section.  380 students/year  Most labs.
Cyberinfrastructure What is it? Russ Hobby Internet2 Joint Techs, 18 July 2007.
Committee Meeting, June 9, 2008 Strategic Institutional Research Plan.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
UIC Innovation Center. Innovation Center Strategy.
Science Case Network How an RCN-UBE on Case Studies and PBL Can Help You Pat Marsteller and Ethel Stanley Channeling Margaret Watrerman Networking Conference.
The OptIPuter Project Tom DeFanti, Jason Leigh, Maxine Brown, Tom Moher, Oliver Yu, Bob Grossman, Luc Renambot Electronic Visualization Laboratory, Department.
Why Community-University Partnerships? Partnerships Enhance quality of life in the region Increase relevance of academic programs Add public purposes to.
Cyberinfrastructure Overview Russ Hobby, Internet2 ECSU CI Days 4 January 2008.
Cyberinfrastructure: Many Things to Many People Russ Hobby Program Manager Internet2.
Course, Curriculum, and Laboratory Improvement (CCLI) Transforming Undergraduate Education in Science, Technology, Engineering and Mathematics PROGRAM.
Electronic visualization laboratory, university of illinois at chicago Towards Lifelike Interfaces That Learn Jason Leigh, Andrew Johnson, Luc Renambot,
New Frameworks for Teaching and Learning Bertram C. Bruce Nicholas C. Burbules Scott D. Johnson James A. Levin.
Immersive Virtual Characters for Educating Medical Communication Skills J. Hernendez, A. Stevens, D. S. Lind Department of Surgery (College of Medicine)
Katy Börner Teaching & Research Teaching & Research Katy Börner
MU Core Revision Proposal The Atom Visual Structure Please read information provided in each slide as well as the notes under each slide.
TECHNOLOGY IN THE CLASSROOM Integration of technology in teaching and learning.
NCP meeting Jan 27-28, 2003, Brussels Colette Maloney Interfaces, Knowledge and Content technologies, Applications & Information Market DG INFSO Multimodal.
Benha University Strategic Plan 2017 – 2022
Virtual Reality.
Benha University Strategic Plan 2017 – 2022
School of Education Opportunity for Discovery, Learning & Engagement
Presentation transcript:

Jeanne Corcoran, OTD, OTR/L October 6 th, 2011

The mission of Envision Center for Data Perceptualization is to serve, support, and collaborate with faculty, students, and industry to be a leader in scientific visualization, and human computer interaction, through learning, discovery, and engagement.

An exploration of computer graphics, advanced visualization, and human computer interface technologies. The Center aims to develop practical application and create a collaborative perceptualization science. Focus is on research, development, integration, and evaluation of high- end technologies. The motivation is that the center provides the ideal framework for exploring new ideas, discovering new knowledge, and communicating research results through collaborative virtual reality (VR) environments, advanced scientific visualization, interfaces to high-performance computing systems, related human performance issues.

The first purpose is to use computer graphics to create or discover the idea itself through the special properties of visual perception; that is, using vision to think and solve fundamental problems in all disciplines. The second purpose is to communicate an existing idea using computer graphics. After the idea is created or discovered computer graphics can be used to effectively communicate it to others. The visualization facilities will support both the discovery and communication of new ideas.

In the real-world, humans have the natural ability to perceive several things effectively through a combination of multiple sensory modes (such as visual, spatial, aural, verbal, tactile, etc.). Humans have an innate capability to seamlessly communicate, perceive, and interact (called multimodal interaction) with others and the environment using these modes. To provide natural and intuitive interface to the researcher, other sensory modes such as 3- dimensional (3D) 6 degrees-of- freedom (DOF) input trackers (for spatial tracking of hand and head position & orientation), gloves (for fingers gesture recognition), voice recognition (for speech input), & synthesized speech/sound output (for acoustic feedback), will be included and interfaced with visualization displays. These will assist researchers to interact - easily, naturally, and effectively - with complex data sets and to perceive new ideas that are possible these tools.

The Center opened in April 2004 and is a corner stone of an approved $1.7M National Science Foundation (NSF) grant for Major Research Instrumentation. The proposal was a collaborative venture between the public and private sector, with NSF contributing $862,000, Purdue $730,326 for equipment and $2,000,000 for facility construction Corporate partners (IBM and Intel) with in-kind donations worth $327,467.

Proposals are Submitted from any Department on the Purdue Campus Majority are Grant Funded Projects Research Involves faculty, students both undergraduate & graduate and with institutions and the business sector Involves understanding the process and use of 3D animation Over 20 short courses in place Undergraduate & Graduate Curriculum Many Simulated Learning Opportunities

Software Resources Adobe Photoshop CS2 Alias Maya Autodesk 3D Studio Max AVS Express 6.2 OpenSceneGraph VRJuggler

The Vulcan Project The Virtual Pharmacy Clean Room The Proposed New City of Istanbul

aI&feature=

3E T569ho0ZyM lTUuzII0

ozenAnimation.html

What projects are possible? What are the limitations?

The Envision Center (2011). Purdue University. Retrieved October 4, 2011 from