Closed Captioning in Games ● Reid Kimball ● Games[CC] ● ●
Personal Introduction ● Currently a Designer at LucasArts ● Playing videogames since 1990 ● Hearing impaired due to Spinal Meningitis at 16months old ● Began wearing hearing aids at age of 3 ● Because of my unique position I have become an expert in closed captioning for games ● Started Games[CC] group to research and develop CC for games
Today's Topics ● What is Closed Captioning? ● History of Closed Captioning in Games ● Examples of CC in games ● Doom3 and Doom3[CC] comparison ● How Dynamic Closed Captioning system works ● Future of Closed Captioning in games
What is Closed Captioning? ● Closed Captions were transmitted by (PBS), (NBC) and (ABC) in 1980 for emergency broadcasts ● Line 21 of the TV signal Contains text data ● Open vs. Closed Captioning Open: The text data is baked into the video signal and cannot be turned off Closed: The user has the option of turning on or off the captions ● Covers both dialog and sound effects
TV Closed Captioning Size: 1.38 MB Time: 9 seconds
Early Days of Gaming ● Text based ● Limited graphics ● No or limited sound ● After the CD-Rom, use of text was reduced ● CD-Rom introduced in early 1990's More graphics, no need to textually describe when players can see what is happening More sounds, no need for text of dialog if it is audio ● King's Quest V: Released in 1990 (CD-ROM) ● Myst: Releasedin Sept. 24, 1993
Zork: Grand Inquisitor ● Released October, 1997 ● First game to feature Closed Captioning
Half-Life 2 ● Released November 16, 2004 ● Second game to feature closed captioning (7yrs after Zork Grand Inquisitor!)
Doom3[CC] ● Released December 12th, 2004 ● Third game (via modification) to feature closed captioning
Examples of CC in games (or lack thereof) ● Burnout3 ● Unreal 2 ● POP: SoT ● Star Trek: Elite Force 2 ● Grand Theft Auto: Vice City ● SiN ● Psychonauts ● Star Wars: Episode 3 ● Half-Life & Half-Life 2 ● Doom3 & Doom3[CC]
Burnout 3 – No CC Options Size: 2.10 MB Time: 19 seconds
Burnout 3 – No CC in game Size: 5.76 MB Time: 29 seconds
Unreal 2 – CC Options Size: 2.49 MB Time: 11 seconds
Unreal 2 – CC in cinematic (640x480) Size: 4.92 MB Time: 19 seconds
Unreal 2 – CC in cinematic (800x600) Size: 4.61 MB Time: 18 seconds
Prince of Persia: Sands of Time – No CC Options Size: 4.03 MB Time: 38 seconds
Prince of Persia: Sands of Time – No CC in game Size: 2.48 MB Time: 22 seconds
Star Trek: Elite Force 2 Not clear where captioning options are (Audio or game?) Not clear what the options mean (off, normal, always?) Size: 5.34 MB Time: 20 seconds
Star Trek: Elite Force 2 (CC in cinematic as normal) Size: 3.52 MB Time: 13 seconds
Star Trek: Elite Force 2 (CC in cinematic as always) Size: 4.31 MB Time: 16 seconds
Grand Theft Auto: Vice City (CC options) Size: 1.70 MB Time: 16 seconds
Grand Theft Auto: Vice City (CC in cinematic) Size: 1.23 MB Time: 11 seconds
SiN (CC options) Size: 6.20 MB Time: 25 seconds
SiN (CC in cinematic) Size: 3.46 MB Time: 15 seconds
Psychonauts (No CC in opening cinematic) Size: 2.38 MB Time: 22 seconds
Psychonauts (CC options) Size: 2.77 MB Time: 26 seconds
Psychonauts (CC in game) Size: 2.57 MB Time: 24 seconds
Star Wars: Episode III (CC options) Size: 1.57 MB Time: 13 seconds
Star Wars: Episode III (CC in cinematic) Size: 1.25 MB Time: 10 seconds
Star Wars: Episode III (CC in game) Size: 1.69 MB Time: 12 seconds
Half-Life (No CC in game) Size: 2.29 MB Time: 8 seconds
Half-Life 2 (CC options) Size: 2.27 MB Time: 10 seconds
Half-Life 2 (CC in game) Size: 6.91 MB Time: 26 seconds
Doom3 (No CC options) Size: 8.34 MB Time: 31 seconds
Doom3 (No CC in cinematic) Size: 3.70 MB Time: 14 seconds
Doom3[CC] (CC options) Size: 4.13 MB Time: 17 seconds
Doom3[CC] (CC in cinematic) Size: 3.72 MB Time: 15 seconds
Doom3[CC] (CC in game) Size: 6.7 MB Time: 26 seconds
Dynamic Closed Captioning System ● Many components help it tick File System Sound Interpreter Priority System Print to Screen Visual Radar CCEdit
DCC – File System ● Level loads -> find the.DCC file with the same name
Sound Interpreter ● When a sound is played we find it in our list of captions
Priority of Sounds and Captions ● Dialog always gets priority, and so does a caption that's already scrolling. ● If the new sound has higher priority, it gets put in that slot. ● Otherwise we do a complex calculation involving priority AND distance from player.
Printing to Screen ● We send all the relevant data to the GUI and it gets rendered to the screen. Font type, text size, scrolling or not, which caption bar to use
Visual Radar ● Designed to give vague info on distance and direction of a sound so not to give players and advantage ● Hopefully also emulates natural hearing
CCEdit ● Developed to help speed up the CC process ● Reduce errors in creating the.dcc files Missing/misplace brackets, missing priority assignments, etc
CCEdit Mockup
Future of CC in games? ● More games featuring CC I hope! ● Additional customizations for users (font, size, opacity, placement, visual radar) ● Built into console hardware as a system setting All games will use the consoles' system settings ● Play the game and CC is already on, won't spoil the auto- play cinematics
What's Next for Games[CC]? ● Games[CC] continues its effort to CC games and educate developers about the benefits of CC ● Current projects Doom3: Resurrection of Evil Quake4 CCEdit Open source software ● Doom3[CC] nominated Best Doom3 Mod of the Year for IGDA Choice Awards 2006
Thank You ● Thank you for your interest in CC for games ● Please contact me for any questions, ideas, comments, etc regarding CC for games or Games[CC] group ● ● Games[CC] website: