Panther Chess Club Sponsors: –Mr. Sergio Treviño (English, Room 408) –Mr. Felix Esquivel (Criminal Justice, Room 50) Meetings every Monday and Wednesday after school Need to pass your classes Visit my web site at
Rules of the Game The object of chess is to trap your opponent’s king by putting him in check mate The player using the white pieces always starts the game A player may forfeit the game by tipping over his/her own king Players should begin and end every game with a handshake
Pawns Only move forward Move only one space at a time (players have the option of moving their pawns two spaces on the first move of each pawn) Can only capture opponent pieces by moving diagonally and occupying that piece’s space
Rooks Can move forward and backward vertically or horizontally as many spaces and capture opponent pieces in the same fashion
Knights Move in an L shape (Count 2 up and 1 to the side, or 1 up and 2 to the side. Always land in opposite color they started in Capture opponents in the same fashion Only game piece that can jump over other pieces
Bishops Move diagonally in the color they start from Capture opponents in the same fashion
Queen Strongest piece on the board Can move and capture pieces like all other pieces on the board except the knight
King Can move and capture in any direction one space at a time Should be protected at all time
Board Setup White corner square on right-hand side of each player Pawns should be lined up on second line closest to each player (on grid, line 2 for white and line 7 for black) Rooks are placed on each corner behind the pawns (1,a/1,h on white and 8a/8,h on black) Knights are placed next to each rook (1,b /1g and 8,b/8,g) Bishops are to be placed next to the knights (1,c/1,f and 8c/8f) Queens are to be placed next to the bishop on her own color (White Queen, White Square; Black Queen, Black Square King is to be placed next to his Queen