Human-centered Design Methodology Petra Badke-Schaub Peter Lloyd Remko van der Lugt Norbert Roozenburg Design Theory and Methodology Faculty of Industrial Design Engineering
team under construction
1.Past: Research Issues and Projects Research Methods 2.Future: Design Methodology: Limitations Research Programm outline
Aim: Understanding the design process a.Reflective practice in design b.Sketching during idea generation c.Discourse analysis of design processes d.Ethical decision-making 1. the past 5 years
Theoretical basis: reflective practice (Schön, 1983) Empirical studies: Valkenburg 2000: analysis of design groups Kleinsmann 2005: analysing barriers and enablers of shared understanding in a multidisciplinary project team in industry McDonnell, Lloyd and Valkenburg 2004: VALiD project – Video Assisted Learning in Design: A team of designers filmed their own design process and edited a film of the design process from the footage Learning through watching the own footage, selecting 'important' bits and compiling the edited film. a. Reflective practice in design
Aim: evaluation of the use of methods in particular phases of design Empirical studies: van der Lugt (2001, 2002): analysed the relation between sketching and idea generation using linkography how are ideas deriving from visual information how are they associated to, and built on, earlier ideas in the session. b. Sketching during idea generation
c. Discourse analysis of design processes Aim: evaluation of the use of words, concepts and assumptions during the design process Empirical studies: –Lloyd and Busby 2001: in design practice –Lloyd 2002: in television programmes about design processes –Lloyd 2003: commentary on the design process (story telling)
d. Ethical decision-making Aim: to analyse ethical judgments in the design process Empirical studies: –Lloyd and Busby 2003: analysis of discussions and conversations of designers and the ethical assumptions they use. –Results: ethical judgments in technical disciplines are closely related to aesthetic judgements discourse in design is highly normative
how to get meaningful results? “People who write about methodology often forget that it is a matter of strategy, not of morals. There are neither good nor bad methods, but only methods that are more or less effective under particular circumstances in reaching objectives on the way to a distant goal.” (Homans, 1949) Research methods
Focus: –understanding designing as a human activity Protocol analysis of design activity: –verbal and non-verbal aspects of individual design processes –communication of design teams Challenge: –Protocol analysis is based on large quantities of empirical data two problems: to manage the data effectively to analyse the data meaningful Research methods
Data Management –Linkography, a way of analyzing protocols of design activity developed by Goldschmidt (1996) setting links between moves, and then analyzing the resulting link structure –Software Interact: direct coding of video footage without transcribing the videotapes; segmentation on events or on time sampling; overlapping codes,… Data Analysis –segmentation of the design process, depending on the matter of interest –the main emphasis is to create a categorization system relating to the research question: THEORY –meaningful ways to interpret the data Research methods
2. Future Design Methodology: Limitations Research Programm
Design methodology provides insight into the complete process gives structure to the design process provides rules and methods during the design process proposes general strategies of solving problems independently of a branch of industry
An example Design Methodology: Limitations 3 laboratory teams and one team in industry have been observed during their collective design process communication has been recorded and analysed sentence-by-sentence each utterance has been classified according to the focus (content vs. process) and the action (solution generation,...)
Two strategies dealing with solution ideas Strategy 1 new solution idea - no further analysis - immediate decision on the solution idea methodological perspective: ideas should be first analysed and then evaluated: –a premature rejection may discard a good solution idea –a premature adoption of a solution idea may prove later as inadequate
Two strategies dealing with solution ideas Strategy 2 failure of process 1 lack of common understanding critical group members (advocatus diaboli) reflection use of methods
Limitations: Rational model Two basic assumptions: 1.humans are perfect information processors the designer is able to analyse the advantages and disadvantages of any alternative the designer is able to evaluate the objective consequences of each alternative the designer is able to select the alternative with the maximum utility 2.an optimal solution can be determined complete information is available
Empirical Results: Designers rarely do follow these predefined procedures information is disregarded information is forgotten alternatives are not listed completely consequences are neglected instead of 1.rationality -> bounded rationality 2.maximising utility -> satisficing utility (Simon, 1956) Limitations
1.does not relate to cognitive and motivational characteristics 2.does not relate to situational characteristics, such as time-constraints 3.does not relate to the social context, such as cooperation and conflict Humans tend to reduce complexity in order to reduce cognitive load. Perceived difficulty of a task and the non- availability of solutions reduce one’s feeling of competence and self-efficacy. Design methodology Human information processes
Design methodology: aims to provide the designer with a well- structured procedure and support in applying available design techniques. needs Theories of human thinking and acting in complex environments. -
develops and applies theories about human behaviour in different contexts Psychology
Network of designing designing as a form of complex problem solving in an environment with various interconnected influences understanding design needs to ‘identify’ this network of designing. That means design research has to encompass the various fields
An integrated research approach Theoretical level empirical evaluation of theories and methods Empirical levelApplied level adaptation and development of methods human-centred design methodology Integration of proven concepts and modification by the empirical data adaptation and integration of theoretical concepts Evaluation of hypotheses about the thinking and acting processes Adaptation of existing methods and development of new methods
Project: Mental models in design teams Individual How do mental models as individual unique constructions develop during designing? Group How do design teams establish common mental models? How do design teams integrate different mental models? When and how do design teams modify mental models? Organizational context How efficient is the use of a guideline supporting the adequate use of mental models in design practice?
Lots of interesting issues remain for the next 5 years