Technology in Product/Service Management

Slides:



Advertisements
Similar presentations
MIS ENTERPRISE SYSTEMS In Tech We trust Dell in Action What is SCM
Advertisements

 Uses computer-generated virtual shopping mall environment - think “Sims” in a 3D shopping centre  Gaming animation and advanced gaming platforms for.
CIS 429 Fall 2007 Review for Comprehensive Final.
BUSINESS DRIVEN TECHNOLOGY
Marketing for Hospitality and Tourism, 3e©2003 Pearson Education, Inc. Philip Kotler, John Bowen, James MakensUpper Saddle River, NJ Chapter 16.
Product/Service Management
GROUP 1 Southern taiwan university of science and technology 03/2014
McGraw-Hill/Irwin Copyright © 2008, The McGraw-Hill Companies, Inc. All rights reserved.
Chapter 8 Enterprise Business Systems
Well, Sort-of.
McGraw-Hill/Irwin Copyright © 2008, The McGraw-Hill Companies, Inc. All rights reserved. Electronic Business Systems Chapter 7.
McGraw-Hill/Irwin Copyright © 2008, The McGraw-Hill Companies, Inc. All rights reserved.
1 Chapter 9 Electronic Commerce and Electronic Business.
Lecture-9/ T. Nouf Almujally
Introduction to Systems Analysis and Design
Supply Chain Information Systems
3-1 Chapter Three. 3-2 Secondary Data vs. Primary Data Secondary Data: Data that have been gathered previously. Primary Data: New data gathered to help.
Product/Service Management
AS Level ICT Selection and use of input devices and input media: Capturing transaction data.
Electronic Business Systems
7 - 1 Copyright © 2006, The McGraw-Hill Companies, Inc. All rights reserved.
By Dina and Sanskriti. Online marketing  is the marketing of products or services over the Internet.  many forms of it. This includes: display advertising,
Irwin/McGraw-Hill Copyright © 2001, The McGraw-Hill Companies, Inc. All rights reserved. I n t r o d u c t i o n t o I n f o r m a t i o n S y s t e m.
Electronic Business Systems
The Internetworked E-Business Enterprise
McGraw-Hill/Irwin Copyright © 2008, The McGraw-Hill Companies, Inc. All rights reserved. Enterprise Business Systems Chapter 8.
Chapter 21 Copyright ©2012 by Cengage Learning Inc. All rights reserved 1 Lamb, Hair, McDaniel CHAPTER 21 Customer Relationship Management (CRM)
WELCOME TO UNIT 7 Customer Service MT 221 Marilyn Radu, Instructor.
3.01 Product/Service Management. Intro Who is responsible for the last product you bought? Did you know….. -It took over 3 years to develop Google’s search.
Retailing Management 8e© The McGraw-Hill Companies, All rights reserved CHAPTER 2CHAPTER 1 CHAPTER 3 McGraw-Hill/Irwin Copyright © 2012 by The McGraw-Hill.
Multichannel Retailing
Multichannel Retailing
1Chap. 20 Marketing 7e Lamb Hair McDaniel ©2004 South-Western/Thomson Learning Prepared by Deborah Baker Texas Christian University Chapter 20 Customer.
Chapter 12 The Impact of Globalization on Customer Service
1.Understand the essential elements that comprise a customer relationship management program 2.Describe the relationship that exists between marketing.
3.01-C Technology in Product/Service Management
3.01-C Technology in Product/Service Management. Intro Describe the use of technology in Product/Service Management.
3.01-C Technology in Product/Service Management. Intro Describe the use of technology in Product/Service Management.
M-COMMERCE M-Commerce & E-Commerce BY JYOTINDRA ZAVERI W-www Consultant M-Commerce & E-Commerce BY JYOTINDRA ZAVERI W-www Consultant.
McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 4 Business Across the Enterprise.
MARKETING 3.01 Product/Service Management. Intro Who is responsible for the last product you bought? Did you know….. -It took over 3 years to develop.
Chapter 8 Enterprise Business Systems James A. O'Brien, and George Marakas Management Information Systems, 9 th ed. Boston, MA: McGraw-Hill, Inc., 2009.
3-1 McGraw-Hill/Irwin Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved. Multichannel Retailing CHAPTER 03.
Introduction to E-Commerce. Define e-commerce in your own words.
Concepts in Enterprise Resource Planning Fourth Edition
RESEARCH TECHNIQUES Lesson 10. Starter Activity Research Methods In 1 minute write down as many different RESEARCH METHODS.
3.01-A Product/Service Management. Intro Who is responsible for the last product you bought? Did you know….. -It took over 3 years to develop Google’s.
4.08 Use of technology in marketing-information management
Marketing Trivia Game C Sales begin to level off on a 5 year old product because customers are purchasing the competitor's brand. What strategy.
Chapter 13 The Management of Information and Knowledge for Better Decisions.
ICT Learning ladder You must:
3.01 Acquire a foundational knowledge of product/service management to understand its nature and scope.
WELCOME TO UNIT 7. Unit 7 The Impact of Globalization on Customer Service Objectives Understand the impact globalization has had on the world economy.
Marketing Principles CHAPTER 9 SECTION2.  A common use of computers in retail is the point-of-sale (POS) system.  Managing the relationships the company.
MARKETING 3.01 Product/Service Management. Intro Who is responsible for the last product you bought? Did you know….. -It took over 3 years to develop.
1 Chapter 1: Product Development in the Changing World Introduction New technologies are changing the world we live in. How can a company succeed in this.
3.01-B Product Life Cycles. Intro  What is a product that has been around for as long as you can remember?  How has it changed over the years?
TOPIC 5 Search For a New Venture Building a Powerful Marketing Plan.
3.01-A Product/Service Management. The Product Development stage can take a long time and can be very expensive. Did you know….. -It took over 3 years.
Product/Service Management
Multichannel Retailing
3.0 Understand fashion trends and forecasting.
Management Information Systems
3.01-C Technology in Product/Service Management
3.01-C Technology in Product/Service Management
Supply Chain Management and CRM The Business Network
3.01-C Technology in Product/Service Management
3.01-C Technology in Product/Service Management
3.01-C Technology in Product/Service Management
Direct-Marketing Direct marketing is:
Presentation transcript:

Technology in Product/Service Management

Intro Describe the use of technology in Product/Service Management

How technology is used to manage the product life cycle Technology provides a shared platform for collaboration among product The product lifecycle management (PLM) software market is evolving rapidly and growing fast.

How technology is used to manage the product life cycle Product Lifecycle Management (PLM) Systems enable technology for PLM to integrate people, data, processes, and business systems and provide a product information backbone for companies and their extended enterprise. Techonology allows integration of these tools with methods, people and the processes through all stages of a product's life

How technology is used to manage the product life cycle (cont.) Data Mining and Data Warehousing are two technology components which are collectively used for deriving valuable pieces of knowledge (in form of trends, patterns and rules) from hoards of data.

Technology in Product/Service Management Applications of Technology in Marketing: 1. Point-of-Sale Systems 2. Interactive Touch Screen Computer 3. Interactive TV 4. Customer Relationship Management 5. Enterprise Resource Planning Systems 6. Internet

Technology in Product/Service Management Applications of Technology in Marketing: 1. Point-of-Sale Systems Scanners at cash registers, touch screens, hand-held devices at checkout 2. Interactive Touch Screen Computer Example: Kiosks

Technology in Product/Service Management Continued 3. Interactive TV 4. Customer Relationship Management Where TV is like a computer- order movies, click on Ragu for recipes, order food A customer can track an order. The CRM or business can track customer satisfaction

SIDE NOTE – Interactive TV Interactive TV helps marketers to develop a database of their uses This database analysis helps see the customer’s reaction to products They are testing Interactive TV for promotion

Technology in Product/Service Management Continued 5. Enterprise Resource Planning Systems Software that allows all parts of the company’s management to be integrated

Technology in Product/Service Management Continued 6. Internet Wi-Fi Search Engines E-mail E-commerce

Product Labeling & Packaging Technology Some packages and labels also are used for track and trace purposes Food packaging protects and preserves food. A range of materials can be used for packaging, some of which are environmentally friendly. Labels carry information for the consumer. Some of this information is required by law.

Product Labeling & Packaging Technology (cont.) A pack of pork from Tesco is labelled with a sticker that says "No Carbs per serving". This is clearly aimed at people on a low-carbohydrate diet.

Packaging Functions & Technology to preserve the product to protect the product from damage to make the product more attractive to the consumer to make it easier to transport the product

Packaging Technology Prototype Coca-Cola bottle, 1915. Later revised for better stability And mass production

What other packaging does Coke Cola use? Packaging (cont.) What other packaging does Coke Cola use? WHY?

How technology is used in market testing Virtual store simulations can be an indispensable tool for understanding in-store behavior and designing stores and merchandising programs that truly meet the needs of consumers. Use of computer-driven store simulation technologies to conduct market research and achieve other key business objectives is fast becoming a common practice among consumer product manufacturers and retailers

How technology is used in market testing (cont.) If conducted properly, virtual store tests can deliver a more accurate representation of at-shelf product selection and other shopping behaviors than traditional methods of consumer research and a faster, more cost-efficient alternative to in-store field tests.

How technology is used in market testing (cont.) Startup costs can be significant, the use of virtual store simulations offers a wide variety of business benefits that practitioners say more than justify the initial expense. Valuable tool for new product development.

How technology is used in market testing (cont.) Virtual store simulations can be an indispensable tool for understanding in-store behavior and designing stores and merchandising programs that truly meet the needs of consumers Contribute to a better new product success rate.

Now you design some Technology! Teams of 1 or 2 - Select a store & design a touch screen computer interface for an in store kiosk. Write down: 1) What questions should be asked? 2) What data/ information should be collected? Think about: How could the company use the information? What information does the company need to save about the transactions? What information does the company need to save about the customers?