Design Tips Navigational Aids for the Journey of Creation.

Slides:



Advertisements
Similar presentations
Design Time Here We Go!.
Advertisements

QFD From Chaos to Organization to Success! TEAM 3641 – The Flying Toasters Ron Weber Michigan State Championships April 2013 theflyingtoasters.org.
FIRST ROBOTICS: Design Strategy Webb Institute 11/03/2013.
George Tillinghast, Rebecca Stein, Mike Suriani Tom Dinetta, Jon Richardson.
Design for Engineering Unit 2 Engineering Design and Problem Solving Annette Beattie April 10, 2006 Engineering Design ETP 2006 – Annette Beattie This.
BATTLE-BOTS INTRODUCTION Mr. Yersak Tech & Design I Livingston High School.
Engineering Design Curriculum
Instructional Guide Technological Systems: Creating Mechanical Toys
Tug of War Battle Bots A tug of war game designed to demonstrate engineering and physics concepts in grades 6-12.
FIRST Robot Design: a team- based process Andy Baker Mechanical Engineer, Delphi Corporation Co-Owner, AndyMark.biz Lead Engineer, team 45.
How organization can improve creativity Robotics and Automation Copyright © Texas Education Agency, All rights reserved. 1.
FIRST Robotics A view from the Systems Engineering Perspective Chris Mikus January 2, 2006 Rev 0.2.
Week 1 Strategy and Brainstorming Paul Ventimiglia, Student at WPI.
Growth Mindset Tuesday 3 rd February A sense of self worth Lifelong Learner Social Being.
Contents Click the link below to go directly to the slides for that chapter. Chapter 1 ■ Your Personal Strengths Chapter 2 ■ The Roles You Play Chapter.
David Preston.  I would like to prepare a mock-up of Zippo Lighters, and create key features and training information. For now, the project would include.
Teacher/Mentor Institute The Engineering Design Process Linda King June 2, 2015.
By Zion Jacobs 8.4. Therefore I can only have 2 things to talk about, instead of 4.
Teacher /Mentor Tips Lois Walton 1RM BEST 2012.
Unit 2: Engineering Design Process
Engineering Design Process
The Writing Process I.3 Invention Techniques. The Purpose of Invention Techniques is to help you generate content quickly and painlessly. NOTE: Inventing.
Team 1764’s. 1. Rules and Regulations 2. Game Brainstorming 3. Design Brainstorming 4. Design Development 5. Project Development 6. Test and Trials 7.
What Kind of Student are You Self Discovery. Before You Start  This is not a test, this is a chance to tell the truth about what kind of student you.
FIRST ROBOTICS: Design Strategy
© 2008 Autodesk Engineering Design with CAD Fusion FIRST training 2011.
Integrated Science Unit 2, Chapter 4.
Problem Definition Chapter 7. Chapter Objectives Learn: –The 8 steps of experienced problem solvers –How to collect and analyze information and data.
Applying “Engineering Processes” to solve problems Learning to apply project management systems Tools to manage time and resources Accessing information.
Thoughts on the Design Process Navigational Aids for the Journey of Creation.
Summit Cove Elementary Learning About PYP:. All students hold the world in their hands.
Project Title Pascack Hills High School Department of Technology Education STEM Concepts used to Design and Fabricate Inventions & Innovations Team Members:
Drawing the Line Between Helping Your Team and Interfering.
Technology The practical use of human knowledge to extend human abilities and to satisfy human needs and wan ts.
The Engineering Design Process
CSC Intro. to Computing Lecture 22: Artificial Intelligence.
Your Potential As An Entrepreneur VHS. Key Objectives Describe the rewards of going into business for yourself. Describe the risks of going into business.
The E ngineering Design Process Foundations of Technology The E ngineering Design Process © 2013 International Technology and Engineering Educators Association,
Design Process TED 105 Fall Define the Problem (ask) Clearly state the problem –Problem statement –Needs assessment –Design criteria & goals.
Design Process Overview. What is Design? The word “design” is often used as a generic term that refers to anything that was made by a conscious human.
MECHANICAL ENGINEER By M.RAJESH KANNA
The E ngineering Design Process Advanced Design Applications The E ngineering Design Process Teacher Resource – The First Five Days: Day 2 © 2014 International.
DEVELOPMENT OF COMPETITIVE SPIRIT
Somerset Berkley Regional High School Robotics Engineering with LabView.
The Design Process.
DESIGN NOW WHAT Ken Hilke CAD Instructor Butler County Area Vo-Tech School.
The Engineering Design Process Remember: Engineering is a team sport Robert Boyle Michelin North America & Wiregrass BEST.
By Chad.  Need to be passionate about robotics  Chase Perfection Catch excellence  Canburglars.
Robotics Projects First Attempt at Creating Teams Take a Closer Look at the Game.
Engineering Design. Engineering Concepts Engineers are problem solvers Solving problems for humanity Use math, science, tools & materials Some say, “Design.
LETS DRAW!!! SIMPLE MACHINES 4 TH GRADE. YOU ALL HAVE EXPERIENCE WITH DRAWING.
Game design I promise this is the only Hunger Games “Game maker” joke I’m going to make.
BLUEPRINT FOR REPROGRAMMING YOURSELF FOR A LIFE OF SUCCESS.
Systems Engineering Beach Cities Robotics – Team 294 Andrew Keisic Dec 2008.
VEX IQ Curriculum Mechanisms Lesson 07. MECHANISMS In your current groups, clean up your boxes. Take all of your last robot apart and put pieces neatly.
The Engineering Design Process
Foundations of Technology The Engineering Design Process
Scouting and Alliance Selection Ohio FTC Kickoff
1967 Industrial Arts.
Chapter 2 Design Tools.
The Process of Design A Picture Essay. The Process of Design A Picture Essay.
Chapter 2 The Process of Design.
Manufacturing lesson 6.
Design Process for Engineering
10 Things Great Designers Exhibit
Design Sample: Build a Swing
Foundations of Technology The Engineering Design Process
Advanced Design Applications The Engineering Design Process
First Attempt at Creating Teams Take a Closer Look at the Game
Navigational Aids for the Journey of Creation
Presentation transcript:

Design Tips Navigational Aids for the Journey of Creation

Designing Robust Robots Requires: Logic Process Productive Originality Defining why ideas do or do not make sense Thinking, visualizing, building and testing. Trading on the currency of being focused and working hard. Creative success comes from making a commitment and making It work! Desire Passion gets you through the hard parts of journey

The Great 8 Select the Best IdeasVisualize the Ideas Understand the Problem Develop IdeasEvaluate Build and Test Create Drawings Integrate Mix and Match the Steps, but Understand the Problem

Reduce Risk Factors

The 5 Budgets Rule the Design Process Time Budgets Weight Budgets There is never enough so use it wisely. Make GANNT CHARTS You can’t do everything. Make smart choices about what your robot will do and how it will do it. Money Budgets Nuff said.

Knowledge Budgets At the start of the project cycle, trade some Time for Knowledge. Work within your knowledge budget.What you don’t know can and will hurt you! Power Budgets Big motors, high speed and torturous torque curves need big batteries. Big batteries impinge on weight budgets. Honor the run time constraints! Analyze your battery and motor combinations The 5 Budgets Rule the Design Process

Understand the Problem It’s the game…..smarty! KNOW THE RULES!

Know the GAME Talk about the game….a lot. BotBall FIRST Trinity Fire Fighting BattleBots IQ Texas Best And the Rules that Govern the Play

Ask Essential Questions About the Game. How can the game be won? How can the game be lost? These are good starter questions. There are thousands more How long is a game ? How fast do I have to move to score?

Brainstorming is About Developing Ideas Develop and Share Ideas Lots of Ideas

Write Statements About the ‘Bot Write 100 things about the robot, write them, write them on a plane, write them, write them on a train, write them, write them until you go insane! Copy them in your design notebook

Create Specifications Maneuverable Fast 4 Wheel Drive Use Pneumatics to Lift Opponents Differential Steering What does your machine have to do to play? Clearly describe what your robot will do and be

Know WHAT your Robot will do Know HOW your Robot will do it. Before You Build Recognize design trade-offs Time/Money/Knowledge/Power/Weight Anticipate problems Study Mechanisms and Materials Build and Test Assemblies

What comes first. What comes before How These are not questions

Ask Essential Questions About the Stuff You Need to Build a ‘Bot. How do I make wheels and axles move? How much power can the motors produce? Think of a few hundred more.

Visualize the Prize Use CAD Skills to Parallel the Prototyping Process Make Sketches of the Ideas Combine and Analyze the Ideas

Develop Multiple Solutions Play the solutions against each other using “What if” scenarios Search for the best solution, then make it better

Build Test and Evaluate Build a Drive Train and Test It Build things that work, and work and work Make a Controllable Platform Put 100 lbs on it Test and Evaluate the Sub-Assemblies Make modifications and changes

Compare Ideas Rationally 4 Wheel Drive2 Wheel Drive Make a Decision Matrix Time Money Knowledge Power Weight Two wheels have advantages with respect to the 5 Budgets

Do the Math W = WHAT you want the machine to do H = HOW you expect the machine to do it CD -10 = What the machine CAN DO given the available time and resources (W/H) x CD -10 = Your Machine

Simple is Often Elegant E = mc 2 Good designers understand the power of simple elegance

Combine Subassemblies Integrate the Parts

Test It, Evaluate It Refine the Design

Think Build TestEvaluate Modify

Refine the Design Deliver a Working Robot on Game Day “Win the Crowd Maximus…….”

Play With the ‘Bot and Learn to DRIVE You worked for this, enjoy the games