Figure – Chapter 6. Figure 6.1 The architecture of a packing robot control system.

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Presentation transcript:

Figure – Chapter 6

Figure 6.1 The architecture of a packing robot control system

Figure 6.2 The Model-View-Controller (MVC) pattern NameMVC (Model-View-Controller) DescriptionSeparates presentation and interaction from the system data. The system is structured into three logical components that interact with each other. The Model component manages the system data and associated operations on that data. The View component defines and manages how the data is presented to the user. The Controller component manages user interaction (e.g., key presses, mouse clicks, etc.) and passes these interactions to the View and the Model. See Figure 6.3. ExampleFigure 6.4 shows the architecture of a web-based application system organized using the MVC pattern. When usedUsed when there are multiple ways to view and interact with data. Also used when the future requirements for interaction and presentation of data are unknown. AdvantagesAllows the data to change independently of its representation and vice versa. Supports presentation of the same data in different ways with changes made in one representation shown in all of them. DisadvantagesCan involve additional code and code complexity when the data model and interactions are simple.

Figure 6.3 The organization of the Model-View-Controller

Figure 6.4 Web application architecture using the MVC pattern

Figure 6.5 The Layered architecture pattern NameLayered architecture DescriptionOrganizes the system into layers with related functionality associated with each layer. A layer provides services to the layer above it so the lowest-level layers represent core services that are likely to be used throughout the system. See Figure 6.6. ExampleA layered model of a system for sharing copyright documents held in different libraries, as shown in Figure 6.7. When usedUsed when building new facilities on top of existing systems; when the development is spread across several teams with each team responsibility for a layer of functionality; when there is a requirement for multi-level security. AdvantagesAllows replacement of entire layers so long as the interface is maintained. Redundant facilities (e.g., authentication) can be provided in each layer to increase the dependability of the system. DisadvantagesIn practice, providing a clean separation between layers is often difficult and a high-level layer may have to interact directly with lower-level layers rather than through the layer immediately below it. Performance can be a problem because of multiple levels of interpretation of a service request as it is processed at each layer.

Figure 6.6 A generic layered architecture

Figure 6.7 The architecture of the LIBSYS system

Figure 6.8 The Repository pattern NameRepository DescriptionAll data in a system is managed in a central repository that is accessible to all system components. Components do not interact directly, only through the repository. ExampleFigure 6.9 is an example of an IDE where the components use a repository of system design information. Each software tool generates information which is then available for use by other tools. When usedYou should use this pattern when you have a system in which large volumes of information are generated that has to be stored for a long time. You may also use it in data-driven systems where the inclusion of data in the repository triggers an action or tool. AdvantagesComponents can be independent—they do not need to know of the existence of other components. Changes made by one component can be propagated to all components. All data can be managed consistently (e.g., backups done at the same time) as it is all in one place. DisadvantagesThe repository is a single point of failure so problems in the repository affect the whole system. May be inefficiencies in organizing all communication through the repository. Distributing the repository across several computers may be difficult.

Figure 6.9 A repository architecture for an IDE

Figure 6.10 The Client–server pattern NameClient-server DescriptionIn a client–server architecture, the functionality of the system is organized into services, with each service delivered from a separate server. Clients are users of these services and access servers to make use of them. ExampleFigure 6.11 is an example of a film and video/DVD library organized as a client–server system. When usedUsed when data in a shared database has to be accessed from a range of locations. Because servers can be replicated, may also be used when the load on a system is variable. AdvantagesThe principal advantage of this model is that servers can be distributed across a network. General functionality (e.g., a printing service) can be available to all clients and does not need to be implemented by all services. DisadvantagesEach service is a single point of failure so susceptible to denial of service attacks or server failure. Performance may be unpredictable because it depends on the network as well as the system. May be management problems if servers are owned by different organizations.

Figure 6.11 A client–server architecture for a film library

Figure 6.12 The pipe and filter pattern NamePipe and filter DescriptionThe processing of the data in a system is organized so that each processing component (filter) is discrete and carries out one type of data transformation. The data flows (as in a pipe) from one component to another for processing. ExampleFigure 6.13 is an example of a pipe and filter system used for processing invoices. When usedCommonly used in data processing applications (both batch- and transaction-based) where inputs are processed in separate stages to generate related outputs. AdvantagesEasy to understand and supports transformation reuse. Workflow style matches the structure of many business processes. Evolution by adding transformations is straightforward. Can be implemented as either a sequential or concurrent system. DisadvantagesThe format for data transfer has to be agreed upon between communicating transformations. Each transformation must parse its input and unparse its output to the agreed form. This increases system overhead and may mean that it is impossible to reuse functional transformations that use incompatible data structures.

Figure 6.13 An example of the pipe and filter architecture

Figure 6.14 The structure of transaction processing applications

Figure 6.15 The software architecture of an ATM system

Figure 6.16 Layered information system architecture

Figure 6.17 The architecture of the MHC-PMS

Figure 6.18 The architecture of a language processing system

Figure 6.19 A pipe and filter compiler architecture

Figure 6.20 A repository architecture for a language processing system