Jean-Claude Bradley E-Learning Coordinator College of Arts and Sciences Drexel University November 17, 2005 Using Blogs, Podcasts, Screencasts and Games.

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Jean-Claude Bradley E-Learning Coordinator College of Arts and Sciences Drexel University November 17, 2005 Using Blogs, Podcasts, Screencasts and Games to Enhance Student Interaction

Content Assessment Interaction Discussion Board Components of E-Learning Chat Surveys Tests Quizzes Multimedia Images Text WebCT Lecture Recording MetricsPeer review

Content Assessment Interaction Blogs WebCT Games E-Learning is multi-dimensional

Risk Minimization in An E-Learning Migration Strategy chalkboard overheads laptop Tablet PC recording Voluntary Online quizzes Tests/exams Student feedbackStudent behavior procrastination OFFLINE laptop HYBRIDFULLY ONLINE Paper quizzes/tests No quizzes screencast archive podcast archive CONTENT ASSESSMENT or survey

Podcasting: the automatic distribution of audio files to computers or portable audio devices through a subscription system Screencasting: the delivery of audio and screen capture recordings via download or streaming media links Platform: blog Component: Content Channel: podcasting Platform: WebCT/ blog Component: Content Channel: screencasting

Lecture Recording Process Start Camtasia Recording Teach on laptop or tablet PC as usual Stop Camtasia Recording Convert avi to Flash or Real Media Upload to Server (screencast) ModularizePodcast CORE OPTIONAL

Platform: blog Component: content Channel: screencast, podcast, lecture notes Platform: blog Component: interaction Channel: comments

Using Blogger and Feedburner to create podcasts

Podcasting MP3s and PDFs through iTunes

Replication of the Bottom-Up Model: Michelle Francl at Bryn Mawr

CHEM students CHEM students Natural migration from F2F to screencast/podcast channels

CHEM students CHEM students Midterm Feedburner stats

CHEM students this term CHEM students this term Long term trends for Open Courseware RSS feeds In World Lecture Hall

Archived Lectures change the role of the teacher

Teaching Usefully

Platform: blog Component: interaction Channel: FAQ, comments

Platform: blog Component: assessment Channel: post assignments

Platform: blog Component: assessment Channel: peer-reviewed reference citation

Platform: blog Component: interaction (student-student) Channel: advice in blog post

The Game Platform: The EduFrag Project Assessment Content Interaction Quizzes in a 3- D world The Study Room Student-Student Collaboration or Competition Instructor Guided Tours First Person Shooter Modding (Unreal Tournament)

EduFrag Design Modularity Simplicity Quiz-Based – Not Simulation Portability of textures Flexible gameplay modes: non-competitive maze, race, deathmatch, capture the flag, king of the hill, etc. Even in competitive play gore level can be adjusted for each player

Platform: game (Unreal Tournament) Component: content, assessment Channel: quiz questions on walls Platform: game (Unreal Tournament) Channel: chat, body gestures Component: interaction

The EduFrag Wiki and Blog: Open Source Collaboration

Platform: game (Wheel of Orgo), blog Component: interaction, content, assessment Channel: Tablet PC, F2F

MakeGames: The Class that Didn’t Run

Don’t Underestimate the Impact of Open Courseware and RSS

Take-home message Think in terms of multiple channels and platforms to meet your educational objectives as student and teacher Bottom-up open courseware strategies have an important role to play in global education